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Refraction and Reflection Test

Refraction and Reflection Test. Use Blender 3D and POV-Ray to render a scene in which there is only a single white solid cube. The background color of the scene is set to sky blue. to compare the rendering results. Blender 3D: Cube { reflection 0, Alpha 0.35 , IOR 1.55, Depth 2, Traceable off }.

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Refraction and Reflection Test

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  1. Refraction and Reflection Test • Use Blender 3D and POV-Ray to render a scene in which there is only a single white solid cube. The background color of the scene is set to sky blue. to compare the rendering results.

  2. Blender 3D: Cube { reflection 0, Alpha 0.35 , IOR 1.55, Depth 2, Traceable off }

  3. Blender 3D: Cube { reflection 0, Alpha 0.35 , IOR 1.55, Depth 0, Traceable on }

  4. Blender 3D: Cube { reflection 0, Alpha 0.35 , IOR 1.55, Depth 1, Traceable on }

  5. Blender 3D: Cube { reflection 0, Alpha 0.35 , IOR 1.55, Depth 2, Traceable on }

  6. Blender 3D: Cube { reflection 0, Alpha 0.35 , IOR 1.55, Depth 4, Traceable on }

  7. POV-Ray: Cube { reflection 0, filter 0.35 , IOR 1.55, Depth 0 }

  8. POV-Ray: Cube { reflection 0, filter 0.35 , IOR 1.55, Depth 1 }

  9. POV-Ray: Cube { reflection 0, filter 0.35 , IOR 1.55, Depth 2 }

  10. POV-Ray: Cube { reflection 0, filter 0.35 , IOR 1.55, Depth 4 }

  11. POV-Ray: Cube { reflection 0, filter 0.35 , IOR 1.55, Depth 10 }

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