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Evolutionary Art

Evolutionary Art. (What we did on our holidays) David Broadhurst Dan Costelloe Lynne Jones Pantelis Nasikas Joanne Walker. Introduction. Project aims Develop some “nice” art Use Genetic Algorithms to evolve art Analyse the human-computer interface. Our Tools.

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Evolutionary Art

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  1. Evolutionary Art (What we did on our holidays) David Broadhurst Dan Costelloe Lynne Jones Pantelis Nasikas Joanne Walker

  2. Introduction • Project aims • Develop some “nice” art • Use Genetic Algorithms to evolve art • Analyse the human-computer interface

  3. Our Tools • Graphical User Interface written in java • Genetic Algorithm Engine • Evolvable .gif images

  4. Objectives • Primary objective: “nice” art • Secondary objective: modify GA engine

  5. Art Requirements • Needs to be simple yet attractive • Evolvable – through parameters • Written in simple java for easy integration

  6. Art Used Kaleidoscope applet • Simple shapes & bright colours • Use of reflections and symmetry add interest • Animation gives extra dimension • Small simple java applet (Demo)

  7. Chromosome Design • Existing code used integer array • Our parameters: • Shape type (line / rectangle / circle / mix) • Colour of shapes (10 x 255 colour palette) • Background colour • Symmetry style (horizontal / vertical / diagonal / mix)

  8. Experimentation • Considered mutation rate and crossover type • Attempted to evolve a population of solutions without circles • Recorded speed of convergence

  9. Mutation • Guassian mutation • Probability varied between 0 and 1 • As rate increased more generations were required • Convergence of other parameters increased as mutation rate decreased

  10. Crossover • Considered three types: • Single point • Random N point • Uniform • Similar results obtained for each

  11. Demo

  12. Human Computer Interface • Current layout is easy to use • Can be time consuming after a few generations • Tournament style selection may be an improvement

  13. Conclusions • Future work • Implement other evolutionary algorithms • Addition of visual effects on the animations • Revision of Human Machine Interface

  14. Thanks to…. • Ben • Gusz • Bart (dude) • Andrew

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