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DHMM presentation

Building Video Game Adaptations of Dramatic and Literary Texts. Recent trends Video games changed the literary perspective. In including Digital Humanities features.

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DHMM presentation

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  1. Building Video Game Adaptationsof Dramatic and Literary TextsE. B. Hunter Suman Das M.Sc. Digital Humanities IIT Jodhpur

  2. CONCEPT Growing interest in the field Humanities Research Beyond Documentation and Preservation • Critical Making Constructionist Pedagogy

  3. Ethical Issues • Copyright issues for digital content. • Design Ethics • Creator should consider Accessibility, representation in their design. SUMAN DAS | M20DH019 |M.Sc. DIGITAL HUMANITIES | IIT JODHPUR

  4. Origins Derives from theatrical work of Shakespeare’s plays Her company created “walking showcases” which were composed of short Shakespearean scenes SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR

  5. Step-by-Step Guide • Write a Beat Sheet Step: 1 • Video games are action & it similar to screenplays • Distilling the source text • Rereadthe source & note every points of narrative • Make a beat sheet for the entire source SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR

  6. Identify What the Game Will Illuminate Step : 2 Determine which of the source narrative’s plot points and themes the game will illuminate Choice of Design SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR

  7. Step: 3 • Set the Production Timeline • Once a set of plot points and themes arefixed, then move to production Timeline SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR

  8. Brainstorm the Design Step: 4 If the production Team is new, spend some time researching on games Importanceof subject matter SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR

  9. Step: 5 • Choose a Platform Free or low-cost consumer-grade digital storytelling tools Based on Timeline, Skill level, Finance select the platform SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR

  10. Step: 6 • Scope It Down Scope the project down to the smallest possible game. 2Danimation is generally simpler than 3Danimation SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR

  11. Brainstorm a Visual Style Step: 7 Collect an online folder or mood board of visual art, movies, games, or other images that capture an aesthetic that might work for the game. SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR

  12. Step: 8 • Lock Mechanics Before dropping in art assets, get the game’s basic rules and interactions working properly. SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR

  13. Add Art Step: 9 To avoid any copyright issues built fonts, background, avatars, music, and sound effects. SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR

  14. Step: 10 • Playtest Alpha Versions Making changes to basic mechanics easier the production process An ideal alphaplaytester is a gamer who is also familiar with the source text SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR

  15. Step: 11 • Debug and Release the Beta A game can always be improved After Debugging the team needs to release it on Beta Version SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR

  16. Bonus step: • Write a Classroom Use Guide “What is this?” “Why do I need this?” “What do students need?” “How long will it take time?” SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR

  17. ConclusionDigital Humanities Research can demonstrate a deep critical engagement with the source text. SUMAN DAS | M20DH019 | M.Sc. DIGITAL HUMANITIES | IIT JODHPUR

  18. THANKS! Any questions?

  19. Tools Construct 2 (drag-and-drop tool for HTML5 2D game) FreshAiR (location-based, augmented reality stories and games) Indiegogocrowdfunding site Kickstartercrowdfundingsite Scratch(simple, intuitive beginner’s programming language for stories, games, and animations) Twine (interactive, nonlinear stories)

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