1 / 37

Using Value-Added Visuals in E-Learning

Using Value-Added Visuals in E-Learning. Overview.

ofira
Download Presentation

Using Value-Added Visuals in E-Learning

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Using Value-Added Visuals in E-Learning Using Value-Added Visuals in E-Learning

  2. Overview • This presentation introduces some ways to create value-added visuals for e-learning and to employ these in the Axio Learning™ / Course Management System. Some examples will include photorealistic as well as imaginary imagery; diagrams and plans; conceptual models; scanned images, and microscopy images. This presentation will involve some analytical cases; some fictional cases; an e-book; some branding endeavors, and designed online learning environments. Strategies for adding value to digital imagery include: Using Value-Added Visuals in E-Learning

  3. Overview (cont.) (1) strategic initial image captures (regarding still imagery color and size for proper perception; regarding sound and visual quality for video) (2) the proper selection of imagery (3) textual annotations of imagery; transcription and captioning of video (4) visual integration with the e-learning. Using Value-Added Visuals in E-Learning

  4. Your digital imagery in e-learning • Your experiences? • Your general uses? • Some general questions? Using Value-Added Visuals in E-Learning

  5. Human vision • A “far sense” (vs. the near-senses of smell, taste, touch, and proprioception) • Capturing reflected light (off objects) and full spectrum light from above • Different wavelengths of light perceived as different colors based on the rods and cones in the • Diurnal (vs. nocturnal) humans (better vision in the day and worse in the night) • Saccadic eye movements • Gists of a scene • Attention and expectations, change blindness • Intrinsic light • Metamers Using Value-Added Visuals in E-Learning

  6. Human Perception -> Cognition -> Learning Using Value-Added Visuals in E-Learning

  7. What information is communicated through visuals? Using Value-Added Visuals in E-Learning

  8. what information is communicated through visuals? • Authenticity • Humanizing and personalization of others • Visual signs / symptoms • History and remembrance • The sparking of imagination • A context for social engagement • Branding • Design and patterns • Relationships • Trends • Aesthetics • Creativity • Textures and sensations Using Value-Added Visuals in E-Learning

  9. Types of digital visuals • 1D to 4D (dimensionality) • Can have mixed modes Using Value-Added Visuals in E-Learning

  10. 2D Types of digital visuals (cont.) • Drawings and sketches • Timelines • Icons and symbols • Screenshots • Photographs • Montages • Photorealistic images • Glyphs (visuals with multiple data variables) • Non-photorealistic images • Cartoons • Video grabs / screen grabs • Satellite imagery • Acoustical imagery Using Value-Added Visuals in E-Learning

  11. 3D Types of digital visuals (cont.) • 3D metaworlds • Fractals • Haptic-visual interfaces • Augmented reality • Ambient or smart spaces • 3D video • Holography • Digital sculpting • 3D avatars • Photogravure effects / simulated etching Using Value-Added Visuals in E-Learning

  12. 4D Types of digital visuals (cont.) • Video • Machinima (machine + cinema) • Animated agents and avatars • Live data-fed images • Digital wetlabs • Simulations • Virtual fly-throughs of landscapes and structures • Scenarios • Screencasts with motions • Machine art • Image maps Using Value-Added Visuals in E-Learning

  13. Digital affordances • Interactive knowledge structures • Multiple simultaneous visual channels • Information complexity • Situated cognition / contextual immersion (in persistent z-dimension) • Repeatable and reproducible images at virtually no cost Using Value-Added Visuals in E-Learning

  14. Some from-life examples Using Value-Added Visuals in E-Learning

  15. Photorealistic imagery • Weather systems for flight • Cross-sections of animals for radiography • Plant pathogens as manifested on particular plants in the field • Photomosaics of large-size imagery (in composites) Using Value-Added Visuals in E-Learning

  16. Imaginary imagery / visualizations • 3D spaces and avatars • Live site analysis as a visualization / chart • Geological time simulation • NOAA Using Value-Added Visuals in E-Learning

  17. Diagrams and plans • Plans and blueprints (theoretical or proposed) Using Value-Added Visuals in E-Learning

  18. Conceptual models • Abstract visualizations • Relationships • Knowledge structures • Taxonomies Using Value-Added Visuals in E-Learning

  19. Scanned images / lab-captured images • In-field samples (alternariaalternata, a fungal plant pathogen, on a Nicotianatabacumleaf) Using Value-Added Visuals in E-Learning

  20. microscopy • Grains in grain science • Insects in entomology • Tissue samples • Pollen grains Using Value-Added Visuals in E-Learning

  21. integrated imagery Using Value-Added Visuals in E-Learning

  22. Analytical cases • Digital storytelling • Public health mystery • Digital preservation of physical objects (through scanned posters) • Troubleshooting and problem-based learning (PBL) • Project-based learning (especially with design) (PBL) • The phases of an art or design or branding project • Digital laboratories • Digital repositories / libraries / collections for analysis Using Value-Added Visuals in E-Learning

  23. ebook • Replacements for physical objects used for learning and analysis • Optimally 3D and the most high-fidelity to the original Using Value-Added Visuals in E-Learning

  24. branding • Look and feel of a site for stress reduction • Public health and globalist imagery • University Life Café and a caring environment Using Value-Added Visuals in E-Learning

  25. Designed online learning environments • NASA in Second Life™ • Enduring Legacies Native Cases “Native Gaming in the US” (social, political, and economic) Using Value-Added Visuals in E-Learning

  26. From Image captures to deployment… Using Value-Added Visuals in E-Learning

  27. Initial image captures • Born-digital or from-world (representational) • High-fidelity or low-fidelity • Realistic or symbolic • Low-stylized / raw or unprocessed or high-stylized / processed • Dynamic (moving) or static; continuous or static • Partial or holistic • Extreme visualizations: nano-size / mesoscale Using Value-Added Visuals in E-Learning

  28. General capture concepts • The importance of setting and lighting • Sizing down is always preferable to sizing up, so capture the most visual information (the highest resolution) at the beginning • Use the right equipment…go high end… • Always test equipment (functions and settings) for visuals and sound captures • Practice with the equipment • Bring extras (equipment and batteries) • Always take multiple shots and captures for processing later (the relatively low-cost of the digital recording devices and the high-cost of recreating the setting) Using Value-Added Visuals in E-Learning

  29. Image Capture equipment and software Equipment Software Equipment • Digital cameras • Camcorders • Scanners • Camera-mounted microscopes • Remote sensing, and other • Pen and tablets • Mobile phones and devices • Sensors and gauges • Computational photography (mix of sensors, optics, lighting, and combined strategies) • Software (stand-alone or embedded) • Drawing software / authoring tools Using Value-Added Visuals in E-Learning

  30. Image capture • Proper light • Proper depth / sense of size • High visual information / high resolution captures • Clear focus • Clear angle • Inclusiveness of relevant visual information • White color balance / true color saturation and hue / the global adjustment of the intensities of the colors • Automated metadata (geolocation / more heavy-duty forensics on digital images); human-created metadata Using Value-Added Visuals in E-Learning

  31. Image / visual rendering • Saving of a raw (“least lossy”) set • Naming protocols • Proper resolution (ppi / dpi) • Proper size (right-sizing) • Color balance / color output (“jumping color”) / color curves • Visual information preservation • File output type for particular use Using Value-Added Visuals in E-Learning

  32. Image processing workflow Using Value-Added Visuals in E-Learning

  33. The Selection of imagery • Provenance of the imagery • Raw (self-captured or open-source) and processed (commercial, open-source) • Multicultural / depictions • Legal considerations (intellectual property, privacy, libel, defamation, and accessibility) • Information richness • Learning context • Purposive uses of the imagery • Aesthetics Using Value-Added Visuals in E-Learning

  34. Visual integration with e-learning • Information overlays (maps, databases of information) • Context (analysis, problem-solving) • Analytical depth • Sequencing of the learning • Unit of delivery (story, case, simulation, or environment?) Using Value-Added Visuals in E-Learning

  35. Which image is more “valuable” and why? • Drought Risk • Snow and Ice Cover • Total Precipitable Water Using Value-Added Visuals in E-Learning

  36. What does “value-added” mean in terms of imagery? Using Value-Added Visuals in E-Learning

  37. “Value-added” means… • Original imagery (unique or unavailable elsewhere) and perspective (point-of-view) • Clear provenance (origins) • All legal and “clean” (unencumbered) • Clear labeling and annotations (accessible) • High resolution and information-rich for data culling and analysis (visually informative) • Purposive design (i.e. memory, learner priming, reinforcement, emphasis, learning, experience, branding, storytelling, communications, analysis, and mood) • Image versatility for broad uses (such as cultural neutrality or cultural shaping) Using Value-Added Visuals in E-Learning

More Related