1 / 34

Finite State Machines

Finite State Machines. Finite State Machines. Binary encoded state machines The number of flip-flops is the smallest number m such that 2 m  n, where n is the number of states in the machine.

dorcas
Download Presentation

Finite State Machines

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Finite State Machines

  2. Finite State Machines • Binary encoded state machines • The number of flip-flops is the smallest number m such that 2m n, where n is the number of states in the machine. • Next state logic equations are dependent on all of the flip-flops in the implementation. Natural for CPLD’s, where CPLD’s have high fan-in logic gates. • There may be unused states.

  3. Finite State Machines • Gray encoded state machines • Similar to binary encoded state machines. • State sequence has the property that only one output changes when sequencing between states. • Can have lower power • Can be asynchronously sampled in some systems. • There may be unused states.

  4. Finite State Machines • One-Hot Finite State Machines • One flip-flop for each state in the machine • Normal operation has exactly one flip-flop set; all other flip-flops reset. • Next state logic equations for each flip-flop depend solely on a single state (flip-flop) and external inputs. • Natural for FPGAs, which don’t have high fan-in logic gates and an abundance of flip-flops.] • There will be unused states

  5. Finite State Machines • Modified One-Hot Finite State Machines • n-1 flip-flops for an n-state machine • Normal operation has zero or one flip-flop set • The all zero’s state is a legitimate state • There will be unused states

  6. Finite State Machines • Linear Feedback Shift Register (LFSR) • The number of flip-flops is the smallest number m such that 2m n, where n is the number of states in the machine. • Shift register with XOR feedback • Maximal length shift registers can have 2m-1 states. • Can modify the circuit to support 2m states.

  7. Finite State Machines • Example Linear Feedback Shift Register Two or four taps

  8. Finite State Machines • Johnson Ring Counter • Also called twisted-ring or Mobius counter • For n flip-flops, it will have 2n states. • Shift register with inverted feedback • Unmodified, it will have unused states • Can modify the circuit to support 2n-1 states.

  9. EncodingEfficiency: Binary vs. One Hot

  10. Finite State Machines • CAE Tools - Synthesizers • Generates logic to implement a function, guided by the user. • Typically does not generate logic for either fault detection or correction, important for military and aerospace applications.

  11. Finite State Machines • Lockup State • A state or sequence of states outside the normal flow of the FSM that do not lead back to a legal state.

  12. Reset Home Ping Three One Two Lockup StatesSample State Machine

  13. Library IEEE; Use IEEE.Std_Logic_1164.All; Entity Onehot_Simple_Act Is Port ( Clk : In Std_Logic; Reset : In Std_Logic; Ping : Out Std_Logic ); End Onehot_Simple_Act; Library IEEE; Use IEEE.Std_Logic_1164.All; Architecture Onehot_Simple_Act of Onehot_Simple_Act Is Type StateType Is ( Home, One, Two, Three ); Signal State : Statetype; Begin M: Process ( Clk, Reset ) Begin If ( Reset = '1' ) Then State <= Home; Else If Rising_Edge (Clk) Then Case State Is When Home => State <= One; When One => State <= Two; When Two => State <= Three; When Three => State <= Home; End Case; End If; End If; End Process M; O: Process (State) Begin If (State = Home) Then Ping <= '1'; Else Ping <= '0'; End If; End Process O; End Onehot_Simple_Act; Enumeration Next-state Logic All states “covered”

  14. Lockup StatesA Synthesized One-Hot Implementation Typical ring counter with lockup states was synthesized.

  15. Lockup StatesAnother Synthesized One-Hot Implementation Note: Results depend on version of synthesis software. This circuit was synthesized with the same product used in the previous slide. Note this is a modified one-hot FSM.

  16. Lockup StatesYet Another Synthesized One-Hot Implementation (free product) Modified one-hot state machine (reset logic omitted) for a 4-state, two-phase, non-overlapping clock generator. A NOR of all flip-flop outputs and the home state being encoded as the zero vector adds robustness. Standard one-hot state machines [Q3 would be tied to the input of the first flip] have 1 flip-flop per state, with exactly one flip-flop set per state, presenting a non-recoverable SEU hazard.

  17. Lockup StatesA “Safe” One-Hot Implementation(Synthesized) Reset flip-flops. Note second one is on falling edge of the clock. This implementation uses 6 flip-flops.

  18. Lockup StatesA “Safe” One-Hot Implementation(Synthesized) Reset flip-flops. Note second one is on falling edge of the clock. This implementation uses 6 flip-flops.

  19. Lockup States - Binary Encoding Home Ping Four One Three unused states. (Five, Six, Seven) Three Two

  20. Lockup StatesBinary Encoding Type StateType Is ( Home, One, Two, Three , Four); Signal State : Statetype; … Case State Is … When Others => State <= Home; “When Others” refers to the logical states in the VHDL enumeration, not the physical implementation. Also, states that are not reachable can be deleted, depending on the software and settings.

  21. Two Most Common Finite State Machine (FSM) Types • Binary: Smallest m (flip-flop count) with 2m  n (state count), highest encoding efficiency. • Or Gray Coded, a re-mapping of a binary FSM • One Hot: m = n, i.e., one flip-flop per state, lowest encoding efficiency. • Or Modified One Hot: m = n-1 (one state represented by 0 vector).

  22. Issue: How To Protect FSMs Against Transient Errors (SEUs and MEUs): • Illegal State Detection • Adding Error Detection and Correction (EDAC) Circuitry

  23. 0 0 0 0 0 1 0 1 0 0 1 1 1 0 0 1 0 1 1 1 0 1 1 1 0 0 0 0 0 1 0 1 1 0 1 0 1 1 0 1 1 1 1 0 1 1 0 0 Binary Code 3-bit Reflected Gray Code Binary and Gray CodesFSM State Sequences • Binary sequence can have 0 (hold), 1, 2, ..., n bits changing from state to state. • Gray code structure ensures that either 0 (hold) or 1 bit changes from state to state. • Illegal states in either type are detected in the same way, i.e., by explicit decoding.

  24. inputs outputs State Bit Register Next State Logic illegal transition >1 logic 1 Bit-wise XOR Last State Register Gray CodeIllegal Transition Detection False illegal transition indications can also be triggered by errors in the Last State Register, and doubling the number of bits doubles the probability of an SEU.

  25. 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 1 0 0 1 1 1 0 0 1 0 1 1 1 0 1 1 1 One Hot Coding Binary Code One Hot FSM Coding • Many (2n-n) unused states - not "reachable" from VHDL2. • Illegal state detection circuitry complex • Parity (odd) will detect all SEUs, not MEUs 2"The Impact of Software and CAE Tools on SEU in Field Programmable Gate Arrays," R. Katz, et. al., IEEE Transactions on Nuclear Science, December, 1999.

  26. One Hot FSM CodingExample of Lockup 7 6 5 4 3 2 1 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 1 0 0 1 1 0 0 0 0 1 0 0 0 1 0 0 0 0 1 0 0 0 1 0 0 0 0 1 SEU FSM is locked up. One Hot FSM without protection.

  27. 7 6 5 4 3 2 1 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 6 5 4 3 2 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 One Hot Coding Modified One Hot Coding Modified One Hot FSM Coding Note: Sometimes used by synthesis when one hot FSM specified. Modified one hot codings use one less flip-flop.

  28. Modified One Hot FSMIllegal State Detection • Error detection more difficult than for one hot • 1  0 upsets result in a legal state. • Parity will not detect all SEUs. • If an SEU occurs, most likely the upset will be detectable • Recovery from lockup sequence simple • If all 0's (NOR of state bits), then generate a 1 to first stage. • If multiple 1's (more difficult to detect), then will wait until all 1's are "shifted out."

  29. Discuss Hamming Codes(to be included)

  30. Is There a Best FSM Type, and Is It Best Protected Against Transient Errors By Circuit-Level or System-Level EDAC? • Circuit-level EDAC • Expensive in power and mass if used to protect all circuits • Can be defeated by multiple-bit transient errors • Can be defeated by clock upset • System-level EDAC • Required for hard-failure handling • Relies on inherent redundancy in system, high-level error checking, and some EDAC hardware

  31. Block A Block B Block C Block D Block A Block B Block C Block D But It Gets Worse …Some synthesizers may “replicate” flip-flops.

  32. And Worse ... • Backend software may also replicate flip-flops • This can be “bad” if the flip-flop is used to synchronize an asynchronous signal.

  33. And Yet Worse ...Logic Translation/Optimization Original “Optimized” Yes, the designer used this point to synchronize signals and drive a motor. The short circuit was “bad.”

  34. The End

More Related