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Scott Price E-Line Media 2011

Game Making in the Boys & Girls Clubs. Scott Price E-Line Media 2011. X-Box 360: 30+ million. Wii: 50+ million. Playstation 3: 20+ million. Playstation 2: 50+ million. Ubiquity 97% of all U.S. teens play computer & video games (Pew). Sony PSP: 40+ million. Nintendo DS:

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Scott Price E-Line Media 2011

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  1. Game Making in the Boys & Girls Clubs Scott Price E-Line Media 2011

  2. X-Box 360: 30+ million Wii: 50+ million Playstation 3: 20+ million Playstation 2: 50+ million • Ubiquity • 97% of all U.S. teens play • computer & video games • (Pew) Sony PSP: 40+ million Nintendo DS: 100+ million 82% of 2 to 17 years-olds regularly play video games (NPD) Mobile w/Games Hundreds of millions PC w/Games Hundreds of millions

  3. 2. participatory games are interactive, ‘lean-forward’; players make decisions with consequences resulting in player agency

  4. 3. role-playing games enable players to step into different roles in different worlds building awareness, context & empathy

  5. 4. challenges & rewards games engage players deeply through a delicate balance of short & long term challenges & endogenous & exogenous rewards

  6. 5. failure as fun games enable players to try & fail in a safe environment; advancing at their own pace until they succeed

  7. 6. complexity Games require players to navigate and understand complex systems, interfaces & rules

  8. 7. bits & atoms Video games are increasingly crossing over into the real world through new input devices, mobile & location aware platforms

  9. 8. social games are increasingly networked, fostering peer-to-peer, intergenerational, collaborative, ‘just-in-time’ learning & teamwork

  10. 9. games as service Video games are increasingly becoming on-going services that can be continually optimized based on player behavior & feedback

  11. 10. creativity game developers are actively pioneering new genres, new worlds& new modes of gameplay

  12. 11. creation making and ‘modding’ games are blurring boundaries between creation and customization fostering a wide variety of 21st skills & motivation for STEM

  13. Game Making Tools E-Line Media 2010

  14. pathway to ‘STEAM’ careers building motivation for science, technology, engineering,art & math C++ College/ Professional Modding Tools High School Middle School Elementary School Game Design Programming Scaffolded/Constrained Unscaffolded/Unconstrained

  15. Scratch http://scratch.mit.edu Free, downloaded, strong community, good for programming

  16. Gamestar Mechanic http://gamestarmechanic.com Free/subscription, online, strong curriculum, good for design play design share

  17. Game Maker http://www.yoyogames.com/gamemaker Free/$25/$40, downloaded, moves into programming

  18. Flash

  19. There are many, many other tools

  20. Game Making Challenges E-Line Media 2010

  21. Digital Arts Festival http://dafgallery.bgca.net/ September – March Using Scratch

  22. National STEM Video Game Challenge http://stemchallenge.org/ September – January Prize streams in Scratch, Game Maker, Gamestar Mechanic, Paper, Open

  23. Contact: Scott Price sprice@elinemedia.com

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