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Classroom experiments and games

Dieter Balkenborg. FEELE, Exeter. Classroom experiments and games. FEELE Lab, The Exeter Group. Todd Kaplan Dieter Balkenborg Tim Miller. FDTL5 Grant for Bringing Experimental Economics into the Classroom. Overview. A macro experiment. Why Classroom Experiments?

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Classroom experiments and games

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  1. Dieter Balkenborg FEELE, Exeter Classroom experiments and games

  2. FEELE Lab, The Exeter Group • Todd Kaplan • Dieter Balkenborg • Tim Miller FDTL5 Grant for Bringing Experimental Economics into the Classroom

  3. Overview • A macro experiment. • Why Classroom Experiments? • What are classroom experiments and how can they be used? • Where do I get information. What resources exist?

  4. A Macroeconomic coordination experiment Denize Hazlett, Todd Kaplan

  5. Why Economic experiments? • Why trust a theory? • Physics without experiments unthinkable. Economics so different? • Chamberlin / Vernon Smith • Alternative way to understand economics in addition to abstract thinking and math. • An economic discipline of increasing importance (Nobelprize), teaching informed by research • Richer teaching style

  6. What are classroom experiments and how can they be used?

  7. Types of Experiments • HandRun. • Quick raise hands (symmetric prisoners’ dilemma). • Sampling paper collection (2*2 games, currency attack). • More sophisticated (Pit market, Sloman’s Trade Game). • Computerized. • Web based: PhP or Java (Bertrand, Double Auction). • Locally based/installed (z-tree). • Homework. • Simple Q&A with feedback in class: (Rubinstein’s site). • More advanced Individual Choice experiments with some immediate feedback (Monty Hall). • Play against a fictitious/robot/prior human player (Holt: Traveler’s dilemma). • Students play each other at designated time. • Research. • Single lecture (Chamberlain) • Complete semester (Selten/Mitzkewitz/Uhlich, Iowa Pol. Stock Market) • Requirement to be a subject. (Psychology)

  8. Hand run • Advantages: • Suitable for large lectures. • Some take just minutes. • Engaging for students . • Disadvantages: • May require careful preparation, including room structure. • May require assistants/volunteers. • May require practice: Student experience may vary. • Giving feedback may take time and only available the next day. • One can only run for few rounds.

  9. Computerized • Advantages: • A public good provided! • Readily available, great for beginners, uniform experience. • Immediate results, data ready for evaluation • Disadvantages: • Experiments standardized, limited flexibility • Room requirements, split large lectures, use tutorials • May need trained teaching assistant • Equipment (PhP vs Java, palm tops) • Needs one hour of teaching time

  10. Homework • Advantages: • Saves lecture time • Many periods possible (no time limit) • Easy access to homework data • Disadvantages: • Typically not interactive • Participation rate can be low unless incentives are in place.

  11. Research • Advantages: • RESEARCH • Low cost (saves recruitment costs). • Disadvantages: • Organization needs to be more careful than standard teaching experiments. • Limited communication between and to students.

  12. Challenges for Classroom Experiments • Students • Lecturers • Module (Course) Structure

  13. Challenges Students: • They have limited time too (both inside and outside the classroom). • Maintain attention (negative externality of both data and speed). • Assess performance/motivation (earnings is noisy, attendance has problems). • How can we write test (or homework) questions that require student to attend experiment? • Some may (correctly/incorrectly) resent being used for research experiments at a sacrifice of their studies.

  14. Challenges Lecturers: • Need to use others’ ideas and experiments. • Need to want to try something new. • Need to sacrifice course time. • Need to value experiments.

  15. Challenges Classes: • Many courses don’t have experiments that fit directly into them (macro / finance). • Same experiments for different courses (avoid repeat). • Some experiments may require students to be in two courses. (Run an experiment in micro economics and analyze it for the statistics course.)

  16. Rewards Students • Enjoyable, Interactive • Better grades (Emerson & Taylor, 2004) • Concrete learning experience (rather than abstract/mathematical formulas). • Some students do well in experiments but poor on tests (such as those with poor math skills). Lecturers • Richer teaching style -> evaluations • Learn about experimental economics.

  17. How to use experiments Size can determine how: • Big lectures (>100): use short hand-run, homework • Large Lectures (40<#<100): make use of computerized experiments in tutorials. • Small Lectures (<40). Possible to use computerized experiments in place of lectures Experiments seem to work well for all levels of students (even high school) Hints: • (from Holt) Two students per computer • Give instructions beforehand (foreign or dyslexic students) • Let students participate in preparation, execution and evaluation. (Especially in an experimental class.) • Relate some exam questions to experiments

  18. Where do I get information. What resources exist?

  19. VeconlabCharlie HoltU. of Virginia • Articles on hand-run experiments in Journal Economics Perspectives, Southern economic Journal. • Google for veconlab • New textbook.

  20. FEELE web pages Google “FEELE” • experiments • Handbook Under construction FDTL5 Grant for Bringing Experimental Economics into the Classroom Register using codeword: ESA2006

  21. Theodore C. Bergstrom, John H. Miller Experiments with Economic Principles: Microeconomics

  22. Denise Hazlett's Classroom Experiments in Macroeconomics • http://marcus.whitman.edu/~hazlett/econ/ • List of Experiments1. Federal Funds Market Experiment.2. Consumer Price Index Experiment3. Unemployment Compensation Experiment.4. Investment Coordination Experiment5. Money as a Medium of Exchange Experiment6. The Effects of Real vs. Nominal Interest Rates on Investment

  23. http://www.econport.org • Google “econport” • Marketlink • Normal Forms • Extensive Forms Steve Gjerstad

  24. Rubinstein’s Game Theory Site • http://gametheory.tau.ac.il/instructor/ • CR720 • e400276Dd • Short questions with immediate feedback

  25. The Economics Network Last, but not least, The ECONOMICS NETWORK provides loads of information and resources on http://www.economicsnetwork.ac.uk/

  26. Thank you! Slides will be made available via http://www.people.ex.ac.uk/dgbalken/ or google “Balkenborg”

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