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Lee Taylor-Nelms- Booz Allen Hamilton

"Designing Leadership Training in 3D Virtual Worlds" Designing instructional events for virtual worlds requires new competencies for even the most experienced instructional systems designers. The environments, the courses, and the interactions are limited only by one’s imagination. Practice your emergency response to a virtual bioterrorism in a NY city subway with key players from around the world. Teach a medical student how to stop a heart attack from inside a virtual heart/classroom. Do old instructional design strategies even apply? In this highly interactive game-board session, we will see if Robert Gagné’s classic Nine Events of Instruction apply to 3D virtual worlds.

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Lee Taylor-Nelms- Booz Allen Hamilton

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  1. Designing Leadership Training in 3D Virtual Worlds Serious Play Conference DigiPen Institute of Technology August 2013

  2. Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds Welcome and Introductions Lee Taylor-Nelms “SKYLAR 82” Trey Reyher @treyher 2

  3. Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds e Welcome and Introductions Who Are You? • Select the option that best describes your experience with 3D Virtual Worlds • Select the option that best describes your knowledge of Robert M. Gagné http://www.polleverywhere.com/multiple_choice_polls/LTExMDcyNzE5NTM 3

  4. Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds e Who is Robert Mills Gagné? • An educational psychologist • Well-known for his book, “Conditions of Learning” • Pioneered research on what is considered to be good instruction • Developed the “Nine Events of Instruction” or nine key elements training should include to be effective 4

  5. Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds e Learning Objectives By the end of this session, you will be able to: • Describe Gagné’s nine events of instruction • Apply Gagné’s events to training in a 3D virtual world (VW) • Demonstrate effective leadership strategies for 3D VW trainings 5

  6. Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds e Gagné’s Nine Events of Instruction 1. Gain Attention 2. Inform Learner of Objectives 3. Stimulate Recall of Prior Learning 4. Present Stimulus Material 5. Provide Learner Guidance 6. Elicit Performance 7. Provide Feedback 8. Assess Performance 9. Enhance Retention and Transfer 6

  7. Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds e The Game Board 7

  8. Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds e Which One of Gagné’s Nine Events Best Fits? HINT: Focus on Cards 5 and 1 8

  9. Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds 5. Provide Learning Guidance 1. Gain Attention Users are able to select the level of intensity they want to experience. Signs, by nature, act as guiding, visual symbols. 9

  10. Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds e Which One of Gagné’s Nine Events Best Fits? HINT: Focus on Events 9 and 2. 10

  11. Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds 2. Inform Learners of Objectives Learning Objectives don’t need to be just a list of words. 11

  12. Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds e Which One of Gagné’s Nine Events Best Fits? HINT: Focus on Cards 2 and 6 12

  13. Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds 6. Elicit Performance Learner is asked to demonstrate new learning in simulated roleplay. 13

  14. Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds e Which One of Gagné’s Nine Events Best Fits? HINT: Focus on Cards 3 and 7 14

  15. Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds 7. Provide Feedback 3. Stimulate Recall of Prior Learning Offer multiple forms of feedback and leverages prior knowledge to successfully complete mission. 15

  16. Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds e Which One of Gagné’s Nine Events Best Fits? HINT: Focus on Cards 4 and 7 16

  17. Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds 4. Present Stimulus Material Gives learners a visual picture of what should be learned. 17

  18. Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds e Summary In this session, we have learned how to: • Describe Gagné’s nine events of instruction • Apply Gagné’s events to training in a 3D virtual world (VW) • Demonstrate effective leadership strategies for 3D VW trainings 18

  19. Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds Questions & Answers Let’s take some time to answer any questions you may have. 19

  20. Designing Leadership Training in 3D Virtual Worlds Designing Leadership Training in 3D Virtual Worlds Contact Us For more information, please contact: Lee Taylor-Nelms, Ph.D. Serious Games Team Booz Allen Hamilton Phone: 703-904-0000 Email: taylor-nelms_lee@bah.com Twitter: tsn122 Trey Reyher Serious Games Team Booz Allen Hamilton Phone: 703-377-5505 Email: reyher_trey@bah.com Twitter: @treyher 20

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