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BACK JUDGE IN THE 5-MAN CREW

BACK JUDGE IN THE 5-MAN CREW. 2006 State Mtg, Frisco, TX. mwise@zebramike.com WWW.SAFOOTBALLCHAPTER.US. AGENDA. Mechanics Review Video Clip Review Evaluation Criteria (if time). 2006 TASO FOOTBALL MECHANICS BACK JUDGES. COMMUNICATION. MECHANICS FUNDAMENTAL #1. PHASES OF THE GAME.

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BACK JUDGE IN THE 5-MAN CREW

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  1. BACK JUDGE IN THE 5-MAN CREW 2006 State Mtg, Frisco, TX

  2. mwise@zebramike.comWWW.SAFOOTBALLCHAPTER.US

  3. AGENDA • Mechanics Review • Video Clip Review • Evaluation Criteria (if time)

  4. 2006 TASO FOOTBALL MECHANICSBACK JUDGES

  5. COMMUNICATION MECHANICS FUNDAMENTAL #1

  6. PHASES OF THE GAME • PASSING PLAYS • SCRIMMAGE KICKS • MEASUREMENTS • INTERVALS • FUMBLES • MISC • PRE-GAME DUTIES • COIN TOSS • GENERAL GAME DUTIES • KICKOFFS • RUNNING PLAYS

  7. HIGHLIGHTS AND SUMMARY • NOT ALL INCLUSIVE • ROOM FOR SOME VARIATION (COMMUNICATE)

  8. PRE-GAME ARE YOU EQUIPPED PROPERLY?? 25 sec device Game clock device Beanbags (2) Note-taking material or device

  9. PRE-GAME Have correct time (USNO 202-762-1401) (www.time.gov) Instruct game clock and 25 sec clock operator

  10. CLOCK OPERATOR INSTRUCTION CRITICAL

  11. PRE-GAME(on field) Instruct ball boys Ensure visitors are on time

  12. Coin Toss

  13. COIN TOSS Visitor’s sideline, get captains to the R Ball ready from the visitors in the event they will kick off Cpts go to center of field with R, you take position at the numbers

  14. COIN TOSS Meet other officials in the center of field after toss and break out

  15. GENERAL GAME DUTIES Count defensive team (kicking team on KOs) Check clock status Keep play clock or monitor the one on field Help L and H relay ball

  16. BALL HANDLING – • IDEAL: Game balls from ea team on ea sideline • R & B relay in to U (Avoid long tosses) • Think ahead on C.O.P. (NEW BALL) • DON’T SACRIFICE DEADBALL OFFICIATING FOR THE BALL

  17. BALL HANDLING – UIL Policy • 12 year old ball boys • 1 on ea sideline • 3 balls min

  18. FREE KICKS Position w/kicker and instruct Count Team A (no go with < or > 11) Move to press box side, Team A restr. line, clear sideline & signal R (1 hand in air) Observe Team A restr line (What is offside???)

  19. INITIAL POSITIONS PRE-KICK POSITIONS RFP IMMEDIATELY! U H R BJ LJ BJ Courtesy - Robert Cameron PRESSBOX

  20. FREE KICKS • RULE CHANGE FOR 2006: • CLOCK WILL START WHEN BALL IS LEGALLY FREE KICKED SO B AND U SHOULD “WIND”

  21. FREE KICKS • WATCH FOR: • 4 ON EA SIDE OF BALL WHEN KICKED (R & B) • ILLEGAL BLOCKING BY TEAM A • KICKS OUT OF BOUNDS IN YOUR AREA (FLAG IF WARRANTED) • TEAM A PLAYERS GOING OOB OR NOT IMMED RET IF BLOCKED OUT

  22. FREE KICKS Once ball is kicked, observe for possible illegal touch by Team A (Before ball goes 10 yards or before it is touched by Team B) Bag any such spots, no flag

  23. FREE KICKS Once ball is caught/recovered: Blockers in front (BBW, IBW, Holds) Maintain cushion and lead runner to GL Forward progress from @ 3 (May have to come back to help L on spot) If handoff/backward pass, bag (why?)

  24. RUNBACK U H H H R U LJ BJ BJ BJ Courtesy - Robert Cameron PRESSBOX

  25. LONG RUNBACK U H H R U LJ BJ BJ Courtesy - Robert Cameron PRESSBOX

  26. SHORT FREE KICKS • B – NO POSITION CHANGE • R - MOVES TO CENTER OF FIELD, BEHIND DEEP RECEIVER • L – MOVES TO TEAM B RESTR LINE

  27. SHORT FREE KICK MECH’S U H R BJ LJ Courtesy - Robert Cameron PRESSBOX

  28. SHORT FREE KICKS • TIGHTER CALL ON OFFSIDE • BEAN BAG IN HAND ? • BOUNCED OFF THE TURF ? (IF SO, NO KCI)

  29. SCRIMMAGE PLAYS

  30. SCRIMMAGE PLAYS Basic position is 20- 25 yards deep, but always behind deepest DB Favor the open side of the field but try to stay between the uprights

  31. SCRIMMAGE PLAYS If ball is snapped on or inside Team B 10, line up on the end line.

  32. KEYS(APPLIES TO RUN AND PASS)

  33. BASICS • KEYS ARE “TEMPORARY” • “STRENGTH” = # of elig outside tackles • “TWINS” = 2 elig outside tackles on ea side • If balanced - strength declared to LJ side • B, H, & L should discuss in pre-game

  34. INITIAL KEYS Your key determines who you watch closest initially Keys determined by formation strength Strength determined by eligible receivers

  35. L PRESS BOX G 5 10 15 20 25 30 35 40 45 50 STRENGTH – L SIDE X X X U B X X X X X R X X X G 5 10 15 20 25 30 35 40 45 50 H

  36. L PRESS BOX G 5 10 15 20 25 30 35 40 45 50 Balanced formation STRENGTH – L SIDE X X X U B X X X X X R X X X G 5 10 15 20 25 30 35 40 45 50 H

  37. L PRESS BOX G 5 10 15 20 25 30 35 40 45 50 STRENGTH – L SIDE X X X U B X X X X X R X X X G 5 10 15 20 25 30 35 40 45 50 H

  38. L PRESS BOX G 5 10 15 20 25 30 35 40 45 50 STRENGTH – L SIDE X X X U B X X X X X R X X X G 5 10 15 20 25 30 35 40 45 50 H

  39. L PRESS BOX G 5 10 15 20 25 30 35 40 45 50 X “TWINS” = 2 rcvrs ea side STRENGTH – L SIDE X 1st X U B X X X X X R 2nd X X X G 5 10 15 20 25 30 35 40 45 50 H

  40. L PRESS BOX G 5 10 15 20 25 30 35 40 45 50 X “TWINS” = 2 rcvrs ea side STRENGTH – L SIDE X 1st X U B X X X X 2nd X R X X X G 5 10 15 20 25 30 35 40 45 50 H

  41. L PRESS BOX G 5 10 15 20 25 30 35 40 45 50 X “Trips” = 3 rcvrs “clusters” STRENGTH – L SIDE X X X U B X X X X X R X X G 5 10 15 20 25 30 35 40 45 50 H

  42. L PRESS BOX G 5 10 15 20 25 30 35 40 45 50 X “Trips” = 3 rcvrs “clusters” STRENGTH – L SIDE X X X U B X X X X X R X X G 5 10 15 20 25 30 35 40 45 50 H

  43. L PRESS BOX G 5 10 15 20 25 30 35 40 45 50 X “Trips” = 3 rcvrs STRENGTH – L SIDE X X X U B X X X X X R X X G 5 10 15 20 25 30 35 40 45 50 H

  44. L PRESS BOX G 5 10 15 20 25 30 35 40 45 50 “Trips” = 3 rcvrs “stacked” STRENGTH – L SIDE X X X U B X X X X X R X X X G 5 10 15 20 25 30 35 40 45 50 H

  45. L PRESS BOX G 5 10 15 20 25 30 35 40 45 50 X “QUADS” = 4 rcvrs “STRENGTH – L SIDE X X U B X X X X X R X X X G 5 10 15 20 25 30 35 40 45 50 H

  46. L PRESS BOX G 5 10 15 20 25 30 35 40 45 50 STRENGTH – L SIDE motion X X X U B X X X X X R X X X G 5 10 15 20 25 30 35 40 45 50 H

  47. RUNNING PLAYS Read run ? Help with “illegal crackbacks” on either side Also help rule on holding by TE

  48. RUNNING PLAYS Maintain the initial cushion as you go down the field Lead to the GL

  49. RUNNING PLAYS Once ball is dead, stay alert for dead ball fouls outside the areas of view of the other officials

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