1 / 8

The Access Grid

The Access Grid. An Introduction. Rick Stevens, Terry Disz, Lisa Childers, Bob Olson Argonne National Laboratory www.mcs.anl.gov/fl/accessgrid (fl-info@mcs.anl.gov). Physical Node Design. Presenter mic. Spaces for small groups Wide field of view Comfortable Persistent connection.

suchin
Download Presentation

The Access Grid

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. The Access Grid An Introduction Rick Stevens, Terry Disz, Lisa Childers, Bob Olson Argonne National Laboratory www.mcs.anl.gov/fl/accessgrid (fl-info@mcs.anl.gov)

  2. Physical Node Design Presenter mic • Spaces for small groups • Wide field of view • Comfortable • Persistent connection Presenter camera Ambient mic (tabletop) Audience camera

  3. Audio • Hands free • No click to talk • No searching for microphones • Never have to think about microphones • Interactive • Interrupt other speakers • Multiple conversations at the same time • Full duplex • Clear • No background noise • Rich-sounding speech • No feedback • No echo

  4. Video • Scale of imagery life-sized • Highest quality, but affordable • Multiple video streams • Presenter close-up • Audience view • Audience close-up • Display wall

  5. Data • Shared • Powerpoint • VNC • Visualization • Archived • Voyager

  6. Network • Hardening multicast infrastructure • http://beaconserver.accessgrid.org:9999/ • Large-scale networking testbed • Higher bandwidth • QoS • Networking people active members of the AG community

  7. The Muds • Two muds are used in the AG community • Access Grid Hangout Room • Character generation is controlled • Characters reside there permenantly • Long-term social relationships have developed • Access Grid Venue • Character generation is automatic • Characters come and go • Usage is event-driven

  8. Virtual Collaboration Spaces Virtual Venue • A persistent location on the grid • Not a physical space • A dimension in which several physical spaces can be co-located • A place that can be entered and exited • Supports multiple interaction modalities • Text, audio, video graphics, animation, VR • A scoping mechanism to support multiple concurrent meetings • A resource that can be reserved

More Related