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Overview of FI-CONTENT 2 Experiments and User Community Activation

Overview of FI-CONTENT 2 Experiments and User Community Activation. Carmen Mac Williams, Grassroots Arts and Research 1st March 20132 - Barcelona. What do we plan?. 2. Activate user communities in 6 experimentation sites spread out over Europe

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Overview of FI-CONTENT 2 Experiments and User Community Activation

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  1. Overview of FI-CONTENT 2 Experiments and User Community Activation Carmen Mac Williams, Grassroots Arts and Research 1st March 20132 - Barcelona 1st March 2013- Barcelona

  2. What do we plan? 2 • Activate user communities in 6 experimentation sites spread out over Europe • Barcelona, Berlin, Brittany, Cologne, Lancaster, Zurich • Initially small communities (20+ users/households) for early trials with capacity to ramp-up to much larger groups in future phases (1000s of users). • To test and assess 3 federated content centric platforms • Social Connected TV • Recommendations/second screen/search/sharing of broadcast and VOD content. • Smart City Guide • Opendata/Live video/User generated content for building local communities and visiting cities. • Gaming • Mobile gaming experience blending real and virtual worlds • To finally lay the foundation for an European eco-system for media and internet entrepreneurs • An advanced Internet infrastructure (broadband fiber/LTE, cloud, FI-PPP enablers), App stores, available user communities and testing sites.

  3. Cross-platforms/cross-experimentation sites matrix Our strategy is to provide a cross-platforms/cross-experimentation sites matrix to test the Social Connected TV, Smart City Guide and Gaming platforms across six experimentation sites in Europe to prepare for the large scale experiments for phase 3 across borders to allow more users and organisations, especially SMEs, to test and develop novel content applications.

  4. Example: Smart City Guide Experiments The core of the Smart City Guide Platform and Experiments are social, service AND business innovation Social innovationReal time community co-design, content creation and sharing Service innovationCombine, organize and visualize live Open Data, user generated content, user experience and feedback, and editorial content for personalized and contextualized media services aiming at discovering, places, people, venues, events The business innovationThe platform will be open for third parties such as SMEs and Web developers for open call and phase 3 to create own services. There will be clear Service Level Agreements forSMEs to be able to take advantage of the services.

  5. Example: Gaming Experiments The Games platform will offer open source access to each of its specific enablers which will be developed upon the realization of the architecture. This access will grant all (or in some cases the most usable) code elements of these technologies arising. Third parties will be able to access these advanced and refined services arising from our development of specific enablers focused on the 3 tiers of use cases for experiments Tier 1: Consumer Products - This tier targets augmented-reality games based on toys, fashion, and other connected, digitally enhanced physical products. -(digital toy, location-based & city wide gaming). Tier 2: Location-Based Installations - Here, we target games developed in an installation such as a historic monument in which connected, cooperative game experiences are used to make the visit more compelling. Tier 3: City-Wide Games - The third tier targets citywide games in which larger numbers of players interact in unstructured environments.

  6. User Community Activation for Phase 2 As a reminder: FI-PPP is led by industry and driven by users… FI-CONTENT partners have already established local focus groups about the Future Media Internet during phase 1. The objectives of the first focus group were to co-create Future Media Internet experiments to be carried out in phase 2 together with them The focus group meetings in phase 2 will build on top of their results.

  7. Example of Local Focus Group SME 1 SME 2 SME 3 Public Adminisdtration University Teacher team Student team(s) School Student Labs Research Organisation School Network • Focus Group and User Community Activation: • Phase 1 and 2: Focus Group Meetings to prepare trials in experimentation sites

  8. Model for User-driven Open Innovation ecosystems go really local and across borders, Phase 3 Phase 3: Large scale experiments with linked focus groups of FI-CONTENT 2 experimentation sites and collaboration with other user communities, web developers and SME local and regional clusters

  9. Phase 2 User Community Activation Support Next to the local Focus Group we activate in Phase 2 - User Advisory Board: The User Advisory Board is protecting the interests as well as legal and ethical rights of the local test users as well as monitoring the requirements for the experiments carried out at the local sites. - Support of Local Public Authorities for all six experimentation sites - External Ethical Auditor has been appointed to oversee the ethical concerns of the project.

  10. Examples of Future Media Internet Focus Group Meetings in Phase 1

  11. Educationnel Expert Focus Group Cologne, DE create interactive media productions to present their ideas to other learners and teachers in an European Network of Schools. have anywhere anytime open access to e-learning and e-cultural content communicate audio-visually and collaborate virtually with other international schools search, retrieve and select online information critically and beyond Google and Wikipedia Preliminary findings Educational Domain Experts expressed their interest in the subject Future Internet for education and culture, mainly to equip any student and teacher with future media internet skills and services in order to… 11

  12. Student Focus Group by creating their own self-controlled student network during a live cultural event in a real city such as the event “Carnival” in Cologne communicate audio-visually with mobiles with other students during live events find relevant content without navigating through meaningless search results Preliminary findings Students expressed their high interest in the subject Future Internet for education and culture, mainly to collaborate in real and virtual project teams with other students in Europe 12

  13. Future Media Internet web developers and entrepreneurs • “Why don’t we ask the young people, what they expect from the Future Media Internet, what they can’t do today?” • See Image Video on Youtube: • http://www.youtube.com/watch?v=s0srizE6pQw We would like to co-create our experiments together with especially young creative people to support them to become the future web developers and entrepreneurs of the future Media Internet. This is the future. 13

  14. Opportunities for engagement PHASE 2 Phase 2 FI-CONTENT 2 open call for new SME partners to test our platforms by creating novel social connected TV, Smart city guide, gaming applications and experimentsMonth 6 (information will be released on our upcoming FI-CONTENT 2 website) Join as interested test user or web developer our FI-CONTENT 2 open source community platform established by Month 6.There you will also find out news about focus group meetings at the six experimentation sitesMonth 6 (information will be released on our FI-CONTENT 2 website) PHASE 3 Calls for SMEs and large developer communities for advanced business oriented Internet services

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