1 / 42

Supply Chain Basics

Supply Chain Basics. Supply Chain Management Fall, 2004 Dr. Lu Note 2. Outline. The supply chain processes Cycle view and pull push view Service metrics Average lead time, fill rate Performance drivers Inventory, transportation, information and facility

orly
Download Presentation

Supply Chain Basics

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Supply Chain Basics Supply Chain Management Fall, 2004 Dr. Lu Note 2

  2. Outline • The supply chain processes • Cycle view and pull push view • Service metrics • Average lead time, fill rate • Performance drivers • Inventory, transportation, information and facility • Basic facts and their implications in SCM • Economy of scale, risk pooling and information principle • Introduction to the beer game

  3. SCM Is Hot • The competition becomes between a supply chain to another chain • The Increased complexity of supply chain • Emergence of global supply chain • More demanding customers • Shorter production lifecycles • Outsourcing, decentralized control and more… • Feasibilities • radical improvement in information technology and communication capabilities

  4. Cycle View of Supply Chain Processes Customer Customer Order Cycle Retailer Replenishment Cycle Distributor Manufacturing Cycle Manufacturer Procurement Cycle Supplier

  5. Customer order cycle • Customer arrival • Customer order entry • Customer order fulfillment • Customer order receiving

  6. Replenishment cycle • Retail order trigger • Retail order entry • Retail order fulfillment • Retail order receiving

  7. Manufacturing cycle • Order arrival from the distributor, retailer, or customer • Production scheduling • Manufacturing and shipping • Receiving at the distributor, retailer, or customer

  8. Push/Pull View of Supply Chains Procurement, Manufacturing and Replenishment cycles Customer Order Cycle PUSH PROCESSES PULL PROCESSES Customer Order Arrives

  9. Supply Chain Service Metrics • Average lead time • Percentage of demand met immediately from stock (fill rate) • Percentage of orders filled within a prespecified time window • Percentage of orders filled correctly

  10. Supply Chain Cost • Ordering/transaction costs • Ordering processing equipment, labor • Inventory costs • Capital, obsolescence, insurance, storage • Transportation • Truck, airfreight, shipping, labor • Facilities • Warehouses, retail space • Taxes and tariffs

  11. Drivers of Supply Chain Performance • Inventory • Facility • Transportation • Information

  12. Inventory • Inventory is the raw materials, work in process and the finished products within a supply chain • Provides good service to the customer • The higher inventory means higher fill rate • Helps to take advantages of economies of scale in production and distribution • Inventory can be used as a tool to reduce cost • It incur cost • Cost of space, equipment, labor • Cost of insurance, tax • Cost of perished, damaged goods • Cost of obsolescence • Cost of capital

  13. Inventory the Evil

  14. Nordstrom • Target high-end customer • They are willing to pay premium price for high service level • Stock high inventory to provide high service level • High inventory cost can be justified by the high price

  15. Transportation • Transportation moves the products from one stage to another stage • Modes of transportation • Air, truck, Rail, Pipeline, Electronic transportation • In house or outsource the transportation • Outsource usually can reduce cost, however, flexibility is restrict • Overall trade-off • Responsiveness or efficiency

  16. Facilities • Facilities is where of the inventory are stored and transported to and from • Decision about facilities • Location • Capacity • Overall trade-off • Responsiveness and efficiency

  17. Information • Information is critical in today’s SCM • Coordination needs the information sharing • The demand information, status of inventory, status of the supply… • Good decision need to be based on the good information • Forecast need to be based on good information

  18. Major Tradeoffs in Decision Making • Inventory costs vs. transportation • Frequent shipments are expensive, but reduce inventory • Inventory vs. service level • More inventory provides better service, but is more costly • Inventory vs. information • Better information (more accurate demand forecast and more reliable supplier deliveries) reduces inventory, but requires efforts and investments

  19. Challenges • Future is always uncertain • Demand uncertainty • Supply variability • The existence lead times worsen the situation • Transportation from one location to another • Production time • Order processing time • While inventory can serve as a buffer to cope with the above difficulties, it is costly • Opportunity cost of capital • Maintenance, obsolescence, etc. • Different players with different objectives

  20. Obstacles • Increasing variety of product • Decreasing product cycle • Customer is more demanding • Globalization

  21. SCM Tactics for the Challenge • Future is always uncertain • demand forecasting • mechanism to reduce the variability of the demand at some cost • The existence lead times worsen the situation • Information technology, e-business • While inventory can serve as a buffer to cope with the above difficulties, it is costly • Inventory management • Different players with different objectives • Supply chain coordination

  22. Basic Facts (1) • There exists fixed costs • Production set-up, facility construction/equipment purchasing, transportation cost • Fixed costs implies economies of scale • Order more will reduce the average fixed cost per item

  23. Economies of Scale • When there is fixed cost in producing or purchasing, the more one produces or purchases, the less the per unit cost will be • Implications for SCM • A central warehouse realizes economies of scale in consolidated purchasing • Fewer large warehouses leads to lower total overhead cost relative to many smaller warehouse • Outsource activities that are not core competence of economy and utilize someone else’s economy of scale

  24. Basic Facts (2) • There exists variation and hence risk • Demand, processes • Variation degrades system performance and there exists an effect of risk pooling • When variation reduces, with same cost, the service level can be improved

  25. Risk Pooling • Demand variability is reduced if one aggregates demand across locations because it is more likely that high demand from one customer can be offset by low demand from another customer • We also call it “the square root effect” • Let D=D1+D2+…+Dn, where Di is the demand in location i, when Di are independent and var(Di)=σ2, then var(D)=nσ2

  26. Implication of Risk Pooling in SCM • Centralized inventory enjoys the risk pooling effect and therefore requires less investment • This is another reason why we see central warehouses • Delaying product differentiation reduces the inventory of common components and/or standardized semi-productions • Since it pools the risk of demand fore different products • Postpone, Dell’s ATO system

  27. Implication of Risk Pooling in SCM • Examples: • demand is i.i.d. we have two items, the transportation time from the warehouse to the retailer store is negligible 2 1 0 1 0 2 0

  28. Examples: ATO • demand is i.i.d. we have two items • The product is AB or AC • We have two components for either A, B or C 1 2 0 1 0 1 0 1 0

  29. Basic Facts (3) • Information accumulates over time • Observe demand, quality, etc. • More information helps make better decisions

  30. Information • Uncertainty is largely due to lack of information, so more information helps to increases the predictability of the environment and therefore helps to make better decision • Implication in the SCM • A central warehouse in effect delays the inventory allocation decision to a later point, at which better allocations can be made using more accurate estimation of the local demand and the stock levels in each stores • Delayed customization utilizes this fact too • Centralized decisions are better than the local decisions: VMI is an implication of this idea; Inventive schemes should be created so that to induce an decentralized system to act like a centralized system: coordination

  31. Implication of Information • The magic of relocating • Demand is i.i.d. Re-allocate 20 === 10 10 10 10 10 10 10 10 10 10 10 10 -20 10 -20 -20

  32. Purpose • Experience first hand the flow of materials through a distribution system. • Understand what is happening in each stage • Understand the information distortion

  33. The Beer Game Manufacturer Beers Distributor Wholesaler Retailer Orders Customers

  34. Orders Factory Distributor Delay Delay Delay Delay Wholesaler Retailer Delay Delay Delay Delay Material Four Players on a Team

  35. Beer Game Manufacturer Retailer Distributor Wholesaler • Four players without communication • Event sequence in each stage: • Receives Beer (after Shipping Delay) • Receives Orders from Downstream • Ships Beer Downstream to meet Orders • Orders Beer from Upstream (the only decision)

  36. Parameters • Unsatisfied demand is fully backlogged (all demand is to be satisfied) • No capacity constraints • Parameters • Ordering lead time is two weeks for each stage • Inventory cost/week is $1.00 • Backlog cost/week is $2.00 • Objective function: Minimize Total Supply Chain Cost • Total Cost = Sum of Costs at all four Stages

  37. Playing the Game • Cost – Inventory & Stockout • Goal – Minimize Costs • Delays • No Communication within the Team • Two decisions each period – How much to ship? How much to order? • Must click on “Submit Button” to enter decision. • Play a few rounds to get the hang of it…

  38. Game Tasks • Plot your Weekly Orders • Plot your Inventory and Backlog • Plot your Guess on Consumer Demand Pattern • Calculate Total Cost at your Stage • Sum Costs over all Four Stages

  39. Playing Game • Group name:ust_001, ust_002,…,ust_009,ust_010 • The retailer will create the game names • The other players choose to join in the game • When there are four players, the first player (retailer) will start the game and place order • There are some initial shipments between all the stages and at the stages • Make decision based on your own information!

  40. How to Start the Game • Go to the website: • http://www.masystem.com/beergame • Choose Start or Join • The retailer choose start and the other players choose join • Choose your role: the first player choose the retailer • The retailer starts the game • The game will last for 52 weeks • You can end it earlier

  41. Discussion • What, if anything, is unrealistic about this game? Is reality more complicated or less complicated? • Why are there delays between each stages? • What happened? • Variance in Orders • Inventory/Shortages – Feast or Famine • What was the actual demand at the retailer? • Did you find yourself “blaming” the person upstream for your problems? • What commonalities do you see in the graphs for the different teams? • What pattern do you see? What is the cost of this? • What are the reasons that such patterns are seen in the supply chain?

  42. Summary • An process view of supply chain • Drivers for the performance of supply chain • Challenges in supply chain management • Some basics and principles • Next week • Achieving strategic fit and scope • Discuss of beer game

More Related