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IT Craft

IT's Not Going to Get Any Better. Spend $250 Billion to develop 175,000 projectsAverage $2.3M (large), $1.3M (medium), $434K (small) per project.Cancel 31% of projects before completionShow 189% cost overruns for 57% of projectsDeliver 16% of small/medium projects on time, within budgetDeliver 9% of large projects on time, within budgetDeliver large projects with 42% of original featuresDeliver small/medium projects with 78% of original featuresRestart 94% of projects at least onceAverage 18-24 months per medium project 3-5 years per large .

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IT Craft

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    1. IT Craft OTUG - October 2009 dave west

    2. IT’s Not Going to Get Any Better Spend $250 Billion to develop 175,000 projects Average $2.3M (large), $1.3M (medium), $434K (small) per project. Cancel 31% of projects before completion Show 189% cost overruns for 57% of projects Deliver 16% of small/medium projects on time, within budget Deliver 9% of large projects on time, within budget Deliver large projects with 42% of original features Deliver small/medium projects with 78% of original features Restart 94% of projects at least once Average 18-24 months per medium project 3-5 years per large

    3. IT’s going to get worse Agile Enterprise Numerous small/medium changes - 30 day window of opportunity frequent large changes with 6 month window of opportunity Li & Fung can put together an entire enterprise in as little as six weeks Innovation Enterprise weekly / monthly with significant innovations 4-6 times/year

    4. IT Must! Complete 50% of projects in 2-6 weeks, 35% in less than 4 months, 100% in less than 1 year. Cost 50% of projects at less than $100K, 35% at less than $500K, and 100% at less than $1M. Directly map 100% of IT functionality to Business purpose with clear ROI. Reduce LOC by two (three?) orders of magnitude. Increase modularity by one order of magnitude.

    5. Revolution!

    6. Were We Went Wrong Formalism Metaphor Abuse (Physics Envy) Dualism Technology Lock-in

    7. Formalism

    8. Metaphor Abuse - Clockworks

    9. Dualism

    10. Technology Lock-In

    11. There is a Way

    12. One System

    13. Object Metaphor

    14. Object Visualized

    15. Everything an Object

    16. Thick Description

    17. EII

    18. Whole Team

    19. Design

    20. Design Thinking

    21. Patterns Basic

    22. Patterns - Primeval

    23. Principles

    24. Craft Environment

    25. “T” Shaped Crafter

    26. Transcendence

    27. Let’s Do Lunch

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