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Transport Protocols Reading: Sections 5.1 and 5.2

Transport Protocols Reading: Sections 5.1 and 5.2. COS 461: Computer Networks Spring 2011 Mike Freedman http://www.cs.princeton.edu/courses/archive/spring11/cos461/. Goals for Today’s Lecture. Principles underlying transport-layer services (De)multiplexing Detecting corruption

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Transport Protocols Reading: Sections 5.1 and 5.2

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  1. Transport ProtocolsReading: Sections 5.1 and 5.2 COS 461: Computer Networks Spring 2011 Mike Freedman http://www.cs.princeton.edu/courses/archive/spring11/cos461/

  2. Goals for Today’s Lecture • Principles underlying transport-layer services • (De)multiplexing • Detecting corruption • Reliable delivery • Flow control • Transport-layer protocols in the Internet • User Datagram Protocol (UDP) • Simple (unreliable) message delivery • Transmission Control Protocol (TCP) • Reliable bidirectional stream of bytes

  3. IP IP IP Recall the Internet layering model host host HTTP message HTTP HTTP TCP segment TCP TCP router router IP packet IP packet IP packet IP Ethernet interface Ethernet interface SONET interface Ethernet interface Ethernet interface SONET interface

  4. Two Basic Transport Features Server host 1.2.3.4 Client host 5.6.7.8 Web server (port 80) Service request to 1.2.3.4:80 OS Client Request from 5.6.7.8:3456 Echo server (port 7) IP payload detect corruption Demultiplexing: port numbers Error detection: checksums

  5. User Datagram Protocol (UDP) SRC port DST port checksum length DATA • Datagram messaging service • Demultiplexing of messages: port numbers • Detecting corrupted messages: checksum • Lightweight communication between processes • Send messages to and receive them from a socket • Avoid overhead and delays of ordered, reliable delivery

  6. Why Would Anyone Use UDP? • Fine control over what data is sent and when • As soon as app process writes into socket • … UDP will package data and send packet • No delay for connection establishment • UDP blasts away without any formal preliminaries • … avoids introducing unnecessary delays • No connection state (no buffers, sequence #’s, etc.) • Can scale to more active clients at once • Small packet header overhead (header only 8B long)

  7. Popular Applications That Use UDP END TO END PRINCIPLE ! • Simple query protocols like DNS • Overhead of connection establishment is overkill • Easier to have the application retransmit if needed • Multimedia streaming (VoIP, video conferencing, …) • Retransmitting lost/corrupted packets is not worthwhile • By time packet is retransmitted, it’s too late ”www.cnn.com?” “12.3.4.15”

  8. Transmission Control Protocol (TCP) • Stream-of-bytes service: Send/recv streams, not msgs • Reliable, in-order delivery • Checksums to detect corrupted data • Sequence numbers to detect losses and reorder data • Acknowledgments & retransmissions for reliable delivery • Connection oriented: Explicit set-up and tear-down • Flow control: Prevent overload of receiver’s buffer • Congestion control (next class!): Adapt for greater good

  9. Breaking a Stream of Bytes into TCP Segments

  10. TCP “Stream of Bytes” Service Host A Byte 0 Byte 1 Byte 2 Byte 3 Byte 80 Host B Byte 0 Byte 1 Byte 2 Byte 3 Byte 80

  11. … Emulated Using TCP “Segments” Host A Byte 0 Byte 1 Byte 2 Byte 3 Byte 80 • Segment sent when: • Segment full (Max Segment Size), • Not full, but times out, or • “Pushed” by application TCP Data TCP Data Host B Byte 0 Byte 1 Byte 2 Byte 3 Byte 80

  12. Sequence Number Host A • Why not ISN of 0? • Traditionally: Clock-based • What if port realloc’d and old packet in flight? • ISN based on clock, wraps around every 4.55 hr • Now: Randomized • Hard to guess, thus harder to “hijack” TCP connection ISN (initial sequence number) Byte 81 Sequence number = 1st byte TCP Data TCP Data Host B

  13. Reliable Delivery on a Lossy Channel With Bit Errors

  14. An Analogy: Talking on a Cell Phone • Alice and Bob talking on cell phones • If Bob couldn’t understand? Ask Alice to repeat • If Bob hasn’t heard for a while? • Acknowledgments from receiver • Positive: “okay” or “uh huh” or “ACK” • Negative: “please repeat that” or “NACK” • Timeout by the sender (“stop and wait”) • Don’t wait indefinitely w/o a response, whether ACK or NACK • Retransmission by the sender • After receiving “NACK” from receiver • After receiving no feedback from receiver

  15. Challenges of Reliable Data Transfer • Over a perfectly reliable channel • All data arrives in order, just as sent. Simple. • Over a channel with bit errors • All data arrives in order, but some bits corrupted • Receiver detects errors and says “please repeat that” • Sender retransmits corrupted data • Over a lossy channel with bit errors • Some data is missing, and some bits are corrupted • Receiver detects errors but cannot always detect loss • Sender must wait for acknowledgment (“ACK” or “OK”) • … and retransmit data after some time if no ACK arrives

  16. TCP Support for Reliable Delivery • Detect bit errors:checksum • Used to detect corrupted data at the receiver • …leading the receiver to drop the packet • Detect missing data:sequence number • Used to detect a gap in the stream of bytes • ... and for putting the data back in order • Recover from lost data:retransmission • Sender retransmits lost or corrupted data • Two main ways to detect lost packets

  17. TCP Acknowledgments Host A ISN (initial sequence number) Sequence number = 1st byte TCP HDR TCP Data ACK sequence # = next expected byte TCP HDR TCP Data Host B

  18. Packet ACK Automatic Repeat reQuest (ARQ) • Automatic Repeat reQuest • Receiver sends ACK when it receives packet • Sender waits for ACK. • If ACK not received within some timeout period, resend packet • Simplest: “stop and wait” • One packet at a time… Sender Receiver Timeout Time

  19. Packet Packet Packet Packet Packet ACK ACK ACK ACK ACK Reasons for Retransmission Timeout Timeout Timeout Packet Timeout Timeout Timeout Packet lost ACK lost DUPLICATE PACKET Early timeout DUPLICATEPACKETS

  20. How Long Should Sender Wait? • Too short? Wasted retransmissions • Too long? Excessive delays when packet lost • TCP sets timeout as function of Round Trip Time • ACK should arrive after RTT + fudge factor for queuing • How does sender know RTT? • Can estimate RTT by watching the ACKs • Smooth estimate: Exponentially-weighted moving avg (EWMA) • EstimatedRTT = a * EstimatedRTT + (1–a) * SampleRTT • Compute timeout: TimeOut = 2 * EstimatedRTT

  21. Example RTT Estimation

  22. A Flaw in This Approach • ACK acknowledges receipt to data, not transmission • Consider a retransmission of a lost packet • If assume ACK with 1st transmission, SampleRTT too large • Consider a duplicate packet • If assume ACK with 2nd transmission, SampleRTT too small • Simple solution in the Karn/Partridge algorithm • Only collect samples for segments sent one single time

  23. Increasing TCP throughput • Problem: Stop-and-wait + timeouts are inefficient • Only one TCP segment “in flight” at time • Solution: Send multiple packets at once • Problem: How many w/o overwhelming receiver? • Solution: Determine “window size” dynamically Flow Control via TCP Sliding Window

  24. Sliding Window Sending process Receiving process TCP TCP Last byte read Last byte written Last byte ACKed Next byte expected Last byte sent Last byte received • Allow a larger amount of data “in flight” • Sender can get ahead of receiver, though not too far

  25. Receiver Buffering Window Size Sender Data ACK’d Outstanding Un-ack’d data Data OK to send Data not OK to send yet • Window size • Amount that can be sent w/o ACK, because receiver can buffer • Receiver advertises window to receiver • Tells amount of free space left (in bytes) • Sender agrees not to exceed this amount

  26. Solution to timeout inefficiency:Fast Retransmission • Better solution possible under sliding window • Although packet n might have been lost • … packets n+1, n+2, and so on might get through • Idea: “Duplicate ACKs” suggest loss • ACK says receiver is awaiting nth packet • Repeated ACKs suggest later packets have arrived • Sender use “duplicate ACKs” as early hint of loss • Fast retransmission • Sender retransmits data after the triple duplicate ACK

  27. Effectiveness of Fast Retransmit • When does Fast Retransmit work best? • Long transfers: High likelihood of many pkts in flight • Large window: High likelihood of many packets in flight • Low loss burstiness: Higher likelihood that later pkts arrive • Implications for Web traffic • Most Web objects are short (e.g., 10 packets) • So, often aren’t many packets in flight • … making fast retransmit less likely to “kick in” • … another reason for persistent connections!

  28. Starting and Ending a Connection:TCP Handshakes

  29. Establishing a TCP Connection A B SYN SYN ACK Each host tells its ISN to other host ACK Data Data • Three-way handshake to establish connection • Host A sends a SYNchronize(open) to the host B • Host B returns a SYN ACKnowledgment (SYN ACK) • Host A sends anACK to acknowledge the SYN ACK

  30. TCP Header Source port Destination port Sequence number Flags: SYN FIN RST PSH URG ACK Acknowledgment Advertised window HdrLen Flags 0 Checksum Urgent pointer Options (variable) Data

  31. Step 1: A’s Initial SYN Packet B’s port A’s port Flags: SYN FIN RST PSH URG ACK A’s Initial Sequence Number Acknowledgment Advertised window 20 Flags 0 Checksum Urgent pointer Options (variable) A tells B it wants to open a connection…

  32. Step 2: B’s SYN-ACK Packet B’s port A’s port Flags: SYN FIN RST PSH URG ACK B’s Initial Sequence Number A’s ISN plus 1 Advertised window 20 Flags 0 Checksum Urgent pointer Options (variable) B tells A it accepts, and is ready to hear the next byte… … upon receiving this packet, A can start sending data

  33. Step 3: A’s ACK of the SYN-ACK B’s port A’s port Flags: SYN FIN RST PSH URG ACK Sequence number B’s ISN plus 1 Advertised window 20 Flags 0 Checksum Urgent pointer Options (variable) A tells B it is okay to start sending… … upon receiving this packet, B can start sending data

  34. What if the SYN Packet Gets Lost? • Suppose SYN packet gets lost • Packet lost inside network, or • Server rejects packet (e.g., listen queue is full) • Eventually, no SYN-ACK arrives • Sender sets timer and waits, retransmitting if needed • How should TCP sender set timer? • Sender has no estimate of RTT • Some TCP stacks use default of 3 or 6 seconds • Why reload button in your browser is useful: Opens new connection and “retransmits” SYN in < 3-6 sec

  35. Tearing Down the Connection A B • Closing a connection • Process done writing: invokes close() • Once TCP sends all outstanding byte, TCP sends a FINish message • Receiving a FINish • Process reading data from socket • Eventually, read attempt returns EOF • Tear-down is two-way • FIN to close, but receive remaining • Other host ACKs the FIN • Rest (RST) to close and not receive remaining: error condition SYN SYN ACK Setup ACK Data Data Data Transfer ACK ACK FIN ACK Teardown FIN ACK

  36. Conclusions • Transport protocols • Multiplexing and demultiplexing • Checksum-based error detection • Sequence numbers • Retransmission • Window-based flow control • Next lecture • Congestion control

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