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TOPIC 4: INNOVATION, CREATIVITY AND COMMERCIALISATION

Creativity and Innovation (BPT 3153). TOPIC 4: INNOVATION, CREATIVITY AND COMMERCIALISATION. By: Suziyana Mat Dahan. Creativity and Innovation (BPT 3153). TOPIC OUTLINE. Stimulants of innovation Objectives of innovation Categories of innovation Types of innovation

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TOPIC 4: INNOVATION, CREATIVITY AND COMMERCIALISATION

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  1. Creativity and Innovation (BPT 3153) TOPIC 4: INNOVATION, CREATIVITY AND COMMERCIALISATION • By: • Suziyana Mat Dahan

  2. Creativity and Innovation (BPT 3153) TOPIC OUTLINE • Stimulants of innovation • Objectives of innovation • Categories of innovation • Types of innovation • Elements of successful innovation • Models of innovation • Innovation framework • Innovation and strategy • By: • Suziyana Mat Dahan

  3. Creativity and Innovation (BPT 3153) LESSON OUTCOMES L01 Recognise the importance and different types of innovation L02 Describe the changing views of innovation over time L03 Explain the main concept and frameworks in developing innovation strategy • By: • Suziyana Mat Dahan

  4. Creativity and Innovation (BPT 3153) STIMULANTS OF INNOVATION • Various factors have been recognised as being the driving forces of innovation to businesses. • Negative forces: • Products or services which experiencing the declining stage of their life cycle • A business’s position at the declining stage of its life cycle. • Aggressive global competition • Increasing regulation • By: • Suziyana Mat Dahan

  5. Creativity and Innovation (BPT 3153) • Rapidly advancing technology • Increasingly complex market • Positive forces: • Opportunity for the exploration of new market • Deregulation • Lower entry barriers for new players in a market or industry • Businesses that fail to learn and adopt the changes and opportunities (i.e. become innovative) are unlikely to succeed. • By: • Suziyana Mat Dahan

  6. Creativity and Innovation (BPT 3153) OBJECTIVES OF INNOVATION • Businesses may improve their chances of producing successful innovation by setting objectives to be attained along with the process. • Three important objectives: • to reduce development costs • to reduce product lead time • to improve product quality • Meeting all of them is not an easy task because of trade-offs between them. E.g. A low cost of product development may be achieved by the utilisation of low-skilled labour, but in return, the product quality will be sacrificed. • By: • Suziyana Mat Dahan

  7. Creativity and Innovation (BPT 3153) CATEGORIES OF INNOVATION • 2 main categories: • Incremental innovation (continuous) • Radical innovation (discontinuous) • By: • Suziyana Mat Dahan

  8. Creativity and Innovation (BPT 3153) • By: • Suziyana Mat Dahan

  9. Creativity and Innovation (BPT 3153) • Both need to be managed differently. • By: • Suziyana Mat Dahan

  10. Creativity and Innovation (BPT 3153) Examples of incremental innovation • By: • Suziyana Mat Dahan

  11. Creativity and Innovation (BPT 3153) Examples of radical innovation • By: • Suziyana Mat Dahan

  12. Creativity and Innovation (BPT 3153) TYPES OF INNOVATION • Numerous types of innovation. • Business model innovation - creation of a value proposition that offers to satisfy the same or different customer needs in new ways. • By: • Suziyana Mat Dahan

  13. Creativity and Innovation (BPT 3153) Examples • By: • Suziyana Mat Dahan

  14. Creativity and Innovation (BPT 3153) ELEMENTS OF SUCCESSFUL INNOVATION • Main factors of innovation: • New knowledge creation (science base) • Individual creativity, scientific research, basic principles and initial engineering of prototypes. • Technological development • Resources, machines, labour and human skills. • Consumer needs • General social needs and market forces. Creation of new knowledge Technology development Consumers express needs and wants through the product consumption Science and technology base Technological developments Needs of the market • By: • Suziyana Mat Dahan

  15. Creativity and Innovation (BPT 3153) • Absence of one or two of the elements will result in: • Innovation prematurity (leap) • E.g. Demand leap - absence of product idea and technological capability. • Innovation delay (lag) • E.g. Demand lag – absence of customer demand. • By: • Suziyana Mat Dahan

  16. Creativity and Innovation (BPT 3153) MODELS OF INNOVATION • Innovation key activities have been represented by numerous different models. • The chronological development of models of innovation: • By: • Suziyana Mat Dahan

  17. Creativity and Innovation (BPT 3153) Linear Innovation Model (Over the Wall Model) • Viewed as sequence of separable stages or activities. • 2 types: • Technology push • Scientists make unexpected discoveries, technologist develop product ideas and engineers produce prototypes for testing. • Manufacturing device ways to produce efficiently. • Marketing persuade potential consumer to accept product. • Marketplace was the passive recipient for the fruits of R & D. • By: • Suziyana Mat Dahan

  18. Creativity and Innovation (BPT 3153) • Market pull • Marketing - initiator of new ideas resulting from close interactions with customers. • R&D - design and engineering and manufacturing -production. • Created ‘over-the-wall’ phenomenon : • By: • Suziyana Mat Dahan

  19. Creativity and Innovation (BPT 3153) • Weaknesses of Linear Model: 1) Time consuming since the activities are performed sequentially. 2) Lose the process control as the idea is adapted in an isolated way. 3) Problem of ownership or strategic responsibility for new products. • By: • Suziyana Mat Dahan

  20. Creativity and Innovation (BPT 3153) Coupling Model (Concurrent/Simultaneous Engineering) • Emphasise the need for cross-functional approach. • Simultaneous coupling of the knowledge within all three functions that will foster innovation. • Focus the attention on the project as a whole involving all functions from the outset of the project. • Introduces the need for project team. • By: • Suziyana Mat Dahan

  21. Creativity and Innovation (BPT 3153) Interactive Model • Links together the technology-push and market-pull models. • Innovations occur as the result of the interaction of the marketplace, the science base and the organisation’s capabilities. • Complex set of communication paths (internal and external) over which knowledge is transferred. • Provision for feedback among the main functional areas – R&D, manufacturing and marketing and technological development and marketplace. • Inputs for generation of ideas: • Organisation capabilities • Needs of the marketplace • Science and technology base • By: • Suziyana Mat Dahan

  22. Creativity and Innovation (BPT 3153) • By: • Suziyana Mat Dahan

  23. Creativity and Innovation (BPT 3153) Network Model • Represent the most recent thinking of innovation models. • Stress the process of accumulation of knowledge gradually over time from a variety of different inputs (internal and external) from initial idea through product development. • Emphasise the external linkages coupled with the internal activities. • Lead to the use of wide variety of information inputs to produce products that best meet the market needs. • By: • Suziyana Mat Dahan

  24. Creativity and Innovation (BPT 3153) • By: • Suziyana Mat Dahan

  25. Creativity and Innovation (BPT 3153) INNOVATION FRAMEWORK • By: • Suziyana Mat Dahan

  26. Creativity and Innovation (BPT 3153) • A framework for a holistic approach to innovation. • Five key areas that need to be aligned to innovation: • Strategy and vision – ambitious view of where the company wants to be in the future. • Leadership style – needs to support and encourage innovation • Processes – enablers and can support a culture of innovation. • Company culture – driven by leadership behaviour and supported by the tools and offerings of the HR department. • Work environment – supporting behaviours that are likely to lead to innovation. • The ‘outside’ is important in 2 ways: understanding the wider context in which the company operates and linkages with the external entities. • By: • Suziyana Mat Dahan

  27. Creativity and Innovation (BPT 3153) INNOVATION AND STRATEGY Innovation strategy development • By: • Suziyana Mat Dahan

  28. Creativity and Innovation (BPT 3153) • By: • Suziyana Mat Dahan

  29. Creativity and Innovation (BPT 3153) • By: • Suziyana Mat Dahan

  30. Creativity and Innovation (BPT 3153) First mover vs fast follower • Is it better to be a first mover or fast follower? • By: • Suziyana Mat Dahan

  31. Creativity and Innovation (BPT 3153) First mover advantages • Technological leadership • Pre-emption of scarce assets • Scale effects • Buyer switching costs • Brand loyalty First mover disadvantages • Cost • Risk Fast follower advantages • Free-rider effect • Technological or market uncertainty have been resolved • Government interference • Resource homogeneity • By: • Suziyana Mat Dahan

  32. Creativity and Innovation (BPT 3153) Concepts and frameworks for strategy development Porter’s five forces • To help define starting point and understand the industry context. • By: • Suziyana Mat Dahan

  33. Creativity and Innovation (BPT 3153) 7s Framework to Innovation • Provide some insights for how companies can align their organisation to an innovation ambition. • By: • Suziyana Mat Dahan

  34. Creativity and Innovation (BPT 3153) Thank You ! • By: • Suziyana Mat Dahan

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