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Streams and files

CSC 298. Streams and files. Overview. Topics Streams – communicating with the outside world Data representation – bits and bytes Basic C# streams. Streams. C# model of communication: streams Sequence of data flowing from a source to a program, or from a program to a destination (sink)

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Streams and files

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  1. CSC 298 Streams and files

  2. Overview • Topics • Streams – communicating with the outside world • Data representation – bits and bytes • Basic C# streams

  3. Streams • C# model of communication: streams • Sequence of data flowing from a source to a program, or from a program to a destination (sink) • Huge variety of stream classes in System.IO • Highly modular • Some are data sources/sinks • Others are wrapper classes that take data from a stream and transform it somehow to produce a stream with different characteristics

  4. Stream Processing • Basic idea the same for input & output

  5. Opening & Closing Streams • Before a stream can be used it must be opened • Create a stream object and connect it to source or destination of the stream data • Often done implicitly as part of creating stream objects • When we’re done with a stream, it should be closed • Cleans up any unfinished operations, then breaks the connection between the program and the data source/destination

  6. Data Representation • Underneath it’s all bits (binary digits – 0/1) • Byte – group of 8 binary digits • Smallest addressable unit of memory • Meaning depends on interpretation • 01000001 = int 65 = char ‘A’ • 0011111 = int 63 = char ‘?’ • 00111100 = int 54 = char ‘6’ • But it’s still just bits

  7. Some C# types (1) • bool – 1 byte (0 = false; 1 = true) • Integer types • sbyte – 1 byte (-128 to 127) • byte – 1 byte (0 to 255) • short – 2 bytes (-32768 to 32767) • ushort – 2 bytes (0 to 65535) • int – 4 bytes (-231 to 231 - 1) • uint – 4 bytes (0 to 232 - 1) • long – 8 bytes (-263 to 263 - 1) • ulong – 8 bytes (0 to 264 – 1) • char – 2 bytes; Unicode characters w/decimal values 0 to 65535

  8. C# types (2) • Floating-point (decimal) types • float – 4 bytes; approx. 6 decimal digits precision • double – 8 bytes; approx. 15 decimal digits precision • Other struct and class types • depends on the struct or class definition (could be huge).

  9. C# Streams • 2 major sets of stream classes • Byte streams – read/write individual bytes • Corresponds to physical data – network and disk I/O streams • Low-level • Character streams – 2-byte Unicode characters • Primary text input/output stream classes

  10. Basic Abstract stream classes • Byte stream: Stream • Character streams: TextReader, TextWriter

  11. Basic Reader/Writer Operations • Reader • int Read();// return Unicode value of next // character • string ReadLine();// return a line of text • Convention: returns -1 if no data available (end of file) • Writer • void Write(char c); // write character c • void WriteLine(string s);// write string s • All can throw IOExceptions • Normally throws a specific subclass of IOException depending on the actual error

  12. File I/O • Idea: Create a data object that manages the file stream • Member functions support input and output operations • Files normally opened when these objects are created • Close files explicitly when done to be sure things terminate cleanly • Basic classes • FileStream derived from Stream • StreamReader derived from TextReader • StreamWriter derived from TextWriter

  13. Copy File One byte at a Time class FileCopy { public static void Main() { FileStream inFile = new FileStream(@“c:\source.txt”, FileMode.Open, FileAccess.Read); FileStream outFile = new FileStream(@“c:\sink.txt”, FileMode.OpenOrCreate, FileAccess.Write); int b;//current byte (an int since it can be -1 for EOF) b = inFile.ReadByte(); while (b != -1) { // end of file? outFile.WriteByte(b); b = inFile.ReadByte(); } inFile.Close(); outFile.Close(); } }

  14. Critique • Problems with this? • Very low-level; would like to work with more convenient chunks like lines of text • Not very useful to hard-wire file names into the code • What about possible exceptions? • See full code on the class web site

  15. Command Line Arguments • Arguments can be supplied on command line when program is executed • FileCopy c:\input.txt c:\output.txt • These values are found in the String array parameter to main public static void Main(String[] args) { if (args.length != 2) { Console.WriteLine (“Must have 2 file names for arguments”); return;} // open files using names in args[0] and// args[1], etc...

  16. Higher-Level Input – StreamReader • Can be wrapped around a Stream, or can be created directly from a file • Provides ReadLine() method to read next line and return it as a single stream • Returns null if end-of-file reached • Handles newline portability problems – don’t try to handle newlines yourself; take advantage of this • FileStream inFile = new FileStream(fileName, FileMode.Open, FileAccess.Read); • StreamReader sr = new StreamReader(inFile); • String line = sr.readLine(); • // Could do new StreamReader(fileName)

  17. StreamWriter • Same as StreamReader but for output • WriteLine(s); // write a string on one line

  18. Exception Handling • Most I/O functions can throw subclasses of IOException • Good practice – handle common cases and generate a user-friendly error message • Input file not found • Unable to open output file • etc.

  19. BinaryReader and Writer • A wrapper of FileStream able to deal directly with basic types (int, double, etc…) • Use the methods ReadBoolean, ReadInt, etc… for input • Use the method Write(…) (with many overloads) for output • Useful to read and write objects from and to files. Serialization is another approach to read and write objects from and to files.

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