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Mike Sharples

Mike Sharples. Beyond mobile learning. Learning-enhanced environments DREAM proposal DREAM is a new centre for groundbreaking research into Digital Reality Environments And Multimedia. Its aim is to explore how digital technologies are changing the world of work, learning, and entertainment.

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Mike Sharples

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  1. Mike Sharples

  2. Beyond mobile learning • Learning-enhanced environments • DREAM proposal • DREAM is a new centre for groundbreaking research into Digital Reality Environments And Multimedia. Its aim is to explore how digital technologies are changing the world of work, learning, and entertainment. • Extreme learning • EC NEST Adventure proposal • Extreme learning is a learning activity with real or simulated authenticity and an assessable intrinsic risk. • Context and mobile learning • EPSRC proposal • Implementable theory of mobile learning

  3. Julia Meek

  4. A Lifecycle Approach to Evaluation Julia Meek Educational Technology Research Group The University of Birmingham

  5. Structure • Background-Interest in Evaluation • Evaluation Lifecycle Toolkit • Case Studies • Writing up

  6. Evaluation of Learning Technology Design or selection Integration Reflection

  7. Background - Interest in Evaluation? • Practical experience • Evaluation Toolkits • CIAO! framework (OU) • TILT framework • Evaluation of Learning technology project • Software engineering evaluation methods

  8. Evaluation Lifecycle Toolkit • Using the Evaluation Lifecycle Toolkit • Step 1 - Project summary • Step 2 - Identifying Persona • Step 3 - Planning an Evaluation • Step 4 - Choosing an Evaluation Method • Step 5 - How to communicate your findings • Step 6 - Resource Book

  9. Case Studies • Three case studies • Diary/Interview • Grounded Theory • NVivo

  10. Trying to write up !!!

  11. Stamatina Anastopoulou

  12. Designing a multimodal technology to support science education PhD research Stamatina Anastopoulou

  13. Research Questions: • how can technology support learningabout science? • Where does science learners face difficulties? • What is the existing contribution of technology? • how can learners’ engagement and reflection be facilitated? • what is the contribution of learners’ sensory modalities? • in what ways interactions with technology can be enriched? • what technological features are important? • what activity-related features are important? • How can we employ multiple modalities in the interaction?

  14. Research walkthrough • A comprehensive review of science learning, learning with multimedia and mixed-reality technologies. • A categorisation of modalities and their contribution to learning. • A theory-informed framework for multimodal interactivity. • Three experimental studies to validate the framework and propose issues of significance, i.e. • when multiple modalities are employed in learning, learners’ engagement and reflection are facilitated. • fundamental guidelines for any designer of advanced learning technologies.

  15. Giasemi Vavoula

  16. Mobile learning, Diaries, etc. • Learning Studies(http://www.eee.bham.ac.uk/vavoula/LearningStudies/index.htm) • Designing a personal learning diary –reflection tool • Applicability of learning theories to mobile learning • Thesis corrections

  17. Doris Yang

  18. Research Topic Fan Doris Yang PhD student, Educational Technology Research Group Electronic, Electrical and Computer Engineering University of Birmingham

  19. Research interests • ICT Technology: • HCI (Human-Computer Interaction) • CSCL (Computer Supported Collaborative Learning) • CSCW (Computer Supported Collaborative Working) • Application area: • Work-based learning • Team working • Adult learning • Current research: • Research questions: How to enable transferable skills using ICT? • Research activities: Participatory observation, Interview, individual case generation, prototype design…

  20. Laura Naismith

  21. Overview of Microsoft Funded Research Laura Naismith 18 March 2004

  22. Botanic Garden eLearning • Engage visitors with context-sensitive multimedia content and interaction with experts • Deliver via wireless PDAs for visitors in the Garden and via the web for visitors at home • Support collaborative academic research with botanic gardens worldwide

  23. Recent Progress • Conducted Focus Group • Contacted other botanic gardens • Designing a base location aware information system using GPS

  24. CABLE: Computer Algebra Based Learning and Evaluation • Cost effective, web-based system for formative assessment in undergraduate mathematics • Automated marking allows focus to shift to question design • Feedback enhances student learning and provides information to teachers on common misconceptions

  25. Recent Progress • Selected suitable open source VLE and CAS components • Online demo demonstrating functionality • Next step is relational database design

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