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CS320n – Elements of Visual Programming

CS320n – Elements of Visual Programming. List Search Mike Scott (Slides 9-2). Thanks to Wanda Dann, Steve Cooper, and Susan Rodger for slide ideas. Common Uses of Lists. Iterating through a list of several like items to accomplish the same task with each item.

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CS320n – Elements of Visual Programming

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  1. CS320n – Elements of Visual Programming List Search Mike Scott (Slides 9-2) Thanks to Wanda Dann, Steve Cooper, and Susan Rodger for slide ideas.

  2. Common Uses of Lists • Iterating through a list of several like items to accomplish the same task with each item. • As in the previous chickens example • Iterating through a list of several like items to search for one item that has a given property. • This session demonstrates a list search. • is searching important in computer programs? List Search

  3. Example • A WacAMole arcade game. • Little moles pop up from holes in the top of the booth. The user tries to whack the mole before it drops out of sight. • The game is over when 10 moles are hit. List Search

  4. Designing the game • To design the game animation, we need to answer several questions: • How will the game work, overall? • How do we keep score? • How do we know when the user whacks a mole? • Will a list help us? (make it easier) List Search

  5. How will the game work, overall? • A mole pops up and then goes back down. • Each time the mole pops up, the user attempts to use the mouse to click the mole. • When a click occurs, we check to see if a mole was clicked. • If so, a sound plays and the score increases. • The above actions repeat until the game is over. List Search

  6. Overall design Is the game over? yes congratulate no pop random mole Mouse click event yes Did mouse click on a mole? Play sound Change score display no do nothing List Search

  7. Storyboard for overall game • This is the main driver for the game. • The code will be written in World.my first method • While the game isn't over • randomly select one mole and call popMole • Congratulate the user List Search

  8. Storyboard: popMole popMole Do in order Move the mole up Wait some time Move the mole back down List Search

  9. How do we keep score? • We will use a visual scorekeeper. • The scorekeeper is made up of two cylinders • A gray cylinder above the ground • A yellow cylinder below the ground. List Search

  10. How do we keep score? • Each time the user successfully clicks a mole, the yellow cylinder will move up 1/5 meter. • When the yellow cylinder is above ground (has moved up 10 times), the game is over. • true when yellow cylinder is above the ground List Search

  11. How do we know when the user has clicked on a mole? • This is where a list comes in handy: • create a list of the moles (one mole is below each hole) • create a mouse click event • each time the mouse is clicked, call a score method to iterate through the list of moles to see whether one of the moles has been clicked! List Search

  12. Storyboard: keep score • Event: User clicks mouse • Response:score • For All in order • If any mole in the mole list was the object clicked • Make a noise • Move the playerscore (yellow cylinder) up 1/10 meter List Search

  13. Demo • Concepts illustrated in this example • A item can be randomly selected from a list • In this example, a random mole was popped up from a list of moles. • A visual scorekeeper gives the player feedback on the progress of a game. List Search

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