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The Value of Partnerships and Collaboration

The Value of Partnerships and Collaboration. Rod Townley Dean, IT, Engineering & The Futures Institute. Partnership & Collaboration.

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The Value of Partnerships and Collaboration

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  1. The Value of Partnerships and Collaboration Rod Townley Dean, IT, Engineering & The Futures Institute

  2. Partnership & Collaboration • My Premise is twofold:1. That there is a formidable amount of global competition in the educational arena2. That partnerships and collaborative work are no longer just recommended, but a requisite for our very survival. • From practitioner to Evangelist!

  3. Partnership & Collaboration • Need for & Advantages of collaboration • Changing nature of collaboration and partnership The Collaborative Consciousness • Competitive threat • Partnership Pitfalls

  4. Looking for Value Added • Federal and International Grant$ • Combining strengths • Expertise --- Synergy --- Productivity • Global view vs. local view

  5. Additional Impetus for Partnership • Driven by complexityglobalizationspecializationmass customization • Function of technological advancesbioengineeringgeospatial technologies grid computing • Competition

  6. Collective Consciousness Crowd Sourcing – The Emerging Amateur • Seti@home • Sakai / Moodle -- Open Source • Mechanical Turk – Artificial Intelligence • Wikipedia • iStockphoto • Second Life --22K hrs of “work” each day • P&G cooperative R&D

  7. Who is the Competition& What are They Doing? • Corporate & Proprietary Competition • Education is an enormous business--- relatively the size of health care.Linkage, Inc. estimated that corporations of all sizes will invest more than $60 million in external corporate training at a time when their higher education counterparts continue, in part, to remain steadfast with academic tradition and conventional methods to instructional program delivery.

  8. Who is the Competition& What are They Doing? • Creating massive amounts of coursewareavailable to anyone, anywhere, anytime • Creating on line 3-D worlds for students to access content -- Dynamic & Engaging

  9. Who is the Competition& What are They Doing? WASHINGTON (AP) -- The Federation of American Scientists -- which typically weighs in on matters of nuclear weaponry and government secrecy -- declared Tuesday that video games can redefine education. According to federation president Henry Kelly, what is neededis research into which features of games are most important for learning -- and how to test students on the skills they learn in games. The departments of education and labor and the National Science Foundation would lead the way under this plan. October 17, 2006

  10. So What? • Harvard vs. Microsoft? • Will education become a commodity? • Are we headed toward a WalMart Ph.D.? • Once we have the best of the best, what about the rest?

  11. What Can We Do?Collaborate! • Collaborative game development / China • Second Life • Factor Learning -- Singapore • Global Training Consortium

  12. The Value of Partnerships and Collaboration Questions & Discussion Rod Townley, Ph.D. Dean, IT, Engineering & The Futures Institute

  13. Partnership Pitfalls • Entering a partnership with a selfish or competitive perspectiveNew paradigm required • Uneven bargaining power • Know your partner • Recognize cultural & social differences

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