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Workplace

Workplace. THE. Menu. P erforms basic tasks like opening, saving, and printing your Flash files C utting and pasting artwork or text V iewing your project in different ways Choosing which toolbars to view and getting help. Bar. Stage.

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Workplace

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  1. Workplace THE

  2. Menu Performs basic tasks like opening, saving, and printing your Flash files Cutting and pasting artwork or text Viewing your project in different ways Choosing which toolbars to view and getting help Bar

  3. Stage Just like in theater, this is where the action happens, or where the graphical and content elements of your work are put together and displayed

  4. Scene Allows you to organize your animation more easily; however, they are best used in longer animations

  5. Timeline The line along the bottom or top (for older versions) of the Flash workspace which holds each Frame, from 1 to infinity; allows Flash to display animations frame-by-frame,

  6. Library A place to store objects you want to use more than once panel

  7. Properties Gathers all the pertinent details for the objects you work with and displays them Change settings and tweak the elements in your animation panel

  8. tools Holds drawing, selecting, and coloring tools. The panel also includes specialized tools like the IK Bones tools and the 3D Rotation tool panel

  9. timeline THE

  10. frame An individual moment in time within the animation; click on any frame in the timeline to see what is happening or displayed on that frame

  11. keyframe A special frame where something can be designated to change or happen; i.e., a ball moving left can be told to start moving to the right at a keyframe

  12. Frame-By-FrameAnimation Gives control over the animation by making slight adjustments on objects on each frame

  13. Motion tweenAnimation Makes the objects in your animation move, change shape, change color, or fade to nothingness easily. The first step is to convert the graphics you want to tween to Flash symbols; then you can change the properties of the symbols at any given point in time—or more specifically, at any point along the timeline

  14. Shape TweenAnimation Sometimes referred to as morphing—lets you create an effect that makes one object appear as though it’s slowly turning into another object

  15. Symbols

  16. Symbols Reusable assets that you can use for special effects, animation or interactivity Reduces the file size and down-load time for many animations because they can be reused

  17. Symbols Movie Clip One of the most common, powerful, and flexible of symbols You can apply filters, color settings, and blending modes to a movie clip instance to enhance its appearance with special effects

  18. Symbols Button symbols are used for interactivity They contain four unique keyframes that describe how they appear when the mouse is interacting with them Button

  19. Symbols Graphic The most basic and least flexible kind of symbol When you want an animation inside a graphic symbol to be synchronized to the main Timeline, graphic symbols are useful

  20. SOURCES • Chun, Russel. “Adobe Flash Professional CS5 Classroom in a Book” (2010). Adobe Press • Grover, Chris. “Flash CS5: The Missing Manual”(2010). O’Reilly Media, Inc.

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