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The ideology of the First Person Shooter

The ideology of the First Person Shooter. FPS: a new form within popular culture Genre-specific negotiation of myth, ideology and identity The digital computer as a medium of cultural expression - the re-interpretation of genre fiction - the re-interpretation of play and games. Main areas.

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The ideology of the First Person Shooter

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  1. The ideology of the First Person Shooter • FPS: a new form within popular culture • Genre-specific negotiation of myth, ideology and identity • The digital computer as a medium of cultural expression- the re-interpretation of genre fiction- the re-interpretation of play and games

  2. Main areas • Play form • The re-configuration of adventure stories • War and science (The adventure of civilization) • Gender and violence • Magic machinery - motion ride • Body, machine, illusion

  3. FPS as play form • The politics of play: subversion and confirmation • Virtual play: detachment and seduction • Liminality: ritual performance and creativity

  4. Politics II (Team 3) • Globalised popular culture • (Post)modernity • Work • Convergence • Resistance

  5. Culture-blindness (?) • Textual structures and game-play • Online play/LAN play/the mod-community • European/American industry

  6. The mirror of work and consumption • Mimesis and liminality • The game is interface • Industrial logic • Allegory of consumption

  7. (Post)modernity? • Scientific/industrial/militaristicExotic/alien/temple. • Stylistic playfulness, techno-medievalism (doom, Quake, Unreal) • The mod-community: a post-industrial economy?

  8. Convergence? • Simulation - game - genre fiction. • Industrial/consumer convergence (Star Wars, Harry Potter, Lord of the Rings etc) • A game is a game (ludologism…) • Simulation:a new representational order.

  9. Resistance? • Subversive illegitimate practice? • The digital bottom-up? • Enacting science, technology, war, work • Power play and regression (Winnicott) • Commodified liminality and non-networked spaces

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