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MYF Spread 102 2012

MYF Spread 102 2012. Miscellaneous Words and Meanings. Rodeo - Rollout right Lasso - Rollout left Early - (Trips Right) Moves H to right side inside of Z. Flip - (Trips Left) Moves Z to left side and inside of X. Empty - Shotgun with empty backfield. (Ace with Trips Right or Left)

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MYF Spread 102 2012

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  1. MYF Spread 102 2012

  2. Miscellaneous Words and Meanings • Rodeo- Rollout right • Lasso- Rollout left • Early- (Trips Right) Moves H to right side inside of Z. • Flip- (Trips Left) Moves Z to left side and inside of X. • Empty- Shotgun with empty backfield. (Ace with Trips Right or Left) • Blue / Green - Shotgun with two backs in the backfield (H & F) • Solid- Play action fake away from screen • Jailbreak- screen where o-line vertical sets and whiffs • Other Terms Not In Use: Bo, Yo, Late, Left, Cop, Squeeze, Flame, Fire, Black, Brown, Orange, Rip, Flop

  3. ACE • 2 X 2 FOUR WIDE • XAND Y ON THE BALL • Z AND H OFF THE BALL

  4. ACE 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y H Z F Q

  5. EARLY • EARLY IS TRIPS TO THE RIGHT • HMOVES TO RIGHT SIDE BETWEEN Z AND Y (Y,H,Z) • ALL OTHER WORDS CAN BE APPLIED TO MODIFY

  6. EARLY 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y H Z F Q

  7. FLIP • FLIP IS TRIPS TO THE LEFT • ZMOVES TO LEFT SIDE BETWEEN X AND H (X,Z,H) • ALL OTHER WORDS CAN BE APPLIED TO MODIFY

  8. ACE FLIP (Z MOVES TO INSIDE OF X FORMING TRIPS TO THE LEFT) 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y Z H F Q

  9. EMPTY • EMPTY -Means Ace with F moving out of the backfield to slot between 2 receivers on right or left (Trips) Samples below: • F TO THE RIGHT BETWEEN Y AND Z if Empty Right call • F TO THE Left BETWEEN X AND H if Empty Leftcall

  10. EMPTY RT (Ace with F on Right side between Y and Z) 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y H Q F Z

  11. EMPTY LT (Ace with F on Left side between H and X) 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y F H Q Z

  12. COLORS • ALL COLORS ARE TWO BACK FORMATIONS • BLUE/GREEN – SHOTGUN 2 BACK Not in use (utilize Madison Core Offense): • ORANGE – REGULAR I FORMATION • BLACK/BROWN – OFFSET I

  13. BLUE • TWO BACK SHOTGUN • H IS TO THE LEFT • REMEMBER THE H GOES TO THE SIDE OF THE SECOND LETTER IN THE COLOR, HERE THE LETTER IS L.

  14. BLUE 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z H F Q

  15. GREEN • TWO BACK SHOTGUN • EXACT SAME AS BLUE EXCEPT, H IS ON THE RIGHT • THE SECOND LETTER TELLS HIM WHERE TO GO R

  16. GREEN 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z F H Q

  17. DART • EXACT SAME AS ACE EXCEPT H AND X SWITCH PLACES • X IS STILL ON LOS AND H IS STILL OFF LOS

  18. DART 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y Z H F Q

  19. EARLY FLIP 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y H Z F Q

  20. SHALLOWS • CONCEPT: Hot , Shallow, Dig, Shoot Pre-snap Post and Go if “0” cover or grass - Shallow rules (eyes away from where shallow starts- if shallow starts on right side , eyes start left ,etc.)

  21. EMPTY LT 90 X SHALLOW 2 0 2 0 PRE PRE 1 5 1 5 2 1 0 1 0 5 5 3 1 HOT X Y F H Z Q

  22. EMPTY RT 90 Z SHALLOW 2 0 2 0 PRE PRE 1 5 1 5 2 1 0 1 0 3 5 5 1 HOT Y X Z H F Q

  23. MESH • CONCEPT: • High (Corner or Post), Playside mesh, Playside back (Swing or Shoot), Backside mesh, Backside back (Swing or Shoot) • Read starts on side of most receivers (Y and Z or X and Z) which also side of “high” route.

  24. ACE 92 MESH 2 0 2 0 1 1 5 1 5 2 1 0 1 0 5 3 5 5 Y X H Z F Q 4

  25. EMPTY RT 92 Z MESH 2 0 2 0 1 1 5 1 5 1 0 1 0 4 2 5 5 5 Y X H F Z 3 Q

  26. EARLY 92 MESH 1 2 0 2 0 1 5 1 5 1 0 1 0 4 2 5 5 3 Y X H Z 5 F Q

  27. FAST SCREEN & SOLID SCREEN PLAYS

  28. ACE 41 Fast Screen 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z H 1 F Q Catch, Grip & Rip

  29. EARLY 41 Solid Screen RT 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X H Z 1 Q F *** Can also run Ace Lt 51

  30. BLUE 41 Fast Screen 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z 1 H F Q Catch, Grip & Rip

  31. ACE 41 GO (FOX) 2 0 2 0 1 5 1 5 1 1 0 1 0 5 5 X Y Z H F Q Pump & Go

  32. ACE 51 Fast Screen 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z H 1 F Q Catch, Grip & Rip

  33. ACE 51 Go (Fox) 2 0 2 0 1 5 1 5 1 1 0 1 0 5 5 X Y Z H Q F Pump & Go

  34. JAILBREAK PLAYS

  35. ACE 41 JAILBREAK 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y Z X H 1 F Q

  36. EARLY 42 JAILBREAK 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y H Z 1 Q F *** Can also run Ace Lt 52 Jailbreak

  37. EARLY 41 JAILBREAK 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X H Z 1 F Q *** Can also run Ace Lt 51 Jailbreak

  38. BUBBLE PLAYS

  39. EARLY 43 BUBBLE 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z H 1 Q F *** Can also run Ace Flip 53 Bubble

  40. ACE FLIP 53 BUBBLE 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z H 1 F Q

  41. EMPTY RT 43 BUBBLE 2 0 2 0 1 5 1 5 1 0 1 0 5 5 X Y F Z H 1 Q *** Can also run Empty LT 53 Bubble

  42. BLUE / GREEN PLAYS

  43. BLUE TIGHT 92 PST-WHL 2 0 2 0 2 1 1 5 1 5 1 0 1 0 3 4 5 5 5 Y X Z H F Q

  44. 24 LEAD RIGHT FS SS W M C S C DE 1 3 DE Y X Z H F Q • H,X,Z,Y- STALK BLOCK • RT- BLOCK DE • RG- BLOCK 3 TECHNIQUE • C- BLOCK NOSE (1 TECH) TO WILL • LG- BLOCK 1 TECHNIQUE TO WILL • LT- BLOCK DE • F- LEAD BLOCK THROUGH 4 HOLE AND BLOCK MIKE • Q- FOLLOW F THROUGH 4 HOLE

  45. 35 LEAD LEFT FS SS W M C S C DE 1 3 DE X Y Z H F Q • RT- BLOCK DE • RG- BLOCK 3 TECHNIQUE • C- BLOCK MIKE • LG- BLOCK 1 TECHNIQUE • LT- BLOCK DE • Z- STALK #1 • Y- STALK #2 • H- LEAD BLOCK WILL THROUGH 3 HOLE • F- SLIDED TO Q, DOWNHILL, FOLLOW H • Q- GIVE TO F

  46. BLUE FLIP(FLIP SENDS Z TO OPPOSITE SIDE INSIDE OF X) 2 0 2 0 1 5 1 5 1 0 1 0 5 5 Y X Z H F Q

  47. EARLY 94 RODEO PRE 2 0 2 0 1 1 5 1 5 2 1 0 1 0 4 5 5 3 X Z Y H F Q

  48. HI-LO • CONCEPT: • High(Corner or Post),Low, Check Down Corner, in-out (hot), Check Down , Pre-Snap Skinny Post (if you can move safety with your eyes – then fit post throw in)

  49. EARLY 91 RIGHT H-SLUGO 2 0 2 0 PRE 1 1 5 1 5 1 0 1 0 5 5 2 4 X Y H Z F Q

  50. ACE 91 DBL X-SLUGO 1 2 PRE 2 0 2 0 1 5 1 5 1 0 1 0 3 5 5 3 Y X H Z F Q *** Can also run Ace 91 DBL Z Slugo

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