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The Logical Structure of Algorithms

The Logical Structure of Algorithms Algorithms Steps necessary to complete a task or solve a problem. Example: Recipe for baking a cake Will contain a list of ingredients Step-by-step instructions on what to do with those ingredients A recipe provides an algorithm for baking a cake.

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The Logical Structure of Algorithms

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  1. The Logical Structure of Algorithms

  2. Algorithms • Steps necessary to complete a task or solve a problem. • Example: Recipe for baking a cake • Will contain a list of ingredients • Step-by-step instructions on what to do with those ingredients • A recipe provides an algorithm for baking a cake.

  3. Other algorithms • When you learned the process for doing long division you learned an algorithm. • The Holtrop and Mennen Algorithm, used by naval architects to design the optimum propellers for a ship, contains thousands of steps.

  4. Algorithms are sequential • Usually we can think of the instructions in an algorithm as being executed one at a time. • They form what is sometimes called a sequential logic. • This is only part of the story, however… • As a software developer you need to be able to design, manipulate, and implement sequential algorithms

  5. Common patterns • There are a small set of patterns that exist in the design of sequential logic. • These patterns fall into categories that form the elements of logical structure. • They can be combined in myriad ways to form the logical structure of algorithms. • A software developer familiar with the design patterns of logical structure can more easily create and modify software.

  6. Plumbers

  7. Plumbers • In the design of the plumbing for a new building, architects have a selection of parts from which to build the system. • T-joints • Elbow joints • Many kinds of valves • Etc. • Architects need to know how the individual parts work. • And how they fit together.

  8. Elements of logical structure • There are only a handful of basic elements that a software developer need learn. • In the 1960s Bohm and Jacopinini showed that algorithms are composed of three major structures: • Linear sequences • Branching routines • Loops • Modern computer programming focuses on these three elements of logical structure.

  9. Flowcharts

  10. Flowcharts • Bohm and Jacopini were not the first to use flowcharts but they were the first to formalize the process. • They used a simple system, two symbols • Rectangles to show each step in an algorithm • Diamond-shaped boxes to show a decision step or condititional. • We will use one additional symbol, an oval, to mark the beginning and end of an algorithm.

  11. Flowchart symbols

  12. Terminators • There should be only one terminator at the beginning of an algorithm and one at the end. • Each algorithm should have one entry point (beginning) and one exit point (end).

  13. Linear sequences • The simplest element of logical structure is a linear sequence. • One instruction follows another in a straight line. • No branching • No looping

  14. Linear sequence

  15. Linear Sequences • Deceptively simple • Must meet the following criteria: • Entry and exit conditions need to be clear: • What conditions need to exist before the sequence starts? • What can we expect the situation to be when the sequence is finished? • Must be complete; don’t leave out necessary steps. • Steps must be in proper order • Each individual instruction must be correct; if one step is wrong, the entire algorithm is wrong. • Example: driving directions” • What if you leave out a turn? • What if you say to turn left, when you should have said right?

  16. In short • Linear sequences must… • Have clearly stated entry and exit conditions • Be complete • Be organized in the proper order

  17. Selection Sequences • Sometimes an algorithm reaches a point where the sequence of steps can go one direction or another (a fork in the road). • This is called a selection sequence. • Also called a conditional or branching routine

  18. Selection Sequences Consider a student who has a chemistry lab at 2pm on Fridays only: Start If (Today is Friday) Then (Get to lab by 2pm)

  19. Selection Sequence Example

  20. In Summary • Selection sequence occurs whenever the path of sequential logic (steps) in an algorithm splits into two or more paths. • Each path is called a branch.

  21. Binary and Multiple Branching • If there are two possible paths, then the routine is known as binary branching. • If there are more than two paths, multiple branching. • Binary branching: “Would you like vanilla ice cream?” • Multiple branching: “What flavor of ice cream would you like?”

  22. Writing multiple as binary • It is possible to write a multiple branching routine as a collection of binary branching routines. • Instead of “What flavor of ice cream would you like?” we can ask: • “Would you like vanilla ice cream?” • “Would you like chocolate ice cream?” • “Would you like strawberry ice cream?” • …for all 28 flavors.

  23. Writing multiple as binary • Alice does not have an instruction for multiple branching. • Most programming languages do not. • We write all selection sequences as collections of binary branching routines.

  24. Binary Bypass vs. Binary Choice • Two kinds of binary branching: • Binary bypass • Binary choice • In binary bypass, an instruction is either executed or bypassed. • In binary choice, one of two instructions is chosen.

  25. Binary Bypass

  26. Binary Choice

  27. Binary Choice vs. Binary Bypass • The difference is subtle but significant. • In binary bypass, it is possible that nothing will occur. • In binary choice, one of the two instructions, but not both will occur.

  28. Binary Bypass

  29. Binary Choice

  30. Pseudocode • Sometimes we use more formal language to describe algorithms - pseudocode. • It looks something like the code in a computer programming language. • But it’s only a tool to help understand algorithms.

  31. If/Then/Else • In pseudocode, a binary bypass is equivalent to an If/Then instruction: If (today is Friday) Then (get to chemistry lab by 2pm) • A binary choice is equivalent to an If/Then/Else instruction: If (Today is Monday, or today is Wednesday, or today is Friday) Then (go to math class) Else (go to history class)

  32. If/Then/Else • Basic form: If (condition) Then (one or more instructions) Else (one or more instructions) • Must have a condition • Any number of instructions can be executed along either branch.

  33. Repetition Sequences - Looping • A repetition sequence forms a loop in an algorithm. • It forms a branch backward to a previous instruction • A part of the algorithm is then repeated.

  34. Repetition Flowchart

  35. Explaining the pseudocode • In this algorithm, the word While is used for looping instead of the word If that was used for branching. • This tells the computer to loop back to the conditional expression when the block of code following the While is finished. • Each time the condition is true the computer will execute the block of code • When it is no longer true the block of code will be bypassed and the computer will move on to whatever comes next in the algorithm.

  36. Repetition Flowchart

  37. Control Variables • A variable holds a value that can change. • This loop has a control variable as its condition. • A control variable is a variable whose value controls whether or not a selection sequence will be executed.

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