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Advanced Software Engineering: Software Testing COMP 3702 (Lecture1)

Advanced Software Engineering: Software Testing COMP 3702 (Lecture1). Sada Narayanappa Seif Azgandhi Anneliese Andrews Thomas Thelin Carina Andersson. 27 dm 3 , 31 kg 4 KB read/write magnetic core memory 64 KB read-only memory. Software on Wings 4 M LOC. Facts about testing.

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Advanced Software Engineering: Software Testing COMP 3702 (Lecture1)

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  1. Advanced Software Engineering: Software TestingCOMP 3702 (Lecture1) Sada Narayanappa Seif Azgandhi Anneliese Andrews Thomas Thelin Carina Andersson

  2. 27 dm3, 31 kg 4 KB read/write magnetic core memory 64 KB read-only memory A Andrews - Software Engineering: Software Testing'06

  3. A Andrews - Software Engineering: Software Testing'06

  4. Software on Wings4 M LOC A Andrews - Software Engineering: Software Testing'06

  5. Facts about testing System development: • 1/3 planning • 1/6 coding • 1/4 component test • 1/4 system test [Brooks75] A Andrews - Software Engineering: Software Testing'06

  6. System Test Analysis Design Function test Implementation A Andrews - Software Engineering: Software Testing'06

  7. Good enough quality To claim that any given thing is good enough is to agree with all of the following propositions: • It has sufficient benefits • It has no critical problems • The benefits sufficiently outweigh the problems • In the present situation, and all things considered, further improvement would be more harmful than helpful James Bach, IEEE Computer, 30(8):96-98, 1997. A Andrews - Software Engineering: Software Testing'06

  8. Quality attributes – ISO 9126 A Andrews - Software Engineering: Software Testing'06

  9. Quality attributes – McCall A Andrews - Software Engineering: Software Testing'06

  10. Why use testing? • Risk mitigation • Faults are found early • Faults can be prevented • Reduce lead-time • Deliverables can be reused • … A Andrews - Software Engineering: Software Testing'06

  11. Why do faults occur in software? • Software is written by humans • Who know something, but not everything • Who have skills, but aren’t perfect • Who don’t usually use rigorous methods • Who do make mistakes (errors) • Under increasing pressure to deliver to strict deadlines • No time to check, assumptions may be wrong • Systems may be incomplete • Software is complex, abstract and invisible • Hard to understand • Hard to see if it is complete or working correctly • No one person can fully understand large systems • Numerous external interfaces and dependencies A Andrews - Software Engineering: Software Testing'06

  12. Fault model Defect sources Impact of software artifacts Impact from user’s view Lack of educationPoor communicationOversightTranscriptionImmature process Errors Faults / Defects Failures Poor quality software User dissatisfaction Origins of defects A Andrews - Software Engineering: Software Testing'06

  13. Whoops, that’s my calculator A Andrews - Software Engineering: Software Testing'06

  14. Definition 1 Verification is the product right? Validation is it the right product? Definition 2 Verification satisfies the conditions at the start of the phase Validation satisfies the requirements Testing, Verification & Validation Testing The process of evaluating a program or a system A Andrews - Software Engineering: Software Testing'06

  15. Definitions • Failure is an event, fault is a state of the software caused by an error • Error – human mistake • Fault / Defect – anomaly in the software • Failure – inability to perform its required functions • Debugging / Fault localization – localizing, repairing, retesting. • A test case consists of: • A set of inputs • Execution conditions • Expected outputs A Andrews - Software Engineering: Software Testing'06

  16. Scripted and non-scripted testing • In scripted testing test cases are pre-documented in detailed, step-by-step descriptions • Different levels of scripting possible • Scripts can be manual or automated • Non-scripted testing is usually manual testing without detailed test case descriptions • Can be disciplined, planned, and well documented exploratory testing • or ad-hoc testing A Andrews - Software Engineering: Software Testing'06

  17. Test oracle • An oracle is the principle or mechanism by which you recognize a problem • Test oracle provides the expected result for a test, for example • Specification document • Formula • Computer program • Person • In many cases it is very hard to find an oracle • Even the customer and end user might not be able to tell which is the correct behaviour A Andrews - Software Engineering: Software Testing'06

  18. Principle 1 – purpose of testing Testing is the process of exercising a software component using a selected set of test cases, with the intent of • Revealing defects • Evaluating quality A Andrews - Software Engineering: Software Testing'06

  19. Principles 2: A good test case – When the test objective is to detect defects, then a good test case is one that has high probability of revealing a yet undetected defect(s) 3: Test result – The results should be inspected meticulously 4: Expected output – A test case must contain the expected output A Andrews - Software Engineering: Software Testing'06

  20. Principles 5: Input – Test cases should be developed for both valid and invalid input conditions 6: Fault content estimation – The probability of the existence of additional defects in a software component is proportional to the number of defects already detected in that component 7: Test organization – Testing should be carried out by a group that is independent of the development group A Andrews - Software Engineering: Software Testing'06

  21. Principles 8: Repeatable – Tests must be repeatable and reusable 9: Planned – Testing should be planned 10: Life cycle – Testing activities should be integrated into the software life cycle 11: Creative –Testing is a creative and challenging task A Andrews - Software Engineering: Software Testing'06

  22. Test Maturity Model A Andrews - Software Engineering: Software Testing'06

  23. Goals of the course A test specialist who is trained as an engineer should have knowledge of test-related principles, processes, measurements, standards, plans, tools, and methods, and should learn how to apply them to the testing tasks to be performed. Knowledge Skills Attitudes A Andrews - Software Engineering: Software Testing'06

  24. www.swebok.org A Andrews - Software Engineering: Software Testing'06

  25. www.swebok.org A Andrews - Software Engineering: Software Testing'06

  26. Lectures • Theory + discussions • Cover the basic parts of software testing • Introduction • Black-box testing, Reliability, Usability • Inspections, white-box testing • Lifecycle, documentation • Organization, tools • Metrics, TMM • Guest lecture, Economic Overview Technical Technical / Managerial Managerial A Andrews - Software Engineering: Software Testing'06

  27. Lab sessions Preparation, Execution, Report • Black-box testing • Usage-based testing and reliability • White-box testing • Inspection and estimation • Software process simulation A Andrews - Software Engineering: Software Testing'06

  28. Project: Option 1 • Learn a specific area of software testing • Collect and summarize research information • Critical thinking beyond the written information • Present information in a structured way • Peer review A Andrews - Software Engineering: Software Testing'06

  29. Examination • Written exam based on the book and lab sessions • Lab sessions (approved) • Project (F / G / VG) A Andrews - Software Engineering: Software Testing'06

  30. Schedule • Read • Course program • Projects in Software Testing • Check homepage • Not decided • Extra Lab dates A Andrews - Software Engineering: Software Testing'06

  31. This week • Read course program • Lecture 2 tomorrow • Project • Read Projects in Software Testing • Exercise on Thursday • Decide subject (deadline Thursday 17/3) • Lab • Prepare lab 1 • Read Burnstein 1-3 • Prepare Burnstein 4,12 A Andrews - Software Engineering: Software Testing'06

  32. Project: Option 1 • Research: solve a research problem; survey the state-of-the-art and identify the research problems in some area; develop and justify an extension to an existing technique; etc. • Evaluation: apply and evaluate a technique or evaluate a commercial testing or, analysis tool. • Practical: Use an existing technique to test a system or design and implement a prototype for a system. A Andrews - Software Engineering: Software Testing'06

  33. Project: Option 1 • Read Projects in Software Testing • Divide in groups (2-3 persons) • Discuss with me • http://www.cs.du.edu/~andrews/andrews/COMP3702/FilesFromCD/Project/Project_SwTest.pdf A Andrews - Software Engineering: Software Testing'06

  34. Project: Option 2 • Experiment participation. • Compare Fault finding • Unit test • code inspection • Two sessions 3-4 less total • Full credit A Andrews - Software Engineering: Software Testing'06

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