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Current Status of Indian Classical Dance Virtual Prototype Project

Current Status of Indian Classical Dance Virtual Prototype Project. Faridah Noor Mohd Noor 1 *, Selvanathan Narainasamy 1 , Suhaimi Napis 2 , Harun Jantrik 2 and Azmir Saifudin Mutalib 3 . 1 University of Malaya, 2 Universiti Putra Malaysia, 3 Multimedia Development Corporation, Malaysia.

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Current Status of Indian Classical Dance Virtual Prototype Project

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  1. Current Status of Indian Classical Dance Virtual Prototype Project Faridah Noor Mohd Noor1*,Selvanathan Narainasamy1, Suhaimi Napis2, Harun Jantrik2 and Azmir Saifudin Mutalib3. 1University of Malaya, 2Universiti Putra Malaysia, 3Multimedia Development Corporation, Malaysia. *Deputy Director, Centre for Civilizational Dialogue, University of Malaya faridahn@um.edu.my, faridahn@gmail.com

  2. Outline • Introduction • Virtual Indian Dance Project • The Prototype: Progress report • Future Direction and Collaboration

  3. Introduction • Malaysia • Multi-cultural and multi-religious country • Melting pot of various ethnic groups comprised of Malays, Chinese, Indians and indigenous people. • Rich cultural heritage • Cross-culture due to assimilation- “New Culture” eg. Baba/Nyonya, Portugese Descendents • Colourful history and bright future

  4. Introduction • Culture involves at least three components: • What people think, • What they do, and • What material products they produce Source: John H. Bodley, Cultural Anthropology: Tribes, States, and the Global System, 1994.

  5. Introduction • What is exactly the definition of Digital Culture or E-Culture? AMarriage between Culture and Technology • Using computers to manage cultural information

  6. Introduction • What is the Purpose and Objective of Digital Culture / E-Culture? To “immortalise” and preserve culture for the future generation • With digital repository, archival work of these priceless historical gems can be immortalised for generations to come • Creation of Cyber Heritage

  7. Virtual Indian Dance Project • Reports on the progress that has been made since the last APAN Meeting held in Taipei, August 2005.

  8. How the Project was Initiated • Traditional dances are part of each ethnic cultural heritage • The present generation owes it to the future generation to keep a record with a purpose to preserve and hand down to them how these dances can be performed

  9. Virtual Indian Dance Project • A collaborative research project to capture the motions of a Traditional Indian Dance • 1. University of Malaya, 2. Universiti Putra Malaysia, 3. Multimedia Development Corporation, Malaysia. • Mr. Ganesan, Malaysia

  10. Bharatnatyam • One of the type of classical Indian dance • Originated from the southern part of India: Tamilnadu • “Subtle and sophisticated dance Provides spiritual satisfaction to performer and aesthestic experience to the audience (Saroja V., 1996:2)

  11. “Bharatnatyam” • An acronymn consisting of: Bhava  Expression Raga  Melody Tala  Rhythm Natyam  Dance

  12. Choice of Dance Type for Project • Movements, gestures (hands, facial expressions, eye and eyebrows movements, etc are highly symbolic and means something • Classical and very rich in history • Well-documented

  13. The Prototype • Marks the beginning of a continuous chain of collaborative research between the Arts and IT disciplines, in Malaysia at least

  14. The Prototype: Progress report • Made some progress with the prototype • Original data from Motion Capture was reused to make new animated character • Converted into Virtual Reality Data for visualization using CAVE with stereoscopic googles • Eventually, we want to integrate real 3D scanned image of the dancer himself with full costumes • Video clips and images

  15. The Prototype: Progress report Capturing the Motion Capture Datasets

  16. The Prototype: Progress report Captured Datasets used to animate a skeleton

  17. The Prototype: Progress report Captured Datasets re-used to animate a character

  18. The Prototype: Progress report Captured Datasets re-used to animate a character with moving background

  19. The Prototype: Progress report • The prototype has been converted to 3D virtual reality datasets for viewing on CAVE at Virtual Reality Centre of Multimedia Development Corporation • Some images at the VR Centre, MDC during the test-run

  20. The Prototype: Progress report Control Console

  21. The Prototype: Progress report Control Console

  22. The Prototype: Progress report Control Console

  23. The Prototype: Progress report Showing the video clip

  24. The Prototype: Progress report Showing the video clip

  25. The Prototype: Progress report Showing the video clip to audience wearing googles

  26. The Prototype: Progress report Showing the video clip to audience

  27. Future Direction and Collaborations • Other projects in the pipeline: • Mah Meri Masks • Jahut carvings/statues • Museum of Asian Arts, University of Malaya

  28. BES BIDAN UM84.3 (MIDWIFE)

  29. BES BIDAN UM84.3 (MIDWIFE)

  30. BES BAJANG UM84.7

  31. Masks of Mah Meri

  32. Mah Meri Masks in 3D

  33. Concluding Remarks • Collaboration between the “Culture partners” and “ICT partners” • An understanding of what each partner is able to do

  34. THANK YOU TERIMA KASIH

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