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Konstructor

Konstructor. 3D based Intelligent Interactive House Building System. ML WE - 01. Introduction. $ 57 trillion on infrastructure. Why?. Risk of subsidence Traditional architectural fables – “ VaasthuVidya ”, Astrology. What is Konstructor ?.

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Konstructor

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  1. Konstructor 3D based Intelligent Interactive House Building System ML WE - 01

  2. Introduction • $57 trillion on infrastructure

  3. Why? • Risk of subsidence • Traditional architectural fables – “VaasthuVidya”, Astrology

  4. What is Konstructor? • A Real time 3D, intelligent and interactive virtual environment

  5. What is Konstructor? • Interactive 3D construction component • Soil compression • calculator • Integrated through a new algorithm

  6. Team members • IT 11 1562 84 K.L.I. Laknath • IT 11 2259 66 R.E.L.K. Sumanasena • IT 11 0784 56 A.R.M.D.P. Ariyawansa • IT 11 2265 74 B.N. Wijerathne • IT 09 0755 28 H.M. Galahitiyawa • IT 09 6121 98 I.M.D.H.S. Iddamalgoda

  7. An Overview of the Project • Compression of the soil • Traditional architectural fables – “VaasthuVidya”, Astrology • Architecture • Reduce the risk of subsidence

  8. Justification for the Project Current Systems • Maya • 3Ds Max • Unity • No thought is given to the • Weight • Architectural fables

  9. Literature Review • Soil compaction • Interactivity • 3D designing • Virtual environment • Similar products • Research papers • Software

  10. Research Gap • 3D Modeling • Soil Compression

  11. Research Questions • Usage of Maya ? • Calculate weight ? • How to develop a new algorithm ? • How to incorporate the traditional architectural fables in to the system?

  12. Project Objectives • Building a virtual 3D environment • To Let the customers view the buildings in 3D • To Let the users make changes to the 3D model • To map the data related to soil compression and building the “Soil compression calculator” • To come up with a new algorithm

  13. Project Feasibility • Design a prototype • Software • Challenges • Time period • WBS

  14. Methodology • Prototype • Planning • Analysis • Design • Implementation

  15. WBS (Work Breakdown Structure)

  16. Required materials • Microsoft Visual Studio 2012 • Microsoft SQL Server 2012 • Autodesk Maya 2012 • Unity 4.0 • Autocad2012 • SONY Vegas PRO v12.0.0.486 • MSoffice package 2010 • Adobe Photoshop CS5

  17. Gathering required data • Meeting architects - Maga (Pvt.) Ltd. and Access Engineers Ltd. • Questionnaires • Similar research • Meeting government officials

  18. Risks for the Project • Many traditional architectural fables • Time management • Merging the software • Issues with team members

  19. Anticipated Conclusion

  20. Budget • Travelling • Stationary • Communication • Internet Bill • Other

  21. Dream house

  22. Summary • Why? • Subsidence • Traditional architectural fables – “VaasthuVidya”, Astrology • Konstructor • Interactive 3D construction component • Soil compression calculator • Unique algorithm

  23. Questions ???

  24. THANK YOU …

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