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Kreating Klassroom Kodu

Kreating Klassroom Kodu. Jessica Pettyjohn Dr. J. Butler, UTB, 6340 Applications of Advanced Technology. What is Kodu ?. Students from the Kodu Club at Explorer Elementary are interviewed. Go to: http:// www.microsoft.com/presspass/features/2010/jan10/01-12Kodu.mspx

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Kreating Klassroom Kodu

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  1. KreatingKlassroomKodu Jessica Pettyjohn Dr. J. Butler, UTB, 6340 Applications of Advanced Technology

  2. WhatisKodu? Students from the Kodu Club at Explorer Elementary are interviewed. Go to: http://www.microsoft.com/presspass/features/2010/jan10/01-12Kodu.mspx http://fuse.microsoft.com/projects-kodu.html

  3. WhatisKodu? • MeetKody! • Explore the world of Kodu • Link to free download: http://fuse.microsoft.com/projects-kodu.html Kody

  4. KoduKontinued… • "This teaches you the basics of software," Quibell said. "This project is research-focused to teach kids and expose them to computer science in a fun way.“ – Scott Quibell, Programmer and Explorer Elementary Parent • Free game creating software by Microsoft FUSE Labs. • Provides creative environment for designing, building, and playing your own new games • Programming user interface - language is simple and entirely icon-based. • Language is designed specifically for game development • Programs are expressed in physical terms, concepts like vision, hearing, and time control character behavior • Koducan express advanced game design concepts in a simple, direct, and intuitive manner.

  5. Educational Uses • Download FREE Classroom Kit • A set of lesson plans and activities for teachers, after school program instructors and administrators to run a variety of types of classes using Kodu. • Examples: • Victoria Department of Education • Explorer Elementary Kodu Club

  6. AvailableLesson Plans • Getting Started with Kodu: Keyboard and Mouse • Getting started with Kodu: Xbox Controller • Single Session Introduction Curriculum for PC and Xbox • Kodu Curriculum: Keyboard and Mouse • Kodu Curriculum: Xbox Controller • Kodu Math Module Curriculum

  7. What Can KoduTeach? • Just a Few Examples: • Logic and problem solving of programming • Math skills • Conditions and sequences • Cooperation and Collaboration • Logic and Creativity • Narrative creation and storytelling • Programming as a creative medium • “Kodu builds real world, 21st century skills by challenging users to analyze a problem deeply and structure their solution – an approach applicable to all academic subjects, business and personal relationships.” – KoduMicrosoft FUSE Website

  8. System Requirements • Computer • Headphones • Xbox Controllers (not required) • Supported Operating Systems: Windows 7; Windows Vista; Windows XP • A graphics card that supports DirectX 9.0c and Shader Model 2.0 or higher is required. • .NET Framework 3.5 or higher is required (Free Download from MS) • XNA Framework 3.1 Redistributable is required. (Free Download from MS)

  9. Interview with Derek Braman, Explorer ElementaryKodu Club • What are the positive reactions from the students? • “Just about everything they had to say about the program was positive. They loved how they were able to take their ideas and turn it into their own games and were then able to have other students play their games and get feedback. They were also excited about looking at other people’s games and how they could “borrow” ideas from them to add to their story and game.” • What are the negative reactions from the students? • “About the only negative aspect we heard was that they wanted to take their game with them when they were done (something that seems to be an option now after feedback to Microsoft). Some also wanted more time and didn’t want to be done so “quickly” after seven weeks.” • How can Kodu be integrated into classroom curriculum? • “We have used it in the realm of language arts and writing to ‘publish’ our stories in a different way, but the program also has potential for use in areas of math, specifically sequencing, in science, by using the scientific method to try to achieve certain elements of the games or stories.” Derek Braman

  10. Pilot Program ResultsVictoria, AustraliaDepartment of Education

  11. Pilot Program ResultsVictoria, AustraliaDepartment of Education

  12. Pilot Program ResultsVictoria, AustraliaDepartment of Education

  13. PersonalExperience • Multitude of Websites • Budget Issues • Ideas for Classroom Usage: • Classroom Environment, Kody is the Man! • Problem Based Learning • Anchored Instruction • Collaborative • Authentic / Real World • Metacognition • My KoduKreation

  14. KoduKonclusion

  15. References • Picture of Kody: http://www.kontain.com/kontain-klass/entries/43308/kreatively-kodu • Kodu Game Lab: http://fuse.microsoft.com/projects-kodu.html • KodyClassroomKit and Lesson Plans: http://www.microsoft.com/downloads/details.aspx?FamilyID=fd5aad91-95c7-4f29-9898-b7517c915448&displaylang=en • Victoria Department of Education Pilot Program: http://csamarktng.vo.msecnd.net/kodu/pdf/web20_technologies_in_the_classroom_kodu.pdf • Explorer ElementaryKody Club: http://koduclub.org/default.aspx • Kodu Picture: http://www.consolemonster.com/images/news/Kodu_Start_Screen.jpg • Kodu Game Wheel Image: http://cache.g4tv.com/ImageDb3/141801_S/GDC-2009-Microsofts-Kodu-Game-Creator--My-First-Gaming-Software-Development-Kit.jpg

  16. References • Scott Quibellquoteand Student Action Picturesfrom: http://www.mlive.com/news/grand-rapids/index.ssf/2009/02/next_guitar_hero_may_come_from.html • Game picturesfrom FUSE Gallery: http://fuse.microsoft.com/projects-kodu.html • KoduVideo Introduction with Explorer ElementaryStudents: http://www.microsoft.com/presspass/features/2010/jan10/01-12Kodu.mspx

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