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FLAT PACK TOYS ASSESSMENT

FLAT PACK TOYS ASSESSMENT. 3D Perspective Drawing 3D Modelling. Assessment Task. Assessment Criteria. Ryan Ockerby 08H19037. Study Score: EA Design Sketches Layout Utilising software program Evaluation TQA Record Sheet. Design Sketches. Layout. Product Front View. Stig Back.

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FLAT PACK TOYS ASSESSMENT

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  1. FLAT PACK TOYS ASSESSMENT 3D Perspective Drawing 3D Modelling

  2. Assessment Task

  3. Assessment Criteria

  4. Ryan Ockerby08H19037 Study Score: EA • Design Sketches • Layout • Utilising software program • Evaluation • TQA Record Sheet

  5. Design Sketches

  6. Layout

  7. ProductFront View

  8. Stig Back

  9. Side View

  10. Side View

  11. Evaluation

  12. Dominic Swain08Z21212 • Design Sketches • Layout • Utilising software program • Evaluation • TQA Record Sheet

  13. Design Sketch

  14. Front View

  15. Back View

  16. Side Views

  17. Top View

  18. Evaluation

  19. Ben • Design Sketches • Layout • Utilising software program • Evaluation

  20. Design Sketch

  21. Front View

  22. Back View

  23. Side Views

  24. Student: Caleb Gillett Student Score: • Design Sketches • Layout • Utilising software program • Evaluation

  25. Layout

  26. Glaives

  27. Wings

  28. Evaluation • Evaluation • Things I would change: Eyes, Legs & feet. • Why: The eyes were a main focus of my design to begin with but as other things became more attractive they lost my attention and in the end did not look as good as I had originally intended. The legs and feet I wanted to completely ignore to begin with but I could not find a logic way to remove them. I needed shoes to put something on the bottom square of the flat pack but I didn’t want to compromise the looks of the front and back. • How would I solve?: If I were to do this same character again I would cut the legs completely and just have a small set of shoes on the bottom, which at one point I planned to do but I couldn’t figure out what to do with the bottom. A set of boot prints on the bottom would give it a nice effect also. I would givethe eyes a much brighter glow and a more luminous effect. • Problems encountered: The biggest problem that I encountered was trying to transfigure my 3d character from an entity and a character into a flat pack toy. To do this I tried cartoonizing him, making him look realer and eventually finding a happy medium. Some other smaller problems were defining his mid-section and colouring the parts, as well as some other minor issues with printing and producing the final piece. Another major problem is the fact that with his glaives he cant stand without a podium. • How the problems were solved: The best thing I found was to re-proportionalize his body and make him a mini version of what he is in the pictures. Defining his mid-section took some time but in the end pasting in some abs, putting a belt on him made him look like a real figure even with his legs bent at an ungodly angle. Colouring was a real problem because I failed to close my lines as I was working with a new program, so I had to precisely paint in between the liens using the paintbrush tool which caused some minor problems when printing which were easily solved by a uniform scale. Gluing and cutting all the parts together was really hard but producing double of the wings and glaives made it a much more stable and solid piece of work.

  29. Student No: Study Score: SA • No Design Sketches • No Layout • Satisfactory creation of 3D Model using software • No evaluation

  30. Front View

  31. Back View

  32. Side View Left

  33. Top View

  34. Jacob Schlieb • No Design Sketches • Good Use of Software program • No Evaluation • TQA Record Sheet

  35. Lincoln Stretton Fail • No Design Sketches • Inability to transfer 3D perspective onto a software program • No Evaluation

  36. Front View

  37. Back View

  38. Side View

  39. Side View

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