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Opening Act

Opening Act. Sit in your appropriate Hatfield or McCoy seat. Open your Binders to your Unit III TGG Materials and also take out your 3 page “production” packet (it has your island’s name at the top and contains tables 1-3)

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Opening Act

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  1. Opening Act • Sit in your appropriate Hatfield or McCoy seat. • Open your Binders to your Unit III TGG Materials and also take out your 3 page “production” packet (it has your island’s name at the top and contains tables 1-3) • Take a few minutes to discuss the following with a neighbor on your island: • Where can you find examples of Absolute Advantage? Comparative Advantage? • Hint: there is more than one example on these handouts

  2. Agenda • TGG Memory refresher-Opening Act Discussion • Review Key Concepts from Chapter 17 • Listen up, but no need to take notes • Video Message from Carlos Medine • Add Information to list & possibly adapt DQ • Trade Planning if time permits • Start Trade Negotiations if time permits • No HW!!!!!!!

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