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Tell me what you want

Tell me what you want. Janet C Read. Funky monkey in the tree I like it when you talk to me Benjamin Zephaniah - Friends. Objectives. Describe ways in which requirements can be gathered from users Describe ways in which these need to be adapted for children. The Design Process.

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Tell me what you want

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  1. Tell me what you want Janet C Read

  2. Funky monkey in the tree I like it when you talk to me Benjamin Zephaniah - Friends

  3. Objectives • Describe ways in which requirements can be gathered from users • Describe ways in which these need to be adapted for children

  4. The Design Process Preece, et al. - four stages of design • Identifying needs and establishing requirements • Developing alternative designs • Building interactive versions of the designs • Evaluating designs

  5. Needs Analysis • Booths UNA • User characteristics • Environment • User Goals • (Followed by Task Analysis)

  6. Gathering Requirements • Functional Requirements • Data Requirements • Environmental Requirements • User Requirements • Usability Requirements

  7. User Requirements Our needs then children’s wants Children’s needs then our wants

  8. Ideas? adults children

  9. Talking / Listening ‘What would you like to be able to do with this software?’ ‘Dunno’ ‘So, what would you have on the web site?’ ‘A video of the whole school’

  10. i.e. The adult needs to be interested, informal and inclusive, He needs to encourage, enable, and embrace the child

  11. The Three Rs Ratios Rules Roles

  12. Ratios for talking Okay Bad Okay-ish Not ideal

  13. Rules • Observation (saving this till later) • Interviews • Questionnaires • Focus Groups

  14. F B I Adult describes fishes waits Child confirms responds offers Roles

  15. Group A A school web site 7 / 8 Group B A simple calculator 5 Group C A mobile phone 7 / 8 Group D A painting package 5 Group E A talking toy 5 Activity

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