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EE2E1. JAVA Programming

EE2E1. JAVA Programming. Lecture 5 Graphics programming and Swing. Contents. Overview of graphics in Java – AWT & Swing Frames Swing inheritance hierarchy Displaying graphics in frames – panels Displaying text in graphics windows Drawing simple graphics Displaying images.

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EE2E1. JAVA Programming

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  1. EE2E1. JAVA Programming Lecture 5 Graphics programming and Swing

  2. Contents • Overview of graphics in Java – AWT & Swing • Frames • Swing inheritance hierarchy • Displaying graphics in frames – panels • Displaying text in graphics windows • Drawing simple graphics • Displaying images

  3. Overview of graphics in Java – AWT & Swing • Most modern application programs use sophisticated graphics and have powerful graphical user interfaces • Spreadsheets • Word processing • Web browsers • Email programs • Its important to extend our knowledge from writing crude console-based programs to portable graphical applications

  4. Java, unlike C & C++, has standard packages for graphics • 2 related packages and sub-packages support graphics in Java • java.awt (Abstract Windows Toolkit) • javax.swing • AWT is ‘peer-based’ • Depends on graphical elements native local platform’s graphics system • Unix/Windows graphical programs written using AWT will have a different ‘look and feel’

  5. Swing is much more platform independent • Graphical components are pre-built and are simply painted onto windows • Relies less on the underlying runtime environment • Usually slower than AWT-based programs • In practice graphical programs are a mixture of Swing and AWT classes • AWT takes care of all of the event handling for GUI’s (see later)

  6. Frames • A frame is a top level window which is a container for graphical components (canvas, buttons, menus etc) • The AWT has a Frame class and Swing has a JFrame class • The following program displays an empty frame

  7. import javax.swing.*; class MyFrame extends JFrame { public MyFrame() { setTitle("My first graphics program"); setSize(400,300); } } public class FrameTest { public static void main(String[] args) { JFrame frame=new MyFrame(); frame.setVisible(true); } }

  8. A class MyFrame is defined which is a sub-class of JFrame • A title is added • The frame is sized to 400x300 (by default, a frame is 0x0) • The frame is created by a call to the constructor • The frame is displayed by a call to JFrame.setVisible(true) • This creates a separate thread which runs until the program is terminated – the main thread terminates

  9. A closeable frame • The above program cannot be terminated by clicking ‘Quit’ (or the ‘x’ in the top right hand corner of the MS-window) – the window is hidden but the thread continues • Need to send an event to the window to tell it to close • Event handling is relatively complex in Java (see next lecture) • We add a WindowListener to the frame which listens for events generated in windows

  10. We create an object of the WindowListener interface by implementing all of it methods • There are 7 methods to implement • The only one we need is the windowClosing method • AWT provides a WindowAdapter class which implements all 7 methods – we simply need to extend it providing our own implementation of windowClosing

  11. class MyWindowListener extends WindowAdapter { public void windowClosing(WindowEvent e) { System.exit(0); } }

  12. We could then call addWindowListener() in the constructor which creates the closeable frame • addWindowListener() is passed an unreferenced MyWindowListener object class MyCloseableFrame extends JFrame { public MyCloseableFrame() { . . addWindowListener(new MyWindowListener()); } }

  13. We can make this even more succint by creating an anonymous class which avoids having to give a name to the MyWindowListener class • We know the class is extended from WindowAdapter • Makes the code totally incomprehensible! • Don’t worry about it – just use it as a template for all your closeable frames! • The complete closeable frame class is as follows

  14. import javax.swing.*; import java.awt.event.*; import java.awt.*; class MyCloseableFrame extends JFrame { public MyCloseableFrame() { setTitle("My first closeable frame"); setSize(400,300); addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { System.exit(0); } }); } }

  15. Swing inheritance hierarchy • The JFrame class inherits attributes from higher level container classes • Typically for resizing and positioning frames • Class names beginning with ‘J’ are Swing classes – everything else is part of AWT

  16. Component Container Window Frame JComponent ….. JPanel JFrame

  17. Most swing components (for example JPanel) are derived from the JComponent class • JFrame, being a top level window, is derived from the Window class • Other top level windows include JApplet and JDialog

  18. Displaying graphics in frames – panels • Frames are containers – they can contain other user interface/graphical components • A frame contains a content pane into which components can be added • The following code is typical Container contentPane=frame.getContentPane(); Component c= ….; // UI or graphical component contentPane.add (c); // Add to the frame

  19. Frame Content pane

  20. Panels • Panels (JPanel class) are added to the content pane • Panels are themselves containers • The can contain other UI components • They also have a surface onto which graphics can be drawn • Text • Basic shapes (lines, boxes etc) • Images

  21. Drawing on panels • The paintComponent() method in JComponent (a superclass of JPanel) must be overridden • paintComponent() is called automatically when the window has to be drawn or redrawn – for example when it is moved by the user. It is also called when the repaint() method of a panel is called

  22. The following code creates a class MyPanel into which graphics can be drawn class MyPanel extends JPanel { public void paintComponent(Graphics g) { super.paintComponent(g); // Code placed here to draw graphics } }

  23. The Graphics object defines the graphics context (fonts, line styles, colours etc) • A call to super.paintComponent() calls the paintComponent() method in JComponent (the base class of JPanel) • This call sets up the graphics context and performs other complex tasks

  24. Displaying text in graphics windows • Text can be drawn onto panels using the Graphics.drawString() method • The text font and size can be optionally set/reset • The following program draws a string onto a panel • The panel is then added to a frame which is then displayed using JFrame.setVisible(true)

  25. import javax.swing.*; import java.awt.*; public class MyPanel extends JPanel { public void paintComponent(Graphics g) { super.paintComponent(g); g.drawString("Hello there!",150,125); } }

  26. import java.awt.event.*; import javax.swing.*; import java.awt.*; public class HelloFrame extends JFrame { public HelloFrame() { setTitle("Drawing a string example"); setSize(400,300); addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { System.exit(0); } }); Container contentPane=getContentPane(); contentPane.add(new MyPanel()); } }

  27. public class FrameTest { public static void main(String[] args) { JFrame frame=new HelloFrame(); frame.setVisible(true); } }

  28. Text fonts can be set/reset • The existing font applies until it is reset • The following code sets a bold Helvetica font with a larger font size public class MyPanel extends JPanel { public void paintComponent(Graphics g) { super.paintComponent(g); Font f=new Font(“Helvetica”,Font.BOLD,25); g.setFont(f); g.drawString("Hello there!",150,125); } }

  29. Drawing simple graphics • Class java.awt.Graphics contains methods which allow simple graphics to be drawn in different colours • Graphics.setcolor() setsthe drawing colour • Colour is represented by the class java.awt.Color(int red, int blue, int green) defining the RGB components • Preset constants exist (defined as static constants in Color) • Color.red • Color.orange • Color.pink • etc

  30. Examples of different shapes • Graphics.drawLine(int x1, int y1, int x2, int y2) draws a straight line from (x1,y1) to (x2,y2) • Graphics.drawRect(int x, int y, int w, int h) draws a rectangle from upper left hand corner (x,y) with width w and height h • Graphics.drawOval(int x, int y, int w, int h) draws an outline of an ellipse with a ‘bounding rectangle’ as above • Graphics.drawPolygon(int[] xc, int[] yc, int n) draws a polygon with n vertices with the co-ordinates being stored in arrays xc and yc • Graphics.fillOval (int x, int y, int w, int h) fills the oval with the current draw colour

  31. class DrawPanel extends JPanel { public void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.red); g.drawRect(20,30,50,50); g.setColor(Color.green); g.drawOval(100,30,90,60); g.fillOval(100,30,90,60); g.setColor(Color.yellow); int[] xcoords={180,200,250,275,225}; int[] ycoords={170,130,130,150,200}; g.drawPolygon(xcoords,ycoords,5); g.fillPolygon(xcoords,ycoords,5); } }

  32. Displaying images • We can read images stored in GIF and JPEG formats and draw the image onto a graphics panel using Graphics.drawImage() • When an image is read from file, a new thread of execution is started in parallel • Usually, the program needs to wait until the image is loaded • Loaded images need to be ‘tracked’ and the program informed when the loading is complete • Java has a MediaTracker class to do this • This approach is especially useful when loading an image over a slow network connection using an applet

  33. Normal program thread Create new thread Load image from file Image loading thread Program waits to be informed when image loaded Image loading complete – send signal Normal program thread resumes

  34. import java.awt.*;import java.awt.event.*;import javax.swing.*;class ImagePanel extends JPanel{public ImagePanel() {image = Toolkit.getDefaultToolkit().getImage(“Pisa.jpg”);MediaTracker tracker=new MediaTracker(this);tracker.addImage(image,0); try {tracker.waitForID(0);} catch (InterruptedException e){} } public void paintComponent(Graphics g) {super.paintComponent(g);g.drawImage(image,0,0,this); }private Image image;}

  35. Image read from file by a Toolkit object • getDefaultToolkit() returns the default toolkit • getDefaultToolkit().getImage(filename) reads the jpg or gif file containing the image • An image is added to a tracker object which sends a signal back to the panel when the loading is complete • The try/catch statements are for exception handling – causes the program to wait for the image to be loaded (see later) • Following program draws an image into a panel

  36. And finally …. • Swing/AWT are massive and complex • We have only scratched the surface • Typically Java API’s have been built on top of Swing • Java2D • Java3D • In practice, you would use these to do real work for example involving image processing or 3D rendering

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