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File Systems and Disk Layout

File Systems and Disk Layout. interrupts. Processor. Cache. Memory Bus. I/O Bridge . I/O Bus. Main Memory. Disk Controller. Graphics Controller. Network Interface. Graphics. Disk. Disk. Network. I/O: The Big Picture. Rotational Media. Track. Sector. Arm. Cylinder. Platter.

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File Systems and Disk Layout

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  1. File Systems and Disk Layout

  2. interrupts Processor Cache Memory Bus I/O Bridge I/O Bus Main Memory Disk Controller Graphics Controller Network Interface Graphics Disk Disk Network I/O: The Big Picture

  3. Rotational Media Track Sector Arm Cylinder Platter Head • Access time = seek time + rotational delay + transfer time • seek time = 5-15 milliseconds to move the disk arm and settle on a cylinder • rotational delay = 8 milliseconds for full rotation at 7200 RPM: average delay = 4 ms • transfer time = 1 millisecond for an 8KB block at 8 MB/s • Bandwidth utilization is less than 50% for any noncontiguous access at a block grain.

  4. Disks and Drivers • Disk hardware and driver software provide basic facilities for nonvolatile secondary storage (block devices). • 1. OS views the block devices as a collection of volumes. • A logical volume may be a partition of a single disk or a concatenation of multiple physical disks (e.g., RAID). • 2. OS accesses each volume as an array of fixed-size sectors. • Identify sector (or block) by unique (volumeID, sector ID). • Read/write operations DMA data to/from physical memory. • 3. Device interrupts OS on I/O completion. • ISR wakes up process, updates internal records, etc.

  5. Using Disk Storage • Typical operating systems use disks in three different ways: • 1. System calls allow user programs to access a “raw” disk. • Unix: special device file identifies volume directly. • Any process that can open the device file can read or write any specific sector in the disk volume. • 2. OS uses disk as backing storage for virtual memory. • OS manages volume transparently as an “overflow area” for VM contents that do not “fit” in physical memory. • 3. OS provides syscalls to create/access files residing on disk. • OS file system modules virtualize physical disk storage as a collection of logical files.

  6. bin etc tmp / process file descriptor table system open file table Unix File Syscalls int fd; /* file descriptor */ fd = open(“/bin/sh”, O_RDONLY, 0); fd = creat(“/tmp/zot”, 0777); unlink(“/tmp/zot”); char data[bufsize]; bytes = read(fd, data, count); bytes = write(fd, data, count); lseek(fd, 50, SEEK_SET); mkdir(“/tmp/dir”, 0777); rmdir(“/tmp/dir”);

  7. FileSystem BitMap Directory Nachos File Syscalls/Operations Create(“zot”); OpenFileId fd; fd = Open(“zot”); Close(fd); char data[bufsize]; Write(data, count, fd); Read(data, count, fd); FileSystem class internal methods: Create(name, size) OpenFile = Open(name) Remove(name) List() Bitmap indicates whether each disk block is in-use or free. Limitations: 1. small, fixed-size files and directories 2. single disk with a single directory 3. stream files only: no seek syscall 4. file size is specified at creation time 5. no access control, etc. A single 10-entry directory stores names and disk locations for all currently existing files. FileSystem data structures reside on-disk, but file system code always operates on a cached copy in memory (read/modify/write).

  8. Preview of Issues for File Systems • 1. Buffering disk data for access from the processor. • block I/O (DMA) must use aligned, physically resident buffers • block update is a read-modify-write • 2. Creating/representing/destroying independent files. • disk block allocation, file block map structures • directories and symbolic naming • 3. Masking the high seek/rotational latency of disk access. • smart block allocation on disk • block caching, read-ahead (prefetching), and write-behind • 4. Reliability and the handling of updates.

  9. once upo n a time /nin a l logical block 0 and far far away ,/nlived t logical block 1 he wise and sage wizard. logical block 2 Representing a File On-Disk in Nachos An OpenFile represents a file in active use, with a seek pointer and read/write primitives for arbitrary byte ranges. OpenFile(sector) Seek(offset) Read(char* data, bytes) Write(char* data, bytes) OpenFile A file header describes an on-disk file as an ordered sequence of sectors with a length, mapped by a logical-to-physical block map. FileHdr bytes sectors Allocate(...,filesize) length = FileLength() sector = ByteToSector(offset) OpenFile* ofd = filesys->Open(“tale”); ofd->Read(data, 10) gives ‘once upon ‘ ofd->Read(data, 10) gives ‘a time/nin ‘

  10. bytes sectors etc. File Metadata On disk, each file is represented by a FileHdr structure. The FileHdr object is an in-memory copy of this structure. The FileHdr is a file system “bookeeping” structure that supplements the file data itself: these kinds of structures are called filesystem metadata. file attributes: may include owner, access control, time of create/modify/access, etc. A Nachos FileHdr occupies exactly one disk sector. logical-physical block map (like a translation table) To operate on the file (e.g., to open it), the FileHdr must be read into memory. physical block pointers in the block map are sector IDs Any changes to the attributes or block map must be written back to the disk to make them permanent. FileHdr* hdr = new FileHdr(); hdr->FetchFrom(sector) hdr->WriteBack(sector)

  11. Representing Large Files inode The Nachos FileHdr occupies exactly one disk sector, limiting the maximum file size. direct block map (12 entries) sector size = 128 bytes 120 bytes of block map = 30 entries each entry maps a 128-byte sector max file size = 3840 bytes indirect block In Unix, the FileHdr (called an index-node or inode) represents large files using a hierarchical block map. Each file system block is a clump of sectors (4KB, 8KB, 16KB). Inodes are 128 bytes, packed into blocks. Each inode has 68 bytes of attributes and 15 block map entries. suppose block size = 8KB 12 direct block map entries in the inode can map 96KB of data. One indirect block (referenced by the inode) can map 16MB of data. One double indirect block pointer in inode maps 2K indirect blocks. maximum file size is 96KB + 16MB + (2K*16MB) + ... double indirect block

  12. Representing Small Files CPS 210 • Internal fragmentation in the file system blocks can waste significant space for small files. • E.g., 1KB files waste 87% of disk space (and bandwidth) in a naive file system with an 8KB block size. • Most files are small: one study [Irlam93] shows a median of 22KB. • FFS solution: optimize small files for space efficiency. • Subdivide blocks into 2/4/8 fragments (or just frags). • Free block maps contain one bit for each fragment. • To determine if a block is free, examine bits for all its fragments. • The last block of a small file is stored on fragment(s). • If multiple fragments they must be contiguous.

  13. wind: 18 0 0 snow: 62 rain: 32 directory fileHdr hail: 48 Basics of Directories A directory is a set of file names, supporting lookup by symbolic name. In Nachos, each directory is a file containing a set of mappings from name->FileHdr. Directory(entries) sector = Find(name) Add(name, sector) Remove(name) Each directory entry is a fixed-size slot with space for a FileNameMaxLen byte name. Entries or slots are found by a linear scan. A directory entry may hold a pointer to another directory, forming a hierarchical name space. sector 32

  14. sector 0 sector 1 allocation bitmap file directory file 11100010 00101101 10111101 wind: 18 0 0 snow: 62 rain: 32 hail: 48 10011010 00110001 00010101 00101110 00011001 01000100 A Nachos Filesystem On Disk An allocation bitmap file maintains free/allocated state of each physical block; its FileHdr is always stored in sector 0. A directory maintains the name->FileHdr mappings for all existing files; its FileHdr is always stored in sector 1. once upo n a time /n in a l Every box in this diagram represents a disk sector. and far far away , lived th

  15. directory A directory B wind: 18 0 0 inode link count = 2 sleet: 48 rain: 32 hail: 48 inode 48 Unix File Naming (Hard Links) A Unix file may have multiple names. Each directory entry naming the file is called a hard link. Each inode contains a reference count showing how many hard links name it. link system call link (existing name, new name) create a new name for an existing file increment inode link count unlink system call (“remove”) unlink(name) destroy directory entry decrement inode link count if count = 0 and file is not in active use free blocks (recursively) and on-disk inode

  16. wind: 18 0 0 directory A directory B sleet: 67 rain: 32 hail: 48 inode link count = 1 ../A/hail/0 inode 48 inode 67 Unix Symbolic (Soft) Links • Unix files may also be named by symbolic (soft) links. • A soft link is a file containing a pathname of some other file. symlink system call symlink (existing name, new name) allocate a new file (inode) with type symlink initialize file contents with existing name create directory entry for new file with new name The target of the link may be removed at any time, leaving a dangling reference. How should the kernel handle recursive soft links?

  17. The Problem of Disk Layout • The level of indirection in the file block maps allows flexibility in file layout. • “File system design is 99% block allocation.” [McVoy] • Competing goals for block allocation: • allocationcost • bandwidth for high-volume transfers • stamina • efficient directory operations • Goal: reduce disk arm movement and seek overhead. • metric of merit: bandwidth utilization

  18. FFS and LFS CPS 210 • We will study two different approaches to block allocation: • Cylinder groups in the Fast File System (FFS) [McKusick81] • clustering enhancements [McVoy91], and improved cluster allocation [McKusick: Smith/Seltzer96] • FFS can also be extended with metadata logging [e.g., Episode] • Log-Structured File System (LFS) • proposed in [Douglis/Ousterhout90] • implemented/studied in [Rosenblum91] • BSD port, sort of maybe: [Seltzer93] • extended with self-tuning methods [Neefe/Anderson97] • Other approach: extent-based file systems

  19. FFS Cylinder Groups CPS 210 • FFS defines cylinder groups as the unit of disk locality, and it factors locality into allocation choices. • typical: thousands of cylinders, dozens of groups • Strategy: place “related” data blocks in the same cylinder group whenever possible. • seek latency is proportional to seek distance • Smear large files across groups: • Place a run of contiguous blocks in each group. • Reserve inode blocks in each cylinder group. • This allows inodes to be allocated close to their directory entries and close to their data blocks (for small files).

  20. Sequential File Write note sequential block allocation write write stall read physical disk sector sync command (typed to shell) pushes indirect blocks to disk read next block of free space bitmap (??) sync time in milliseconds

  21. Sequential Writes: A Closer Look 16 MB in one second (one indirect block worth) physical disk sector longer delay for head movement to push indirect blocks 140 ms delay for cylinder seek etc. (???) write write stall time in milliseconds

  22. Small-File Create Storm note synchronous writes for some metadata 50 MB sync inodes and file contents (localized allocation) physical disk sector sync delayed-write metadata sync write write stall time in milliseconds

  23. Small-File Create: A Closer Look physical disk sector time in milliseconds

  24. snow: 6 rain: 5 13 hail: 10 2 9 EOF 12 3 8 FREE EOF FREE 4 EOF FREE Alternative Structure: DOS FAT Disk Blocks 0 FAT root directory directory

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