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Nicolas Cederstrøm Tau Ulv Lenskjold Rune Huvendick Jensen IT University of Copenhagen / CityNova

Digital Unitary Urbanism Investigating the role of the internet in the emergence of mobile and location-based technologies in urban space. Nicolas Cederstrøm Tau Ulv Lenskjold Rune Huvendick Jensen IT University of Copenhagen / CityNova. city. technology. man.

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Nicolas Cederstrøm Tau Ulv Lenskjold Rune Huvendick Jensen IT University of Copenhagen / CityNova

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  1. Digital Unitary UrbanismInvestigating the role of the internet in the emergence of mobile and location-based technologies in urban space Nicolas Cederstrøm Tau Ulv Lenskjold Rune Huvendick Jensen IT University of Copenhagen / CityNova

  2. city technology man Digital Unitary Urbanism (masters thesis 2004) • Field of interest:

  3. Digital Unitary Urbanism • Theoretical conceptualisation of a new kind of urbanism characterised by the ability of individuals and groups to appropriate and co-create urban space • Re-thinking of the situationistic notion of Unitary Urbanism • A way to grasp changing social and cultural practices and phenomena in urban space • From ubiquitous ’access’ to ubiquitous technology as an intrinsic condition of everyday urban life • Urban space as constituted by social and physical space

  4. The internet as remote access to urban space • Previously we have considered in situ access to urban space • The internet as infrastructural backbone to ubiquitous technologies enables remote access to urban space • How does remote access constitute the appropriation and co-creation of urban space identified in DUU? • Two quick case-studies

  5. Urban Tapestries • (Proboscis, London) – A location-based system enabling people in a certain urban neighbourhood to annotate urban space and share everyday information.

  6. Mogi • (Newt, Tokyo) – A mobile game in which players online and players in the city cooperate to collect and exchange digital items placed in urban space.

  7. Urban Tapestries Mogi • Synchronous (real-time) • Cross locational cooperation in urban space • Physical space as gameboard • Gaming communities • Exclusive (subscribe to participate) • Asynchronous • Remote annotation of urban space • Physical space as context • Shared social knowledge • Inclusive (public domain)

  8. A preliminary typology of remote access to urban space As appropriation of physical space • through augmentation. As co-creation of social space • through (cross locational) collaboration.

  9. Further research • Representations of remote presence in social and physical space (telepresence) • Spatial ontologies (mixed reality, virtual vs. real) • Location based games; the significance of remote presence and co-operative social space

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