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Squirrel Island - Purpose

Squirrel Island - Purpose. To explain how adaptations help organisms survive in different environments. Squirrel Island - Background. A beneficial or neutral mutation can quickly become harmful when the environments change .

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Squirrel Island - Purpose

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  1. Squirrel Island - Purpose • To explain how adaptations help organisms survive in different environments.

  2. Squirrel Island - Background • A beneficial or neutral mutation can quickly become harmful when the environments change. • The environment greatly affects an organism’s ability to survive, and even a small change can be harmful to some organisms.

  3. Creatures of the Deep - Purpose • To explain how adaptations help organisms survive in different environments.

  4. Creatures of the Deep - Background • A beneficial or neutral mutation can quickly become harmful when the environments change. • The environment greatly affects an organism’s ability to survive, and even a small change can be harmful to some organisms.

  5. For example – the panda’s thumb…

  6. For example – the kakapo…

  7. For example – the penguin…

  8. For example – the Kaibab and Albert’s Squirrels…

  9. Squirrel Island - Procedure: • Work with your partner. • Put your names on the back of the drawing paper. • Use a PENCIL • You will be assigned an island habitat. • Design a squirrel that has adapted to the environment of the island (beneficial mutations). • Draw the island environment and the squirrel. • On a separate sheet of paper, describe the adaptations, and why they are beneficial to the squirrel. You will answer the questions on the next slide. • Neatness and attention to detail matters!

  10. Squirrel Island - Procedure: • Draw the island environment and the squirrel. • On a separate sheet of paper, describe the adaptations, and why they are beneficial to the squirrel. • Give an example of each of the following in your Squirrel Island ecosystem: • Producer • Consumer • Predator • Prey • Scavenger • Decomposer • Habitat • Community • Population • Niche • Abiotic factor • Biotic factor • Limiting factor • Carrying capacity

  11. Creatures of the Deep • Work with your partner. • Put your names on the back of the drawing paper. • Use a PENCIL • You will be designing a creature that lives in an aquatic habitat. • Design a creature that has adapted to an underwater habitat (beneficial mutations). • Draw its habitat, and the creature. • On a separate sheet of paper, describe the adaptations, and why they are beneficial to the creature. You will answer the questions on the next slide. • Neatness and attention to detail matters!

  12. Creatures of the Deep - Procedure: • Draw its habitat, and the creature. • On a separate sheet of paper, describe the adaptations, and why they are beneficial to the creature. • Give an example of each of the following in your ecosystem: • Producer • Consumer • Predator • Prey • Scavenger • Decomposer • Habitat • Community • Population • Niche • Abiotic factor • Biotic factor • Limiting factor • Carrying capacity

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