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SE 350 – Programming Games

SE 350 – Programming Games. Lecture 1: Introduction Lecturer: Gazihan Alankuş. Please look at the last two slides for assignments (marked with TODO ). Outline. Quiz Unity Homework. Quiz. TODO: url. Introducing Unity. You have watched the tutorial videos

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SE 350 – Programming Games

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  1. SE 350 – Programming Games Lecture 1: Introduction Lecturer: GazihanAlankuş Please look at the last two slides for assignments (marked with TODO)

  2. Outline • Quiz • Unity • Homework

  3. Quiz • TODO: url

  4. Introducing Unity • You have watched the tutorial videos • Now let’s see them in action and make sure we understand everything

  5. Unity • Background for game development

  6. Unity • What it is and what it is not

  7. Unity • Using the UI

  8. Unity • Game objects • Components • Assets • Scenes

  9. Unity • Useful components

  10. Unity • Terrain

  11. Unity • Some built-in packages

  12. Unity • Particles

  13. Unity • Prefabs

  14. Unity • Interactivity! • Colliders and triggers • Activate Trigger script

  15. Next Class: Creating Assets With Maya and Gimp • Unity’s interface is closer to Maya than 3DS Max • Maya works in Windows and Mac • Gimp is a free image editor

  16. TODO: Homework 2 • Download and install Maya from student.autodesk.com • I also have them if you want. You need to get your key from Autodesk. • Watch the Maya “Essential Skills Movies” (Help->Learning Movies) • Open the videos with QuickTime to hear the correct audio (English, not Chinese) and see the English subtitles. • (Optional) Also watch the movies here: • http://www.digitaltutors.com/11/training.php?pid=512&autoplay=1

  17. TODO: Homework 2 (continued) • Create a Unity project • Create a texture image in an image editing software like Gimp. It could even be your photograph. Save it inside the Assets folder of your Unity project. • Create a textured model in Maya. Assign the texture that you created to the “color” property of the material. Save it inside the Assets folder of your Unity project. • Use the third-person controller to create a game in Unity • Use the model you created in Maya • Place them on a terrain • Collect them (they disappear when you walk over them)

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