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Bringing Fitness into your Physical Education program

Bringing Fitness into your Physical Education program. Samantha Trapp. GOAL. The goal of this project is to identify equipment and software for enhancing the Fitness component in the Physical Education program. Technology Advancements. FITNESSGRAM www.fitnessgram.net.

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Bringing Fitness into your Physical Education program

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  1. Bringing Fitness into your Physical Education program Samantha Trapp

  2. GOAL • The goal of this project is to identify equipment and software for enhancing the Fitness component in the Physical Education program

  3. Technology Advancements

  4. FITNESSGRAM www.fitnessgram.net • Newer/ updated information for exercise • Type of exercise vs. amount of exercise • Health-Related fitness components • View increase/decrease in fitness • Compare to local/ similar districts • Compare overall district health status

  5. Fitness Gram software • Value: Online chart for students, teachers, parents • Value: Records fitness information • Use: Provides workout information for parents-students • Cost: Varies by number of students in school • Purchase at: Fitnessgram official website • http://www.fitnessgram.net/fitnessgram9/prices/

  6. EXPRESSO BIKE http://cybercycle.ifholdings.com/ • Stationary bike with a monitor • Over 40 path. • Guide Challenges, Pacer, Interactive Games, and Group Rides. • Works both mind and body. • Adult and child sizes.

  7. Expresso Bike • Used: Fitness Center/ Weight Room. • Value: Challenge students, workout, competition, fitness for life. • Purchase at: Fitness Superstore. • $1,799. • http://www.fitnesssuperstore.com/Expresso-s2-Upright-Bike-p/s2.htm?gclid=CLPUzrz_4bUCFYSe4AodrHcAeQ

  8. GEOCACHING http://www.geocaching.com/guide/ • Outdoor treasure hunting game. • Fun, interactive activity. • Teaches the use of GPS. • Challenges body and mind. • Log for findings.

  9. Geocaching • Uses: Students learn to use everyday equipment. • Uses: Involved in reading and writing skills. • Value: Program is free, device is needed. • Value: Can purchase device or use Smartphone. • Purchase at: Geocaching official website. • Cost: $69.99, Starter kit: $99.99 • http://shop.geocaching.com/default/starter-kits/

  10. TREADWALL M4 http://theactivegamingcompany.com/active-gaming-products/treadwall/ • Works cardiovascular endurance and muscular endurance. • Angle of wall adjusts. • Adjustable speed. • Calculates time and distance. • Freestanding or wall mount.

  11. Treadwall M4 • Uses: Introduces activities outside the classroom. • Value: Leaves space on floor. • Value: Comes with all equipment needed. • Purchase at: The Active Gaming Company. • Cost: $7,950. • http://theactivegamingcompany.com/active-gaming-products/treadwall/

  12. ACTIVTRAX http://info.activtrax.com/members-s10.php • Creates a workout with your equipment. • Specifically developed for the individual. • Informs users of healthy eating habits. • Availability to change workout routines. • Log for workouts.

  13. Activtrax • Uses: Introducing students to the fitness center. • Value: Incorporates fitness and dieting for life. • Purchase at: Activtrax official website. • Cost: Basic Facility members $11.99 per month or $99. for the year in full. • http://info.activtrax.com/whats-it-cost-p549.php

  14. Conclusion • Enhance our goal of “fitness for life.” • Teaching use of equipment in everyday life. • Developing a variety of fitness activities. • Knowledge to live a healthy active lifestyle. • Improving students overall health.

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