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October 2007 MEETING!

WELCOME!!!!. October 2007 MEETING!. Presented by Charley Jones A+, MOUS, MCP, MCSA, MCSE, MCDBA, MCAD, MCT, PMP, ITIL MCTS: SQL Server 2005, MCITP: SQL Server 2005 Administration And Codi Faulkner Programmer in Training!. Announcing the Las Vegas XNA Users Group

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October 2007 MEETING!

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  1. WELCOME!!!! October 2007 MEETING! Presented byCharley Jones A+, MOUS, MCP, MCSA, MCSE, MCDBA, MCAD, MCT, PMP, ITILMCTS: SQL Server 2005, MCITP: SQL Server 2005 AdministrationAnd Codi FaulknerProgrammer in Training!

  2. Announcing the Las Vegas XNA Users Group LVXUG.ComGame development for PC & Xbox 360.Meeting 3rd Monday on the Month?

  3. Elections!We don’t need no stink’n elections.Charley JonesFound, President, Self Appointed DictatorCodi FaulknerVice President

  4. WE NEED SCHMOOZE!Waiting on that first delivery of Schmooze from Microsoft! They gave us 100 schmooze points to spend however we like. Anything from Zunes to TShirts.Sorry, I went with Tshirts, Coffee Mugs, and books on C# Express!Keep those points coming!Log onto CodeZone.ComRegister for LVXUG

  5. TimeLine8/13/2006Microsoft Announces XNA8/30/2006XNA Beta 1 Released11/02/2006XNA Beta 2 Released

  6. TimeLine12/11/2007Microsoft Releases XNA 1.0 4/24/2007Microsoft Release XNA 1.0 Refresh(Think of that as version 1.1) 8/13/2007Microsoft Announces XNA 2.0 (December?)

  7. TimeLine7/2/2007Garage Games releases Torque X8/13/2007Microsoft Announces XNA 2.0 Late 2007 Release(December?)

  8. TimeLineTo put that in perspective, About 2 major releases per year.Major release planned for December.Will truly open doors!

  9. Capabilities?Generate 2d / 3d games for both PC & XBOXSound, Controllers, Layers, the works…All setup is already done for you.Just pick a template and add code!

  10. Limitations?Only works with C# ExpressMust have a Creators Club Membership to Deploy to XBOX 360.To run on 360, must share all code with partner. They must also have a club membership. No support for XBOX Live!

  11. How does XNA Work? XNA GameStudio Express VS SP 1 Vista PC VS SP 1 C# Express XBOX 360

  12. Where does Torque X – Torque X Builder fit in?Free download for Creator’s Club MembersFree updates as long as you have a Creator’sClub Membership.A set of high level library for handling 2d objects. 3d is on the way.

  13. TORQUE XTORQUE X BUILDER

  14. How does XNA Work? XNA GameStudio Express Torque X (TX)Torque X Builder (TXB) VS SP 1 Vista PC VS SP 1 C# Express XBOX 360

  15. So, what’s the big deal with TorqueX/Builder?Torque X generates C# code to build games in XNA. You must still compile, deploy, and execute using Game Studio Express.Torque X Builder is really the licensed part. It is GUI allowing you to add objects, properties, and methods. This data is all saved in XML.The magic is that Torque X reads “levels” from XML files. You don’t have to hard code objects, but still have the ability to do so!

  16. So, what’s the big deal with TorqueX/Builder?Could you live without Torque X?Yes. Would you want to?Maybe… It’s got overhead…

  17. Did you say there was a new version of XNA coming?

  18. What’s New with XNA Game Studio (2.0)? XNA Game Studio 2.0 works in all versions of Visual Studio 2005. This includes Standard and Professional, as well as many other specific editions. The new and improved interface makes it easier to manage your Xbox 360 console. Managing and building content is easier and more consistent in XNA Game Studio.

  19. What’s New with XNA Game Studio (2.0)? Includes project templates for content importers and processors. Can configure how content is processed with the new ability to set parameters on Content Processors.

  20. What’s new in the XNA Framework (2.0)? Create rich multiplayer games over Xbox LIVE using the new networking APIs. Create Audio more effectively with the new XACT editor! Host XNA Framework games easily inside a Windows Form.

  21. What’s new in the XNA Framework (2.0)? Use the virtualized GraphicsDevice: no more special code to handle device reset and recreate! Take advantage of render targets that are more flexible, consistent, and easier to use. Xbox 360 and Windows now support multiple render targets (MRTs) as well. Easily nest one component inside another thanks to improvements in GameComponent.

  22. DemonstrationCodi FaulknerBuilding a 2d basic game using XNA.

  23. DemonstrationCharley JonesBuilding 3d game using XNA.

  24. DemonstrationCharley JonesBuilding an advanced game using TorqueX.

  25. Next meeting?MondayNovember 19, 20076:00-7:30pm

  26. Ideas? Where do we go from here?It’s all about you!What do you want to see?

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