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Single-view geometry

Single-view geometry. Odilon Redon, Cyclops, 1914. X?. X?. X?. Our goal: Recovery of 3D structure. Recovery of structure from one image is inherently ambiguous. x. Our goal: Recovery of 3D structure. Recovery of structure from one image is inherently ambiguous.

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Single-view geometry

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  1. Single-view geometry Odilon Redon, Cyclops, 1914

  2. X? X? X? Our goal: Recovery of 3D structure • Recovery of structure from one image is inherently ambiguous x

  3. Our goal: Recovery of 3D structure • Recovery of structure from one image is inherently ambiguous

  4. Our goal: Recovery of 3D structure • Recovery of structure from one image is inherently ambiguous

  5. Ames Room http://en.wikipedia.org/wiki/Ames_room

  6. Our goal: Recovery of 3D structure • We will need multi-view geometry

  7. Recall: Pinhole camera model • Principal axis: line from the camera center perpendicular to the image plane • Normalized (camera) coordinate system: camera center is at the origin and the principal axis is the z-axis

  8. Recall: Pinhole camera model

  9. Principal point • Principal point (p): point where principal axis intersects the image plane (origin of normalized coordinate system) • Normalized coordinate system: origin is at the principal point • Image coordinate system: origin is in the corner • How to go from normalized coordinate system to image coordinate system? py px

  10. Principal point offset principal point: py px

  11. Principal point offset principal point: calibration matrix

  12. Pixel coordinates • mx pixels per meter in horizontal direction, my pixels per meter in vertical direction Pixel size: m pixels pixels/m

  13. Camera rotation and translation • In general, the camera coordinate frame will be related to the world coordinate frame by a rotation and a translation coords. of point in camera frame coords. of camera center in world frame coords. of a pointin world frame (nonhomogeneous)

  14. Camera rotation and translation In non-homogeneouscoordinates: Note: C is the null space of the camera projection matrix (PC=0)

  15. Camera parameters • Intrinsic parameters • Principal point coordinates • Focal length • Pixel magnification factors • Skew (non-rectangular pixels) • Radial distortion

  16. Camera parameters • Intrinsic parameters • Principal point coordinates • Focal length • Pixel magnification factors • Skew (non-rectangular pixels) • Radial distortion • Extrinsic parameters • Rotation and translation relative to world coordinate system

  17. Camera calibration

  18. Xi xi Camera calibration • Given n points with known 3D coordinates Xi and known image projections xi, estimate the camera parameters

  19. Camera calibration: Linear method Two linearly independent equations

  20. Camera calibration: Linear method • P has 11 degrees of freedom (12 parameters, but scale is arbitrary) • One 2D/3D correspondence gives us two linearly independent equations • Homogeneous least squares • 6 correspondences needed for a minimal solution

  21. Camera calibration: Linear method • Note: for coplanar points that satisfy ΠTX=0,we will get degenerate solutions (Π,0,0), (0,Π,0), or (0,0,Π)

  22. Camera calibration: Linear method • Advantages: easy to formulate and solve • Disadvantages • Doesn’t directly tell you camera parameters • Doesn’t model radial distortion • Can’t impose constraints, such as known focal length and orthogonality • Non-linear methods are preferred • Define error as difference between projected points and measured points • Minimize error using Newton’s method or other non-linear optimization

  23. Multi-view geometry problems • Structure: Given projections of the same 3D point in two or more images, compute the 3D coordinates of that point ? Camera 1 Camera 3 Camera 2 R1,t1 R3,t3 R2,t2 Slide credit: Noah Snavely

  24. Multi-view geometry problems • Stereo correspondence: Given a point in one of the images, where could its corresponding points be in the other images? Camera 1 Camera 3 Camera 2 R1,t1 R3,t3 R2,t2 Slide credit: Noah Snavely

  25. Multi-view geometry problems • Motion: Given a set of corresponding points in two or more images, compute the camera parameters ? Camera 1 ? Camera 3 ? Camera 2 R1,t1 R3,t3 R2,t2 Slide credit: Noah Snavely

  26. X? x2 x1 O2 O1 Triangulation • Given projections of a 3D point in two or more images (with known camera matrices), find the coordinates of the point

  27. X? x2 x1 O2 O1 Triangulation • We want to intersect the two visual rays corresponding to x1 and x2, but because of noise and numerical errors, they don’t meet exactly R1 R2

  28. Triangulation: Geometric approach • Find shortest segment connecting the two viewing rays and let X be the midpoint of that segment X x2 x1 O2 O1

  29. Triangulation: Linear approach Cross product as matrix multiplication:

  30. Triangulation: Linear approach Two independent equations each in terms of three unknown entries of X

  31. Triangulation: Nonlinear approach • Find X that minimizes X? x’1 x2 x1 x’2 O2 O1

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