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Technology Integration: RSerPool & Server Load-balancing

Technology Integration: RSerPool & Server Load-balancing. Curt Kersey, Cisco Systems Aron Silverton, Motorola Labs. Contents. Motivation Background: Server Load-balancing Server Feedback RSerPool Unified approach: Description Sample Flows Work Items. Assumptions / Terminology.

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Technology Integration: RSerPool & Server Load-balancing

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  1. Technology Integration: RSerPool & Server Load-balancing Curt Kersey, Cisco Systems Aron Silverton, Motorola Labs

  2. Contents • Motivation • Background: • Server Load-balancing • Server Feedback • RSerPool • Unified approach: • Description • Sample Flows • Work Items

  3. Assumptions / Terminology • All load-balancing examples will use TCP/IP as the transport protocol. This could easily be any other protocol (e.g., SCTP). • SLB = Server Load-Balancer. • Virtual Server = Virtual instance of application running on SLB device. • Real Server = physical machine with application instances.

  4. Motivation • Highly redundant SLB. • More accurate server pooling.

  5. Server Load-balancing

  6. What does a SLB do? • Gets user to needed resource: • Server must be available • User’s “session” must not be broken • If user must get to same resource over and over, the SLB device must ensure that happens (ie, session persistence) • In order to do work, SLB must: • Know servers – IP/port, availability • Understand details of some protocols (e.g., FTP, SIP, etc) • Network Address Translation, NAT: • Packets are re-written as they pass through SLB device.

  7. Why to Load-balance? • Scale applications / services • Ease of administration / maintenance • Easily and transparently remove physical servers from rotation in order to perform any type of maintenance on that server. • Resource sharing • Can run multiple instances of an application / service on a server; could be running on a different port for each instance; can load-balance to different port based on data analyzed.

  8. Load-Balancing Algorithms • Most predominant: • least connections: server with fewest number of flows gets the new flow request. • weighted least connections: associate a weight / strength for each server and distribute load across server farm based on the weights of all servers in the farm. • round robin: round robin thru the servers in server farm. • weighted round robin: give each server ‘weight’ number of flows in a row; weight is set just like it is in weighted least flows. • There are other algorithms that look at or try to predict server load in determining the load of the real server.

  9. How SLB Devices Make Decisions • The SLB device can make its load-balancing decisions based on several factors. • Some of these factors can be obtained from the packet headers (i.e., IP address, port numbers, etc.). • Other factors are obtained by looking at the data beyond the network headers. Examples: • HTTP Cookies • HTTP URLs • SSL Client certificate • The decisions can be based strictly on flow counts or they can be based on knowledge of application. • For some protocols, like FTP, you have to have knowledge of protocol to correctly load-balance (i.e., control and data connection must go to same physical server).

  10. When a New Flow Arrives • Determine if virtual server exists. • If so, make sure virtual server has available resources. • If so, then determine level of service needed by that client to that virtual server. • If virtual machine is configured with particular type of protocol support of session persistence, then do that work. • Pick a real server for that client. • The determination of real server is based on flow counts and information about the flow. • In order to do this, the SLB may need to proxy the flow to get all necessary information for determining the real server – this will be based on the services configured for that virtual server. • If not, the packet is bridged to the correct interface based on Layer 2.

  11. SLB: Architectures • Traditional • SLB device sits between the Clients and the Servers being load-balanced. • Distributed • SLB device sits off to the side, and only receives the packets it needs to based on flow setup and tear down.

  12. SLB: Traditional View with NAT Server1 Server2 Client SLB Server3

  13. SLB: Traditional View without NAT Server1 Server2 Client SLB Server3

  14. Load-Balance: Layer 3 / 4 • Looking at the destination IP address and port to make a load-balancing decision. • In order to do that, you can determine a real server based on the first packet that arrives.

  15. 3: SYN 1: SYN 4: SYN/ACK 5: SYN/ACK Layer 3 / 4: Sample Flow Server1 Server2 Client SLB 2: SLB makes decision on Server Server3 Rest of flow continues through HTTP GET and Server response.

  16. Load-Balance: Layer 5+ • The SLB device must terminate the TCP flow for an amount of time BEFORE the SLB decision can be made. • For example, the cookie value must be sent by the client, which is after the TCP handshake before determining the real server.

  17. 6: SYN 1: SYN 4: ACK 5: GET w/ Cookie 7: SYN/ACK 3: SYN/ACK 9: GET w/ Cookie 8: ACK Layer 5+: Sample Flow Server1 Server2 Client SLB 2: SLB device determines it must proxy flow before decision can be made. Server3 Rest of flow continues with Server response. Note: the flow can be unproxied at this point for efficiency.

  18. SLB: Distributed Architecture FE Server FE Server Client Server FE FE: Forwarding Engines, which are responsible for forwarding packets. They ask the SLB device where to send the flow. SLB

  19. 1: TCP SYN 4: flow goes to Server2. 3: Service Mgr tells it to use Server2. Distributed Architecture: Sample Flow Server1 FE Client Server2 2: FE asks where to send flow. Server3 SLB Server4 Subsequent packets flow directly from Client to Server2 thru the FE. The FE must notify the SLB device when the flow ends.

  20. Server Feedback

  21. Determining Health of Real Servers • In order to determine health of real servers, SLB can: • Actively monitor flows to that real server. • Initiate probes to the real server. • Get feedback from real server or third party box.

  22. Server Feedback • Need information from real server while it is a part of a server farm. • Why? • Dynamic load-balancing based on ability of real server. • Dynamic provisioning of applications.

  23. Server Feedback: Use of Information • Availability of real server is reported as a ‘weight’ that is use by SLB algorithms (e.g., weighted round robin, weighted least connections). • As weight value changes over time, the load distribution changes with it.

  24. How to Get Weights • Statically configured on SLB device – never change. • Start with statically configured value on SLB device for initial start-up, then get weight from: • Real server • Third party box / Collection Point • It is assumed that if a third party box is being used, it would be used for all the real servers in a server farm.

  25. Direct Host Feedback • Description: Have “agents” running on host to gather data points. That data is then sent to SLB device just for that physical server. • Note: agent could report for different applications on that real server. • Agent could be based on available memory, general resources available, proprietary information, etc.

  26. Direct Host Feedback • Pros: • Have some way to dynamically change physical server’s capability for SLB flows. • Cons: • SLB device must attempt to normalize data for all real servers in a server farm. If have heterogeneous servers, it is difficult to do. • Difficult for real server to identify itself in SLB terms for case of L3 vs. L4 vs. L5, etc SLB scenarios.

  27. Third Party Feedback: Network Server1 Server2 Client SLB Server3 Collection Point

  28. Host to Third Party Feedback • Description: Real servers report data to a ‘collection point’. The ‘collection point’ system can normalize the data as needed, then it can report for all physical servers to the SLB device. • Pros: • Have a device that can analyze and normalize the data from multiple servers. The SLB device can then just do SLB functionality. • Cons: • Requires more communication to determine dynamic weight – could delay the overall dynamic affect if it takes too long.

  29. RSerPool

  30. ENRP Servers RSerPool: Architecture ASAP PE ASAP PE PU PE

  31. RSerPool: Overview • RSerPool protocols sit between the user application and the IP transport protocol (session layer). • The application communication is now defined over a pair of logical session layer endpoints that are dynamically mapped to transport layer addresses. • When a failure occurs at the network or transport layer, the session can survive because the logical session endpoints can be mapped to alternative transport addresses. • The endpoint to transport mapping is managed by distributed servers providing resiliency.

  32. RSerPool / SLB: Unified Approach(A Work in Progress)

  33. Unified View: Overview • Preserve the RSerPool architecture: • Any extensions or modifications are backwards compatible with current RSerPool. • SLB extensions at ENRP Server and PE are optional based on pool policy chosen / implemented. • Utilize SLB distributed architecture: • Introduce FE when using SLB pool policies. • Add SLB technology to the ENRP Server: • SLB-specific versions of pool policies. • SLB-<pool_policy>: example SLB-WRR takes into account additional host feedback such as number of flows on each PE. • Add server feedback: • Enable delivery of host feedback from PEs to home ENRP Server. • Enable delivery of host feedback to FE from ENRP Server.

  34. Unified: Component Description • ASAP: • Between PE and ENRP Server is extended to include additional host feedback such as current number of flows on PE. • Encapsulation of host feedback protocol in pool element parameter. • Information will be replicated among peer ENRP Servers. • Subscription service and/or polling between ENRP Server and PU allows delivery of host feedback (membership, weights, flows, etc). • Subscription is between PU and current ENRP Server (not replicated). • PU must be re-register subscription upon selection of new ENRP Server. • Subscription and polling service previously discussed in design team as an addition to core ASAP functionality. • Make decision on flow destination based on SLB-specific pool policy (i.e., load-balancing algorithm).

  35. Unified: Component Description • FE: • RSerPool enabled application (PU): • Uses RSerPool API for sending flows to PE. • ASAP control plane for PE selection. • Bearer plane uses flow-specific protocol (e.g., HTTP, SIP, etc) and corresponding transport (e.g., TCP, SCTP). • Must know which pools support which applications (SLB-types). • Add parameter to SLB-enabled PEs? • Choose pool handle based on incoming client requests and supported SLB-types (SLB-L4, SLB-HTTP, SLB-SIP, etc). • If no other SLB-type matches, the SLB-L4 will be used. • NAT, reverse NAT. • Proxy service.

  36. Unified: Component Description • FE (continued): • Configuration: • Server Pools: • Static configuration of pool handles – pool names are resolved upon initialization. • Static configuration of pool handles and PE detail, including initial/default weights. • Automagic configuration? • Protocol Table: • Maps supported SLB-types to pool handles by looking for best match in incoming packet, e.g., • SLB-L4 (must implement). • SLB-HTTP. • SLB-SIP.

  37. Unified: Component Description • PE: • SLB-enabled PEs must support dynamic host feedback.

  38. 3: TCP SYN is sent to PE2 1: TCP SYN 5: SYN/ACK 4: SYN/ACK Unified: Layer 3/4 Example PE1 2: Correlate request to SLB-type; then choose pool handle. Then do a send to that pool handle. PU / FE Client PE2 ASAP Pool handle resolution & subscription/polling. PE3 ASAP with host feedback ENRP Server ENRP Server

  39. Server Feedback: How to Implement with RSerPool

  40. Unified: PE Communication • PEs will send their weights to ENRP server via ASAP protocol. • Server agent on host provides weight to PE application. • There are some protocols that exist for reporting this information. The current list: • Server/Application State Protocol, SASP: • Joint IBM / Cisco Protocol. • IETF draft is currently available. • Dynamic Feedback Protocol, DFP: • Cisco developed Protocol. • IETF draft is in progress.

  41. Design Team Work Items

  42. How to Implement: To Do List • Details, Details, Details ..... • Reconcile design with pool policy draft: • Determine what information needs to be passed. • Determine what algorithms need to be added where. • Define SLB-<pool policies>. • Determine best method for implementation of host feedback. • Complete Layer 5 example with session persistence mechanism at FE.

  43. How to Implement: To Do List • Polling / Subscriptions. • Complete DFP IETF draft, so it can be considered. • Everything else.

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