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Professional development

Professional development. From entrant to graduate. Professional competence. Technical competence subsumed in possession of RGU degree Employers want evidence of professional skills and attitudes These skills and attitudes should be subsumed in possession of RGU degree.

Audrey
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Professional development

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  1. Professional development From entrant to graduate

  2. Professional competence • Technical competence subsumed in possession of RGU degree • Employers want evidence of professional skills and attitudes • These skills and attitudes should be subsumed in possession of RGU degree

  3. Never Mind What’s Holding It Up. KEEP HAMMERING!! What happened to the planning? Where’s the support?

  4. PACES • Professional • Academic • Career • Employability • Skills

  5. Format • Activities and programmes outside academic class scheduled activities • Includes group working, peer-teaching, peer-tutoring, industrial visits, speakers etc.

  6. RAPID • The “spine” is the online skills auditing and planning tool RAPID • Students will start from Stage1 to learn to identify their strengths, weaknesses and achievement and how these have contributed to skills • They will assess their level and identify opportunities to develop • Tutor guidance will be available

  7. Events • Stage 1 – Activity week • Awayday • Design Make and Test (DMT) Project • Stage 2 – The Energy Challenge • Stage 3 – Entrepreneurship Challenge Competition • Honours Year – Residential Course to hone interview skills

  8. Design Make and Test (DMT) Project AW1Remote operated vehicle (ROV) • The Challenge Lives (1 week – 4 days) • Teams of about four – cross course • Design specification issued 1st Day • Design and make 1st three days • Competitive testing on Friday • Develop team working and comms skills and gain appreciation of craft skills

  9. Design Make and Test (DMT) Project – 2 • Mini-lectures on theory • Apply theory • Design and use experiments and testing • Use construction skills • Develop team working skills • Develop communications skills

  10. Design Make and Test (DMT) Project – 3 • Designs should be: • Imaginative • Realistic • Effective

  11. Deliverables • 1 - ROV capable of lifting magnets from tank bottom • 2 – Presentation on group operation (10 minutes) • 3 – Team logbook showing how information, theory and experiment were used in the design

  12. AWAYDAY (1 day) • Workshop based and industrially situated • Explore • Perceptions of students (am) • Motivations and expectations (am) • Employer expectations (am) • Study skills (pm) • Career development (pm) • Graduate experiences (pm)

  13. Fresher to graduate .. and beyond • Why engineering? – the goal • What’s the course like? – good and hopefully not too much bad or ugly • What is expected of me? – now and by graduation • What will motivate me? • What will help me? Eng07

  14. Schedule Testing, Presentations and Awards

  15. Second year Activity Week AW2 • Format very similar to year 1 (AW1) • Energy challenge to assess various simulated renewable energy sources then design machine utilising power from selected source • Systems integration • Skills and attitudes same as AW1 but advancement expected

  16. Design Make and Test (DMT) Project AW2 • The Energy Challenge (1 week – 4 days) • Teams of about ten – cross course • Design spec issued and mini-lectures 1st Day • Amec mini-challenge 2 hours day 1 • Design and make 1st three days • Competitive testing on Friday • Develop team working and comms skills and systems integration skills

  17. AWAYDAY 2 (1 day) • Workshop based and industrially situated (graduate led) • Explore • Review PD progress • Learn about company and graduate careers • Case study sustainability • Case study ethics • Graduate experiences (pm)

  18. Schedule Testing, Presentations and Awards

  19. Entrant Graduate Nobody said support was easy!

  20. Questions?

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