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Game Genre. Classification of Games. How do Games work?. Genres and Fun. FPS Action Adventure Horror Stealth Sports Simulation or toys War Games RPG. What do you do in the Game? Why is it fun?. Game Genre. FPS (First Person Shooter) What do you do? How is this fun? . Half Life .
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Classification of Games How do Games work?
Genres and Fun • FPS • Action Adventure • Horror • Stealth • Sports • Simulation or toys • War Games • RPG What do you do in the Game? Why is it fun?
Game Genre • FPS (First Person Shooter) • What do you do? • How is this fun? Half Life
Game Genre FIFA • Sports • What do you do? • How is this fun?
Game Genre Sims • Simulation or Toys • What do you do? • How is this fun? Movies
Game Genre Silent Hill II • Horror • What do you do? • How is this fun?
Game Genre Blood Omen • Action/Adventure • What do you do? • How is this fun?
Game Genre • RPG • What do you do? • How is this fun?
Game Genre Civilization IV • RTS • What do you do? • How is this fun?
Game Genre Thief • Stealth • What do you do? • How is this fun?
Game Genre World of Warcraft • MMORPG • What do you do? • How is this fun?
Game Genre • Interactive Narrative • Choose dialogue • Choose your own adventure Façade Fear FPS (First Person Shooter) Horror
Games can be classified • MDA 8 Kinds of Fun
Games can be classified • Contest • Chance • Improvisation • Sensation
Where to Begin? Dynamic System Dramatic Elements Formal Elements
Games are Systems • Formal Elements • Players • Objectives • Rules • Procedures • Resources • Boundaries • Outcome
What resources are available to players to accomplish their goals?
Dramatic Elements • Premise • Character • Story • Challenge • Play
How to make a good game? • Establish balance: Flow • No dominant Strategy • Progression Tension: a way for the player to grow • Outcome uncertainty, but visible • Reward/Punishment Systems
Composing a System Setup the mechanics and dynamics to create a balanced GamePlay
Ways to establish balance • Manipulating numbers • Introducing chance • Manipulating rules • Use trade-off matrix • Encoding the game as another balanced game, e.g. Rock, Paper, Scissors
How to make a good game? • Establish balance: Flow • No dominant Strategy • Progression Tension: a way for the player to grow • Outcome uncertainty, but visible • Reward/Punishment Systems
Avoid Dominant Strategies • Are strategies that gives you a win no matter what. • E.g. • Any game Examples?
How to make a good game? • Establish balance: Flow • No dominant Strategy • Progression Tension: a way for the player to grow • Outcome uncertainty, but visible • Reward/Punishment Systems