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Use of Object Oriented design patterns in game logic

Use of Object Oriented design patterns in game logic. Markovi ć Marko 1062/2009 m arkomatf @yahoo.com. Abstract. Use of Object Oriented design patterns in game development Application of design patterns. Indtroduction. Games, one of the most profitable factors in the software industry

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Use of Object Oriented design patterns in game logic

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  1. Use of Object Oriented design patterns in game logic Marković Marko 1062/2009 markomatf@yahoo.com

  2. Abstract • Use of Object Oriented design patterns in game development • Application of design patterns

  3. Indtroduction • Games, one of the most profitable factors in the software industry • Research on this field is in its infancy • Distinction between games and other forms of software • Development teams • Independent video game development.

  4. Game architecture This schema presents an interactive game’s vital modules

  5. Design patterns • Increase the flexibility and reusability of the underlying system • Design patterns are not universally good or bad • Usage in game development is an open research field

  6. Rock – Paper – Scissors pattern • Based on the children's game with the same name • Rock beats scissors, scissors beat paper and paper beats rock

  7. Strategy design pattern

  8. Observer design pattern

  9. Future Research • Applicability of other object-oriented design patterns should be examined • Classes participating in patterns are more change prone?

  10. Conclusions • Patterns under study has reduced complexity and coupling compared to a prior game version developed without the pattern • The size of the projects has increased in the pattern version • Design patterns should be encouraged

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