1 / 23

COM 597 Streaming Media

COM 597 Streaming Media. Class 5 July 6, 2006. Fortune 1000 Companies expectations on Streaming Budgets 2004. The debate of late is less about platforms and more about how do you make money? Business models is the current focus Better mouse trap?. Issues at hand.

mike_john
Download Presentation

COM 597 Streaming Media

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. COM 597Streaming Media Class 5 July 6, 2006

  2. Fortune 1000 Companies expectations on Streaming Budgets 2004

  3. The debate of late is less about platforms and more about how do you make money? • Business models is the current focus • Better mouse trap?

  4. Issues at hand • How large does your media library need to be? • What are the licensing issues? • What is Fair Use? • “Inventory leakage” vs. “Content monetization” • How does this technology enhance the brand? Generate revenue? Connect with customers? Increase sales? What is the ROI? • Channel Control

  5. Digital Darwinism • 1st digital content delivery network in 1996 • Sandpiper Networks 1997 • FastForward Networks 1997 • These were absorbed by other networks • Other once promising companies: • Razorfish • Scient • Viant • Zephyr

  6. Four Keys to a Profitable Digital Media Business • Scalability • Security • Intelligence • Quality • The choices you make around these four issues will make or break your business

  7. Scalability • Marketshare does not equal profitablity • Free v. ad revenue supported content • MTV example • Live webcasts expecting the ad revenue would follow • What is the true cost to reach viewers?

  8. Security • Digital Rights Management

  9. Intelligence • You must get accurate, reliable and useful usage and audience intelligence • You can’t underestimate the importance of constantly measuring the success of your business. • Server logs • Total megabytes transferred • Views by clip, visitor and time period • Player and version type • Average view duration

  10. Intelligence 2 of 2 • Server logs continued • Maximum number of simultaneous users • Unique users • Most frequent visitors • Storage utilization • Total number of user sessions • Maximum number of simultaneous users per clip • File popularity • Successful requests, failed requests, incomplete file transfers

  11. Quality • Garbage in, garbage out • Today’s users expect to give up some quality in the image when compared to television • The issue is not just encoding choices, but the entire delivery path. Servers, routers, wiring, and the entire infrastructure must be examined

  12. Four components to a Digital Media Business • Licensing the technology • Securing the content • Distributing the content • Quality metrics • Getting the message across or • Getting the consumer to pay

  13. What player do you choose?

  14. Some Examples of Digital Media on the web • iTunes • MSN • AOL • Yahoo! • YouTube • Google Video • But wait, there is more

  15. What is Brightcove?

  16. Brightcove • Presenting video on the web is more than just recording, editing and publication • You need the infrastructure and tools to widely distribute, syndicate, package and monetize video content

  17. Brightcove 1 of 4 With Brightcove: • Create and start using an Internet broadband video distribution channel, literally in a matter of minutes. • Your channel maybe a collection of hundreds of videos in different thematic categories, or just one short clip. • Brightcove supplies the tools and server space • Videos are .flv (Flash Video files)

  18. Brightcove 2 of 4 • You can use canned players or create and modify your own, based on branding needs • You can create playlists for your users, create RSS feeds and even let others republish your content for that truly viral video experience • You can offer selected “players” to other sites, in essence syndicating your content, while controlling your drm and distribution

  19. Brightcove 3 of 4 • Brightcove also allows you as a content publisher to earn a revenue from the profit that large channels such as AOL may in the future generate around your video • For those smaller online video publishers that do not already have an ad sales department, Brightcove has set-up its own advertising network,

  20. Brightcove 4 of 4 • On the minus side, as a content creator you can do all that Brightcove allows only from IE and only from a PC. At least for now. For viewing, all you need is Flash in any browser. • http://www.brightcove.com/index.cfm • http://video.about.com/ • http://www.mediastorm.org/

  21. Additional QuckTime Notes QuickTime • The QuickTime Server runs only on Mac Hardware • Apple also offers the Darwin Streaming server and that will run on Unix and Windows. • The nice part is Apple offers the Server software for free. • RealServer can stream QT as can Sun’s StorEdge Media Central

  22. Blog for Tuesday July 11 • Review two of the Brightcove partners and compare and contrast how they are implementing the technology • Workshop • demo compression • demo creating a streaming metafile using Catalyst

More Related