1 / 22

Mobile Application Development and Ubiquitous Interaction

Mobile Application Development and Ubiquitous Interaction. Giulio Jacucci, Professor giulio.jacucci@tkk.fi +358 50 384 1535. http://users.tkk.fi/~giulio/Trial-lecture/mobile-lecture.htm. This Lecture:. Content Why and How Mobile Development Platform Selection Development process

kasi
Download Presentation

Mobile Application Development and Ubiquitous Interaction

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Mobile Application Developmentand Ubiquitous Interaction Giulio Jacucci, Professor giulio.jacucci@tkk.fi +358 50 384 1535 http://users.tkk.fi/~giulio/Trial-lecture/mobile-lecture.htm

  2. This Lecture: • Content • Why and How Mobile Development • Platform Selection • Development process • Emergent area: Ubiquitous interaction • Case studies • Aim • Get you convinced and providing basics: To get started developing!

  3. Mobile? Application ? Development ? • Mobile • Refers to a mobile device as opposed to a stationary PC. While generally Laptop are not considered mobile current trends Netbooks might change this! • Application • an application is a computer program designed to help people perform a certain type of work. • Stand alone or distributed, Sandboxed, etc. • Development • refers to more than programming, design, technology selection , organisation of tools, testing, publishing…

  4. Rapidly growing Apps • iPhone:Metro paris AR App • Android : Layar

  5. App usages and developers

  6. Why • With manageable effort: • Have fun! • Learn to program • Have impact and get famous! • ContextCues / Jaiku / Google • Unprecedented opportunity • Since a decade mobile development has moved from Services to Applications giving more power to developers community

  7. What’s so unique about mobile? • Opportunity to develop for ubiquitous interaction through • Sensors and Multimodality • Interaction with real world and other devices • However: • Difficulty in developing efficient, non-sandboxed mobile applications cross platform

  8. Very quick history 1995 • Pocket PCs • C++ , J2ME • e.g. adding camera and GPS modules for barcode recognition and context awareness • Cell phones • WAP unusable, xhtml a bit better • Smartphones • J2ME, Symbian, • Python, Flash, Web technologies • Distributed applications 2005

  9. Platforms

  10. Market shares

  11. Development Process • Design • Concept, interaction, graphics, user experience • Platform • Selection, Programs and Trusted Platforms, certificate signing • Programming • Language, tools, emulators • Testing • In particular in cross platform development! • Delivery • E.g. open source, App Store, Ovi Store etc.

  12. Case CoMedia • Java 2 Micro Edition as a MIDlet + native Symbian application for collecting context information runs in the background and transmits data to the Milet via an XML stream.

  13. Case Study: Atwink! • Anoto pen sends via bluetooth drawing to the mobile phone which has special-purpose software designed for receiving and transmitting the data. This client software has been written in Python and C++2, and supports S60 3rd Edition phones such as the Nokia N95

  14. MapLens • Symbian OS S60 on Nokia N95 phones with camera and GPS. The paper map used with MapLens is an unmodified satellite image (with street overlay) from Google Maps • 3D tracking and image augmentation execute directly on the phone for minimal latency, the MapLens system relies on client/server architecture for storing and retrieving the media data (HTTP, ATOM)

  15. Energy Life Web based 3D UI AJAX Full screen Touch Input • Detect client browser • Deliver adapted CSS, JavaScript and inclusion of tailored PHP files Application layer server • Browser independent CSS, JavaScript • Browser dependent CSS, JavaScript Circle-menu Client browser Main-menu cardmenu retrieve Authenticate Top-info retrieve browser applogin Security-manager • Calling service layer web services using JAX-WS with JSON bindings savingsUpdater adviceUpdater Retrieve/update retrieve XMLHttpRequest, name of callback function Service Layer web services quizUpdater retrieve Retrieve/update JSON object, as parameter in callback function retrieve

  16. Examples from the Audience? • …… • Metro AR Paris • Layar on Android • Outlaw games (jailbroken )

  17. Summary • Until now difficulty to develop non sandbox cross platform applications • Trends • Merging of Native and Web • Cross platform libraries e.g. QT • Ubiquitous Interaction • User experience expectation set high on playfulness, multimodality and ubiquitous use • Get started • Idea, team, platform, program, publish

  18. Advertisement • Check out OtaSizzle! • Ossi • Pussi • http://otasizzle.wordpress.com/ • Professor Mark Billinghurst Augmented reality • 6 cr., in English only will be held on Tuesdays and Wednesdays at 16:15-18 in lecture hall T3 (T-building), beginning on November 3, 2009. • The number of active participants is limited • https://noppa.tkk.fi/noppa/kurssi/t-111.7590/etusivu • http://users.tkk.fi/~giulio/Trial-lecture/mobile-lecture.htm

More Related