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Planning Extreme programming

Planning Extreme programming. Agenda Planning Roles in XP Variables in Project Planning Estimation approach in XP Planning Planning stages The Big plan Release planning Iterations Stories Tracking Stand-up meetings Visible Graphs Bugs Team changes. Planning.

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Planning Extreme programming

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  1. Planning Extreme programming • Agenda • Planning • Roles in XP • Variables in Project Planning • Estimation approach in XP Planning • Planning stages • The Big plan • Release planning • Iterations • Stories • Tracking • Stand-up meetings • Visible Graphs • Bugs • Team changes

  2. Planning • To make best use of time available • To do important things first • Coordination between different departments/people • To reduce stress • Managing exceptional situations • Managing change

  3. Planning goals in XP • Remove fear and increase trust • Instead of big plan, there are constant course corrections • Business people make business decisions • Date • Priority • Scope • Technical people make technical decisions • Estimates • Person who makes the business decisions is called the customer

  4. Customer • Understands the domain well by working in that domain, and also by understanding how it works • Can understand, with development's help, how software can provide business value in the domain • Is determined to deliver value regularly and is not afraid to deliver too little rather than nothing • Can make decisions about what's needed now and what's needed later • Is willing to accept ultimate responsibility for the success or failure of the project

  5. Planning approach of XP • Break development into two week cycles called iterations • In each cycle, take up some features (stories), and do requirement specification, design, development, testing, release • Keeping cost, quality, time the same, change the scope of the deliveries • Customer chooses the features to implement • Each Programmer chooses the features that he/she will take up

  6. Estimation • Use last task to estimate the next task

  7. Scoping a project • Big stories • Rough estimates for each story • The number of people in the team • Any constraints

  8. Release Planning • Allocates stories to releases and iterations • Break bigger stories into smaller stories • Estimate each smaller story • Defer less valuable stories • Done by customer and programmers • Customer defines stories, assigns priorities, assigns stories to releases • Programmers calculate estimates, warn about technical risks, measure team progress to update the estimates

  9. Release planning contd... • The release plan is a snapshot of the current expectation • It could change based on changing customer priority, or unexpected technical challenges • Planning should be done for around 2 months, beyond that the effort for updating plans becomes very high • Stories should center around functionality – infrastructure like frameworks should be developed incrementally • Release plan can be stored as a set of cards – each card contains a story

  10. Iteration Planning • Similar to release planning, but on a finer level • Done on an iteration planning meeting • Stories for the iteration are broken up into tasks • Additional “internal” tasks are added • Programmers take up tasks and provide estimates • Each iteration has a “tracker” who volunteers to take up the task of monitoring progress

  11. Velocity • The number of tasks the programmer can take up • It is programmers responsibility to track his velocity • Programmer should take up only the same number of tasks as he did in the previous iteration • In Xplanner Programmer enters details of the exact hours worked on a task regularly

  12. Tracking the iteration • Stand up meetings • If things are not on track, some features can be removed – but the date should not be changed • At the end of the iteration, there is a demo meeting; where each programmer pair, or the customer demoes the new features

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