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the 4 th Community Revitalization and Urban Design Competition winning the 1 st Prize

Growing Town. the 4 th Community Revitalization and Urban Design Competition winning the 1 st Prize Urban Design Lab., Dept. of Urban Engineering School of Engineering, the Univ. of Tokyo. Flow of the Presentation. 01. Site Research and Analysis 02. 3 Strategies to Grow FUKUOKA Town

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the 4 th Community Revitalization and Urban Design Competition winning the 1 st Prize

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  1. Growing Town the 4th Community Revitalization and Urban Design Competitionwinning the 1st Prize Urban Design Lab., Dept. of Urban Engineering School of Engineering, the Univ. of Tokyo

  2. Flow of the Presentation 01. Site Research and Analysis 02. 3 Strategies to Grow FUKUOKA Town 03. Detail Plans

  3. HOKURIKU old main road JR FUKUOKA Town ① TOKYO ③ FUKUOKA St. ② About Fukuoka Location : FUKUOKA Town, TOYAMA PrefectureStructure :HOKURIKU old main roadand FUKUOKA Station

  4. Features of Fukuoka • Historic District • Excellent Natural Environment • Revitalization with Traditional Activities MACHIYAJapanese Traditional Town House

  5. Critical Issues in Fukuoka • Divided Town by Motorization • Desolated Commercial Streets, Vacant Houses, Scattered Parking Lots along HOKURIKU old main road • Decrease in Population and Prominent Aging Phenomenon in the Central District

  6. Increase of the Physical and Social Barriers Causing a Vicious Circle Little Possibility to Experience Various Lifestyles and Activities Missing People, Resources and Activities Decrease of Chances to Choose New Activities

  7. Goals to Grow FUKUOKA Town Growing the Opportunities to Experience Breaking Barriers to Grow possibilities for Human Activities Growing the Opportunities to Interact with Others

  8. Strategies Strategy 1: Activate! Adding New Functions to Existing Underused Spaces Strategy 2: Interact! Making 3 Interactive Cores Strategy 3: Connect!Inserting New Axes to Connect with the Existing Axes

  9. Strategy 1: Activate! Adding New Functions in Existing Underused Land 1. Attracting Residents to the Underused Spaces Housing Complex Housing with Community Garden

  10. Strategy 2: Interact! Making 3 Interactive Cores 1. Making the Attractive Places Containing Public and Commercial Functions Around Fukuoka Station Present Lack of Network Proposal Networking Various Functions

  11. Strategy 2: Interact! Making 3 Interactive Cores 1. Making the Attractive Places Containing Public and Commercial Functions Around Fukuoka Station

  12. C B A Strategy 2: Interact! Making 3 Interactive Cores 2. Making Interactive Cores along with the Old Main Road by Utilizing Town Resources A Places to Enjoy Natural Environment Bfor Visitors – Places to Share Information C for the Elderly and Children- Places to Experience Traditional and Cultural Activities B C

  13. Strategy 3: Connect!Inserting New Axes to Connect with the Existing Axes1. Creating 3 Green Promenades

  14. MACHIYAs = FUKUOKA’s Precious Historic Resources Strategy 3: Connect!Inserting New Axes to Connect with the Existing Axes2. Introducing the Rental Rights of the Japanese Traditional Town House Vacant Houses Rental Spaces Vital Activities

  15. Thank You Very Much Growing Town

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