1 / 40

Representation Systems

Representation Systems. Descriptive Geometry. What is descriptive geometry ?.

hali
Download Presentation

Representation Systems

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. RepresentationSystems

  2. DescriptiveGeometry

  3. Whatisdescriptivegeometry? • The construction of the majority of the objects around us (houses, motorcycles, televisions, telephones, computers, etc.) requires that these objects to be previously defined (design process) and subsequently represented with exact precision on plans (objective description of the form).

  4. Thinkaboutobjectsthatrequire a design

  5. Are theseobjectstwo-dimensional? • How can wedraw a three-dimensional object in a paper (2D)?

  6. Descriptive geometry makes it possible to objectively represent objects and elements that pertain to the three-dimensional space on two-dimensional supports. • So, do you think that descriptive geometry affects our lives? • In what way? • Talk in groups of four people.

  7. We can representobjectsbytherepresentationsystems. • Representation systems are graphic languages to link elements in 3D to elements in 2D and vice versa. They are a very important part of descriptive geometry. • These languages are universal. They can be understood all over the world.

  8. Representation systems are based on the projections of the geometrical three-dimensional elements on plans. The projections vary according to the representation system. • It is as if we take a photo of the object and we print it out.

  9. TYPES OF PROJECTIONS • We can projecttheobjects in differentways: • ORTHOGONAL PROJECTION • OBLIQUE PROJECTIONS • CONIC PROJECTIONS IN GREEK ORTHO= 90 Degrees GONAL= angle

  10. PARALLEL ORTHOGRAPHIC PROJECTIONS • Used in technicaldrawings

  11. OBLIQUE PROJECTIONS

  12. CONIC projection F

  13. CLASSIFICATION OF THE REPRESENTATION SYSTEMS DIEDRIC .- Uses parallelorthographicprojections AXONOMETRIC: Uses parallelorthographicprojections. (ISOMETRICisthevariation of theaxonometricsystemthatwe are goingto use) CAVALIER PERSPECTIVE.- Uses obliqueparallelprojections CONIC: Uses conicprojections RepresentationSystems

  14. Thisisanexample of howanobjectisrepresented in eachsystem

  15. Diedricsystem

  16. Gaspar Monge • (1746–1818) was a French mathematician, a revolutionary, and the inventor of descriptive geometry, the theoretical basis on which technical drawing is based. During the French Revolution he served as a minister of the Marine and was involved in the reformation of the French educational system, founding the ÉcolePolytechnique.

  17. FIRST QUADRANT SECOND QUADRANT VERTICAL PLANE HORIZONTAL PLANE GROUND LINE FOURTH QUADRANT THIRD QUADRANT

  18. Representationof anobject Vert.projection Observer Horizontal projection

  19. a

  20. Example of projection

  21. Elevationor Front view Representation of theviews of anobject Leftsideview Plan or top viiew

  22. ISOMETRIC PERSPECTIVE

  23. In general, perspectives aim to represent three-dimensional objects in a single view or projection ,allowing the viewer to clearly see how the object is in reality.

  24. ISOMETRIC PERSPECTIVE Z • This system is composed of three planes forming a trihedral (XOY, YOZ and ZOX), which is projected, forming the same angle, onto the drawing plane. This gives us the isometric perspective. In other words, it is the corner of a cube. o Y X

  25. Howtopassfromdiedricsystemtoisometric Z Front view Left side view o Plan X Y Front view

  26. Onepointperspective • Withconicperspectivewe can drawrealitythewayweseeit. • Itisjustthewaythat a camera captures reality. • Conicperspectiveis a methodthatgivesusthesensation of distance and depth in a flat support. • Itisanopticalillusion.

  27. Onepointperspective • First rule: • Whenwe look at a group of parallellinesthat escape and wewanttodrawthem, we do notdrawthemparallel, butinstead wedrawthemmeeting at onepoint. • Wecallthispointthevanishingpoint.

  28. RICHARD ESTES: "Bridge"

  29. Basic elements in linear perspective • Point of view: Itistheobserver’seye. • Horizon line: Theheight of this line coincides withtheheight of thepoint of view. • Ground line: Itis a theoretical line thathelpustodrawthe figures. Thedistancebetweenthehorizon line and theground line istheheight of theobserver. • Vanishingpoint: Itisalwaysonthehorizon line. • Distancepoints: They are thevanishingpoints of thelinesthatform 45º withtherepresentationplane

  30. (P.V.) Distancepoints Horizon line Height of thepoint of view Vanishingpoint Ground line Areawherewe place theobjects thatwewanttodrawfrom top view

  31. Example: Drawing a chessboard in onepointperspective (P.V.) V.P. Horizon line Ground line

  32. Example of howtoriseanobject (P.V.) Horizon line Ground line

  33. Summary • Descriptivegeometryrepresents 3D objects in a paper (2D) • Thefoursystems of representation are: • DIEDRIC SYSTEM fortechnicaldrawings • ISOMETRIC SYSTEM giveusan idea of howtheobjectis in 3D (perspective of theobject) • CAVALIER SYSTEM thesame • LINEAR PERSPECTIVE (CONIC PERSPECTIVE) is a perspective of theobject as weseeit

More Related