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Paratextual Practices Day 1

Paratextual Practices Day 1. COM 427 October 22 2013. 1. Which videogame genre do Steinkuehler & Duncan believe “offers distinctive promise” as an opportunity for players to develop scientific habits of mind? A) first-person shooters B) educational games

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Paratextual Practices Day 1

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  1. Paratextual Practices Day 1 COM 427 October 22 2013

  2. 1. Which videogame genre do Steinkuehler & Duncan believe “offers distinctive promise” as an opportunity for players to develop scientific habits of mind? A) first-person shooters B) educational games C) massively multiplayer online games D) Cooking Mama

  3. 2. Steinkuehler & Duncan: “We found that 86% of the WoW discussion forums consisted of talk that could be considered “____________” – meaning, the collective development of understanding, often through joint problems solving and argumentation.” A) trolling B) trash-talking C) social knowledge construction D) discourse

  4. 3. Consalvo: “__________, then, are a central component of games, and their significance for cheating (or its various expressions_ cannot be understated” A) Rules B) Narratives C) Trolls D) Big corporations

  5. 4. Consalvo takes issue with a specific concept from 1930’s social theorist Johan Huizinga. The concept is used to show how games are separate from ‘real life’. What is the name of Huizinga’s concept? A) ilinx B) magic circle C) assemblage D) scientific habits of mind

  6. BONUS Which of the following “paratexts” does Consalvo not discuss here? A) mod chips B) speed runs C) walkthroughs D) FAQs

  7. Plan Mini-lecture: an intervention into today’s readings “Cheating”? “Paratextual practices” group work

  8. “Healthy skepticism” towards class readings… aka “BS Detector”

  9. The gap between “claims” and “evidence” in Steinkuehler & Duncan’s article • Claim: • World of Warcraft forums represent “collective intelligence” in action • Evidence: • About 100 people actually posted on the forum that the authors analyzed • No mention of how many posts go unanswered or how many get deleted

  10. Claim: • “Scientific habits of mind” are evident on World of Warcraft forums • Evidence: • They looked at one forum -- a forum specifically dedicated to learning the ins and outs of a particular character class. “Finding: The majority of posts on a forum about how to BBQ a pig share knowledge about how to BBQ a pig.”

  11. Claim: • People learn “scientific habits of mind” through World of Warcraft • Evidence: • The authors determined that “scientific habits of mind” are demonstrated in one specific forum • No evidence that they learned these habits of mind through playing

  12. Cheating?!

  13. Group work • Use final project groups • Research the “paratextual practices” around MEGAMAN. • Do a “close reading” of the artifact: • 1. Where did you find it? (Don’t just say “the internet”) • 2. How is it discussed/referenced by the community? • 3. What relationship does it have to the game? What aspects of the game are used / appropriated (and which are not?) • Possibilities: • Hacked versions of the game • Speed runs • Walkthroughs • Cosplay • Fanfiction • Fan art

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