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Online games

Online games. Ksenia Sidorovnina Ph-51. Contents. What is online game Early online games Genres of online games Online games and money Danger of online games. What is online game?. video game is played over computer network, most commonly the Internet . Early online games.

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Online games

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  1. Online games Ksenia Sidorovnina Ph-51

  2. Contents • What is online game • Early online games • Genres of online games • Online games and money • Danger of online games

  3. What is online game? • video game • is played over computer network, most commonly the Internet

  4. Early online games • 1980s – MUDs • based on fantasy settings • Rules from Dungeons & Dragons • chess, Scrabble clones • games were set up as play-by-email games

  5. Genres of online games • Real-time strategy games • Browser games • Massively multiplayer online games

  6. Real-time strategy games • allow multiplayer play over a modem or local network • Popular from the 1990s because the Internet started to grow • allow players from all over the globe to play with each other • Purpose – maintaining the resources and win in the war

  7. Browser games • the World Wide Web developed • browsers became more sophisticated • using a web browser as a client • Flash games or Java games • the 1980s-Pac-Man and Frogger • Browser-based pet games

  8. Massively multiplayer online games • are possible with the growth of Internet access • MMORPG (Massively multiplayer online role-playing game) • MMORTS (Massively multiplayer online real-time strategy) • MMOFPS (Massively multiplayer online first-person shooter)

  9. MMORPG (Massively Multiplayer Online Role-Playing Game) • a large number of players - in the virtual world • traditional fantasy-themed gameplay • Hybrid themes - fantasy elements + science fiction, sword and sorcery, crime fiction • Quests, monsters and loot

  10. Online games and money • Paid private servers - license fee • Virtual economy • Selling an item to player for virtual currency • Bartering for items between players • The purchase of in-game items for real-world currency • Exchange of real-world currencies for virtual currencies

  11. Danger of online games • Real life is not interesting • Especially – danger for kids • Dependence of game • Gamers spend much time

  12. List of used data • http://en.wikipedia.org/wiki/Online_game • http://en.wikipedia.org/wiki/Real-time_strategy • http://en.wikipedia.org/wiki/Browser_game • http://en.wikipedia.org/wiki/MMORPG

  13. Online games Ksenia Sidorovnina Ph-51

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