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Curriculum Case Study

Curriculum Case Study. MSc. Games Programming University of Hull www.mscgames.com Dr Jon Purdy j.h.purdy@dcs.hull.ac.uk MSc Course Leader. History. University of Hull, founded 1927 Started teaching Computer Science 1977. Location. Outskirts of the city of Hull

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Curriculum Case Study

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  1. Curriculum Case Study MSc. Games Programming University of Hull www.mscgames.com Dr Jon Purdy j.h.purdy@dcs.hull.ac.uk MSc Course Leader

  2. History University of Hull, founded 1927 Started teaching Computer Science 1977 Location Outskirts of the city of Hull North east coast of England Courses Offered Degrees in: Computer Science Software Engineering Computer Graphics and Mathematical Modelling Introduction

  3. Conversion MSc Internet Computing Advanced MSc Computer Graphics and Virtual Environments Games Programming PhD Study 3 main research groups, AI, Distributed Systems and Simulation and Visualization. 25 doctoral research students. Introduction (Cont.) Postgraduate Courses Offered

  4. Why Games Programming? • Student demand • Demand from the industry • Fits departmental profile • Good means of attracting students

  5. Challenges • Academic credibility • Relevance to industry • Rapid evolution of the subject.

  6. Academic Credibility • Write an introductory document References: Games Press IGDA TIGA ELSA • Produce the programme specification Define the course in terms of the knowledge, understanding and skills that the student will have if they pass the course. Must be able to prove that the skills are relevant and at the correct level.

  7. Academic Credibility (Cont.) Useful references for the program specification • Quality Assurance Agency www.qaa.ac.uk • Benchmarking Statements • Computing, Maths, Physics. • Media, Film and Cultural Studies. • Level Descriptors • Description of the type of skills and depth of knowledge that the qualification should achieve. • IGDA Curriculum Framework Finally go through the validation process

  8. Relevance to Industry • Talk to developers during the design of • the syllabus. Not after the course has • started. • Visit the company. Don’t expect them to • come to you, or reply to long e-mails. • Give feedback. If you change your • syllabus because of their advice let • them know.

  9. Advice • Maintain a dialogue with developers • Attend conferences – Maintain active research. • Promote the subject area.

  10. Course Contents Specialist modules Game Development Architecture Game design and history, game hardware and input devices, graphics architecture, rendering hardware and console architecture. Games Programming and AI DirectX programming, console development and artificial intelligence.Advanced Game Development Pixel and vertex shaders, computational 3D geometry, ray-tracing, radiosity, advanced AI.

  11. Course Contents Computing modules Simulation and Distributed Programming Real time simulations, kinematics, collisions, motion capture, distributed systems.C++ Programming and Design Object-oriented design, C++ software development, debugging, multi-threading. Real Time Computer Graphics Real-time graphics and animation, mathematics for graphics, 3D graphics, lighting, shading, graphical algorithms.

  12. Course Contents Project – Final three months of the course

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